/////////////////////////////////////////////////////////////////////////////
-// Name: menu.h
+// Name: wx/msw/menu.h
// Purpose: wxMenu, wxMenuBar classes
// Author: Julian Smart
// Modified by: Vadim Zeitlin (wxMenuItem is now in separate file)
// Created: 01/02/97
// RCS-ID: $Id$
-// Copyright: (c) Julian Smart and Markus Holzem
-// Licence: wxWindows license
+// Copyright: (c) Julian Smart
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#ifndef __MENUH__
-#define __MENUH__
+#ifndef _WX_MENU_H_
+#define _WX_MENU_H_
-#ifdef __GNUG__
-#pragma interface "menu.h"
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
+ #pragma interface "menu.h"
#endif
-#include "wx/defs.h"
-#include "wx/event.h"
+#if wxUSE_ACCEL
+ #include "wx/accel.h"
+ #include "wx/dynarray.h"
-class wxMenuItem;
-class wxMenuBar;
-class wxMenu;
+ WX_DEFINE_EXPORTED_ARRAY_PTR(wxAcceleratorEntry *, wxAcceleratorArray);
+#endif // wxUSE_ACCEL
-WXDLLEXPORT_DATA(extern const char*) wxEmptyString;
+class WXDLLEXPORT wxFrame;
+
+#if defined(__WXWINCE__) && wxUSE_TOOLBAR
+class WXDLLEXPORT wxToolBar;
+#endif
+
+#include "wx/arrstr.h"
// ----------------------------------------------------------------------------
// Menu
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxMenu: public wxEvtHandler
-{
- DECLARE_DYNAMIC_CLASS(wxMenu)
+class WXDLLEXPORT wxMenu : public wxMenuBase
+{
public:
- // ctor & dtor
- wxMenu(const wxString& title = wxEmptyString, const wxFunction func = NULL);
- ~wxMenu();
-
- // construct menu
- // append items to the menu
- // separator line
- void AppendSeparator();
- // normal item
- void Append(int id, const wxString& Label, const wxString& helpString = wxEmptyString,
- bool checkable = FALSE);
- // a submenu
- void Append(int id, const wxString& Label, wxMenu *SubMenu,
- const wxString& helpString = wxEmptyString);
- // the most generic form (create wxMenuItem first and use it's functions)
- void Append(wxMenuItem *pItem);
- // insert a break in the menu
- void Break();
- // delete an item
- void Delete(int id); /* If it's a submenu, menu is not destroyed. VZ: why? */
-
- // menu item control
- void Enable(int id, bool Flag);
- bool Enabled(int id) const;
- inline bool IsEnabled(int id) const { return Enabled(id); };
- void Check(int id, bool Flag);
- bool Checked(int id) const;
- inline bool IsChecked(int id) const { return IsChecked(id); };
-
- // item properties
- // title
- void SetTitle(const wxString& label);
- const wxString& GetTitle() const;
- // label
- void SetLabel(int id, const wxString& label);
- wxString GetLabel(int id) const;
- // help string
- virtual void SetHelpString(const int id, const wxString& helpString);
- virtual wxString GetHelpString(const int id) const ;
-
- // find item
- // Finds the item id matching the given string, NOT_FOUND if not found.
- virtual int FindItem(const wxString& itemString) const ;
- // Find wxMenuItem by ID, and item's menu too if itemMenu is !NULL.
- wxMenuItem *FindItemForId(const int itemId, wxMenu **itemMenu = NULL) const;
-
- void ProcessCommand(wxCommandEvent& event);
- inline void Callback(const wxFunction func) { m_callback = func; }
-
- virtual void SetParent(wxEvtHandler *parent) { m_parent = parent; }
- inline void SetEventHandler(wxEvtHandler *handler) { m_eventHandler = handler; }
- inline wxEvtHandler *GetEventHandler(void) { return m_eventHandler; }
-
- // IMPLEMENTATION
- bool MSWCommand(const WXUINT param, const WXWORD id);
-
- void SetInvokingWindow(wxWindow *pWin) { m_pInvokingWindow = pWin; }
- wxWindow *GetInvokingWindow() const { return m_pInvokingWindow; }
-
- // semi-private accessors
- // get the window which contains this menu
- wxWindow *GetWindow() const;
- // get the menu handle
- WXHMENU GetHMenu() const;
+ // ctors & dtor
+ wxMenu(const wxString& title, long style = 0)
+ : wxMenuBase(title, style) { Init(); }
+
+ wxMenu(long style = 0) : wxMenuBase(style) { Init(); }
+
+ virtual ~wxMenu();
+
+ // implement base class virtuals
+ virtual wxMenuItem* DoAppend(wxMenuItem *item);
+ virtual wxMenuItem* DoInsert(size_t pos, wxMenuItem *item);
+ virtual wxMenuItem* DoRemove(wxMenuItem *item);
+
+ virtual void Break();
+
+ virtual void SetTitle(const wxString& title);
+
+ // deprecated functions
+#if wxUSE_MENU_CALLBACK
+ wxMenu(const wxString& title, const wxFunction func)
+ : wxMenuBase(title)
+ {
+ Init();
+
+ Callback(func);
+ }
+#endif // wxUSE_MENU_CALLBACK
+
+ // implementation only from now on
+ // -------------------------------
+
+ virtual void Attach(wxMenuBarBase *menubar);
+
+ bool MSWCommand(WXUINT param, WXWORD id);
+
+ // semi-private accessors
+ // get the window which contains this menu
+ wxWindow *GetWindow() const;
+ // get the menu handle
+ WXHMENU GetHMenu() const { return m_hMenu; }
+
+#if wxUSE_ACCEL
+ // called by wxMenuBar to build its accel table from the accels of all menus
+ bool HasAccels() const { return !m_accels.IsEmpty(); }
+ size_t GetAccelCount() const { return m_accels.GetCount(); }
+ size_t CopyAccels(wxAcceleratorEntry *accels) const;
+
+ // called by wxMenuItem when its accels changes
+ void UpdateAccel(wxMenuItem *item);
+
+ // helper used by wxMenu itself (returns the index in m_accels)
+ int FindAccel(int id) const;
+#endif // wxUSE_ACCEL
private:
- bool m_doBreak ;
+ // common part of all ctors
+ void Init();
-public:
- // This is used when m_hMenu is NULL because we don't want to
- // delete it in ~wxMenu (it's been added to a parent menu).
- // But we'll still need the handle for other purposes.
- // Might be better to have a flag saying whether it's deleteable or not.
- WXHMENU m_savehMenu ; // Used for Enable() on popup
- WXHMENU m_hMenu;
- wxFunction m_callback;
-
- int m_noItems;
- wxString m_title;
- wxMenu * m_topLevelMenu;
- wxMenuBar * m_menuBar;
- wxList m_menuItems;
- wxEvtHandler * m_parent;
- wxEvtHandler * m_eventHandler;
- wxWindow *m_pInvokingWindow;
+ // common part of Append/Insert (behaves as Append is pos == (size_t)-1)
+ bool DoInsertOrAppend(wxMenuItem *item, size_t pos = (size_t)-1);
+
+ // terminate the current radio group, if any
+ void EndRadioGroup();
+
+ // if TRUE, insert a breal before appending the next item
+ bool m_doBreak;
+
+ // the position of the first item in the current radio group or -1
+ int m_startRadioGroup;
+
+ // the menu handle of this menu
+ WXHMENU m_hMenu;
+
+#if wxUSE_ACCEL
+ // the accelerators for our menu items
+ wxAcceleratorArray m_accels;
+#endif // wxUSE_ACCEL
+
+ DECLARE_DYNAMIC_CLASS_NO_COPY(wxMenu)
};
// ----------------------------------------------------------------------------
// Menu Bar (a la Windows)
// ----------------------------------------------------------------------------
-class wxFrame;
-class WXDLLEXPORT wxMenuBar: public wxEvtHandler
+
+class WXDLLEXPORT wxMenuInfo : public wxObject
+{
+public :
+ wxMenuInfo() { m_menu = NULL ; }
+ virtual ~wxMenuInfo() { }
+
+ void Create( wxMenu *menu , const wxString &title )
+ { m_menu = menu ; m_title = title ; }
+ wxMenu* GetMenu() const { return m_menu ; }
+ wxString GetTitle() const { return m_title ; }
+private :
+ wxMenu *m_menu ;
+ wxString m_title ;
+
+ DECLARE_DYNAMIC_CLASS(wxMenuInfo) ;
+} ;
+
+WX_DECLARE_EXPORTED_LIST(wxMenuInfo, wxMenuInfoList );
+
+class WXDLLEXPORT wxMenuBar : public wxMenuBarBase
{
- DECLARE_DYNAMIC_CLASS(wxMenuBar)
-
- wxMenuBar(void);
- wxMenuBar(const int n, wxMenu *menus[], const wxString titles[]);
- ~wxMenuBar(void);
-
- void Append(wxMenu *menu, const wxString& title);
- // Must only be used AFTER menu has been attached to frame,
- // otherwise use individual menus to enable/disable items
- void Enable(const int Id, const bool Flag);
- bool Enabled(const int Id) const ;
- inline bool IsEnabled(const int Id) const { return Enabled(Id); };
- void EnableTop(const int pos, const bool Flag);
- void Check(const int id, const bool Flag);
- bool Checked(const int id) const ;
- inline bool IsChecked(const int Id) const { return Checked(Id); };
- void SetLabel(const int id, const wxString& label) ;
- wxString GetLabel(const int id) const ;
- void SetLabelTop(const int pos, const wxString& label) ;
- wxString GetLabelTop(const int pos) const ;
- virtual void Delete(wxMenu *menu, const int index = 0); /* Menu not destroyed */
- virtual bool OnAppend(wxMenu *menu, const char *title);
- virtual bool OnDelete(wxMenu *menu, const int index);
-
- virtual void SetHelpString(const int Id, const wxString& helpString);
- virtual wxString GetHelpString(const int Id) const ;
-
- virtual int FindMenuItem(const wxString& menuString, const wxString& itemString) const ;
-
- // Find wxMenuItem for item ID, and return item's
- // menu too if itemMenu is non-NULL.
- wxMenuItem *FindItemForId(const int itemId, wxMenu **menuForItem = NULL) const ;
-
- inline void SetEventHandler(wxEvtHandler *handler) { m_eventHandler = handler; }
- inline wxEvtHandler *GetEventHandler(void) { return m_eventHandler; }
-
- public:
- wxEvtHandler * m_eventHandler;
- int m_menuCount;
- wxMenu ** m_menus;
- wxString * m_titles;
- wxFrame * m_menuBarFrame;
- WXHMENU m_hMenu;
+public:
+ // ctors & dtor
+ // default constructor
+ wxMenuBar();
+ // unused under MSW
+ wxMenuBar(long style);
+ // menubar takes ownership of the menus arrays but copies the titles
+ wxMenuBar(int n, wxMenu *menus[], const wxString titles[]);
+ virtual ~wxMenuBar();
+
+ // menubar construction
+ bool Append( wxMenuInfo *info ) { return Append( info->GetMenu() , info->GetTitle() ) ; }
+ const wxMenuInfoList& GetMenuInfos() const ;
+
+ virtual bool Append( wxMenu *menu, const wxString &title );
+ virtual bool Insert(size_t pos, wxMenu *menu, const wxString& title);
+ virtual wxMenu *Replace(size_t pos, wxMenu *menu, const wxString& title);
+ virtual wxMenu *Remove(size_t pos);
+
+ virtual void EnableTop( size_t pos, bool flag );
+ virtual void SetLabelTop( size_t pos, const wxString& label );
+ virtual wxString GetLabelTop( size_t pos ) const;
+
+ // implementation from now on
+ WXHMENU Create();
+ virtual void Detach();
+ virtual void Attach(wxFrame *frame);
+
+#if wxUSE_TOOLBAR && defined(__WXWINCE__) && (_WIN32_WCE < 400 || defined(WIN32_PLATFORM_PSPC) || defined(WIN32_PLATFORM_WFSP))
+ // Under WinCE, a menubar is owned by the frame's toolbar
+ void SetToolBar(wxToolBar* toolBar) { m_toolBar = toolBar; }
+ wxToolBar* GetToolBar() const { return m_toolBar; }
+#endif
+
+#if wxUSE_ACCEL
+ // get the accel table for all the menus
+ const wxAcceleratorTable& GetAccelTable() const { return m_accelTable; }
+
+ // update the accel table (must be called after adding/deletign a menu)
+ void RebuildAccelTable();
+#endif // wxUSE_ACCEL
+
+ // get the menu handle
+ WXHMENU GetHMenu() const { return m_hMenu; }
+
+ // if the menubar is modified, the display is not updated automatically,
+ // call this function to update it (m_menuBarFrame should be !NULL)
+ void Refresh();
+
+ // To avoid compile warning
+ void Refresh( bool eraseBackground,
+ const wxRect *rect = (const wxRect *) NULL ) { wxWindow::Refresh(eraseBackground, rect); }
+
+protected:
+ // common part of all ctors
+ void Init();
+
+ wxArrayString m_titles ;
+ wxMenuInfoList m_menuInfos;
+
+ WXHMENU m_hMenu;
+
+ // Return the MSW position for a wxMenu which is sometimes different from
+ // the wxWindows position.
+ int MSWPositionForWxMenu(wxMenu *menu, int wxpos);
+#if wxUSE_ACCEL
+ // the accelerator table for all accelerators in all our menus
+ wxAcceleratorTable m_accelTable;
+#endif // wxUSE_ACCEL
+
+#if defined(__WXWINCE__) && wxUSE_TOOLBAR
+ wxToolBar* m_toolBar;
+#endif
+ // Not using a combined wxToolBar/wxMenuBar? then use
+ // a commandbar in WinCE .NET to implement the
+ // menubar, since there is no ::SetMenu function.
+#if defined(__WXWINCE__) && (_WIN32_WCE >= 400 && !defined(WIN32_PLATFORM_PSPC) && defined(WIN32_PLATFORM_WFSP))
+ WXHWND m_commandBar;
+#endif
+
+private:
+ DECLARE_DYNAMIC_CLASS_NO_COPY(wxMenuBar)
};
-#endif // __MENUH__
+#endif // _WX_MENU_H_