- DECLARE_DYNAMIC_CLASS(wxMenuBar)
-
- wxMenuBar(void);
- wxMenuBar(const int n, wxMenu *menus[], const wxString titles[]);
- ~wxMenuBar(void);
-
- void Append(wxMenu *menu, const wxString& title);
- // Must only be used AFTER menu has been attached to frame,
- // otherwise use individual menus to enable/disable items
- void Enable(const int Id, const bool Flag);
- bool Enabled(const int Id) const ;
- inline bool IsEnabled(const int Id) const { return Enabled(Id); };
- void EnableTop(const int pos, const bool Flag);
- void Check(const int id, const bool Flag);
- bool Checked(const int id) const ;
- inline bool IsChecked(const int Id) const { return Checked(Id); };
- void SetLabel(const int id, const wxString& label) ;
- wxString GetLabel(const int id) const ;
- void SetLabelTop(const int pos, const wxString& label) ;
- wxString GetLabelTop(const int pos) const ;
- virtual void Delete(wxMenu *menu, const int index = 0); /* Menu not destroyed */
- virtual bool OnAppend(wxMenu *menu, const char *title);
- virtual bool OnDelete(wxMenu *menu, const int index);
-
- virtual void SetHelpString(const int Id, const wxString& helpString);
- virtual wxString GetHelpString(const int Id) const ;
-
- virtual int FindMenuItem(const wxString& menuString, const wxString& itemString) const ;
-
- // Find wxMenuItem for item ID, and return item's
- // menu too if itemMenu is non-NULL.
- wxMenuItem *FindItemForId(const int itemId, wxMenu **menuForItem = NULL) const ;
-
- inline void SetEventHandler(wxEvtHandler *handler) { m_eventHandler = handler; }
- inline wxEvtHandler *GetEventHandler(void) { return m_eventHandler; }
-
- public:
- wxEvtHandler * m_eventHandler;
- int m_menuCount;
- wxMenu ** m_menus;
- wxString * m_titles;
- wxFrame * m_menuBarFrame;
- WXHMENU m_hMenu;
+public:
+ // ctors & dtor
+ // default constructor
+ wxMenuBar();
+ // unused under MSW
+ wxMenuBar(long style);
+ // menubar takes ownership of the menus arrays but copies the titles
+ wxMenuBar(int n, wxMenu *menus[], const wxString titles[]);
+ virtual ~wxMenuBar();
+
+ // menubar construction
+ bool Append( wxMenuInfo *info ) { return Append( info->GetMenu() , info->GetTitle() ) ; }
+ const wxMenuInfoList& GetMenuInfos() const ;
+
+ virtual bool Append( wxMenu *menu, const wxString &title );
+ virtual bool Insert(size_t pos, wxMenu *menu, const wxString& title);
+ virtual wxMenu *Replace(size_t pos, wxMenu *menu, const wxString& title);
+ virtual wxMenu *Remove(size_t pos);
+
+ virtual void EnableTop( size_t pos, bool flag );
+ virtual void SetLabelTop( size_t pos, const wxString& label );
+ virtual wxString GetLabelTop( size_t pos ) const;
+
+ // implementation from now on
+ WXHMENU Create();
+ virtual void Detach();
+ virtual void Attach(wxFrame *frame);
+
+#if wxUSE_TOOLBAR && defined(__WXWINCE__) && (_WIN32_WCE < 400 || wxUSE_POCKETPC_UI)
+ // Under WinCE, a menubar is owned by the frame's toolbar
+ void SetToolBar(wxToolBar* toolBar) { m_toolBar = toolBar; }
+ wxToolBar* GetToolBar() const { return m_toolBar; }
+#endif
+
+#if wxUSE_ACCEL
+ // get the accel table for all the menus
+ const wxAcceleratorTable& GetAccelTable() const { return m_accelTable; }
+
+ // update the accel table (must be called after adding/deletign a menu)
+ void RebuildAccelTable();
+#endif // wxUSE_ACCEL
+
+ // get the menu handle
+ WXHMENU GetHMenu() const { return m_hMenu; }
+
+ // if the menubar is modified, the display is not updated automatically,
+ // call this function to update it (m_menuBarFrame should be !NULL)
+ void Refresh();
+
+ // To avoid compile warning
+ void Refresh( bool eraseBackground,
+ const wxRect *rect = (const wxRect *) NULL ) { wxWindow::Refresh(eraseBackground, rect); }
+
+protected:
+ // common part of all ctors
+ void Init();
+
+ wxArrayString m_titles ;
+ wxMenuInfoList m_menuInfos;
+
+ WXHMENU m_hMenu;
+
+#if wxUSE_ACCEL
+ // the accelerator table for all accelerators in all our menus
+ wxAcceleratorTable m_accelTable;
+#endif // wxUSE_ACCEL
+
+#if defined(__WXWINCE__) && wxUSE_TOOLBAR
+ wxToolBar* m_toolBar;
+#endif
+ // Not using a combined wxToolBar/wxMenuBar? then use
+ // a commandbar in WinCE .NET to implement the
+ // menubar, since there is no ::SetMenu function.
+#if defined(__WXWINCE__) && (_WIN32_WCE >= 400 && !wxUSE_POCKETPC_UI)
+ WXHWND m_commandBar;
+#endif
+
+private:
+ DECLARE_DYNAMIC_CLASS_NO_COPY(wxMenuBar)