////////////////////////////////////////////////////////////////////////////
// Creates an image list
-bool wxImageList::Create(const int width, const int height, const bool mask, const int initial)
+bool wxImageList::Create(int width, int height, bool mask, int initial)
{
UINT flags = 0;
if ( mask )
// Replaces a bitmap, optionally passing a mask bitmap.
// Note that wxImageList creates new bitmaps, so you may delete
// 'bitmap' and 'mask'.
-bool wxImageList::Replace(const int index, const wxBitmap& bitmap, const wxBitmap& mask)
+bool wxImageList::Replace(int index, const wxBitmap& bitmap, const wxBitmap& mask)
{
HBITMAP hBitmap1 = (HBITMAP) bitmap.GetHBITMAP();
HBITMAP hBitmap2 = 0;
// Replacing a bitmap, using the specified colour to create the mask bitmap
// Note that wxImageList creates new bitmaps, so you may delete
// 'bitmap'.
-bool wxImageList::Replace(const int index, const wxBitmap& bitmap, const wxColour& maskColour)
+bool wxImageList::Replace(int index, const wxBitmap& bitmap, const wxColour& maskColour)
{
HBITMAP hBitmap1 = (HBITMAP) bitmap.GetHBITMAP();
COLORREF colorRef = PALETTERGB(maskColour.Red(), maskColour.Green(), maskColour.Blue());
*/
// Replaces a bitmap and mask from an icon.
-bool wxImageList::Replace(const int index, const wxIcon& icon)
+bool wxImageList::Replace(int index, const wxIcon& icon)
{
HICON hIcon = (HICON) icon.GetHICON();
return (ImageList_ReplaceIcon((HIMAGELIST) GetHIMAGELIST(), index, hIcon) != 0);
}
// Removes the image at the given index.
-bool wxImageList::Remove(const int index)
+bool wxImageList::Remove(int index)
{
return (ImageList_Remove((HIMAGELIST) GetHIMAGELIST(), index) != 0);
}
// If 'solidBackground' is TRUE, Draw sets the image list background
// colour to the background colour of the wxDC, to speed up
// drawing by eliminating masked drawing where possible.
-bool wxImageList::Draw(const int index, wxDC& dc, const int x, const int y,
- const int flags, const bool solidBackground)
+bool wxImageList::Draw(int index, wxDC& dc, int x, int y,
+ int flags, bool solidBackground)
{
HDC hDC = (HDC) dc.GetHDC();
if ( !hDC )