wxWindow (and therefore all window classes) are derived from
this class.
+When events are received, wxEvtHandler invokes the method listed in the
+event table using itself as the object. When using multiple inheritance
+it is imperative that the wxEvtHandler(-derived) class be the first
+class inherited such that the "this" pointer for the overall object
+will be identical to the "this" pointer for the wxEvtHandler portion.
+
\wxheading{Derived from}
\helpref{wxObject}{wxobject}
\latexignore{\rtfignore{\wxheading{Members}}}
-\membersection{wxEvtHandler::wxEvtHandler}
+\membersection{wxEvtHandler::wxEvtHandler}\label{wxevthandlerctor}
\func{}{wxEvtHandler}{\void}
Constructor.
-\membersection{wxEvtHandler::\destruct{wxEvtHandler}}
+\membersection{wxEvtHandler::\destruct{wxEvtHandler}}\label{wxevthandlerdtor}
\func{}{\destruct{wxEvtHandler}}{\void}
\membersection{wxEvtHandler::AddPendingEvent}\label{wxevthandleraddpendingevent}
-\func{virtual void}{AddPendingEvent}{\param{wxEvent\& }{event}}
+\func{void}{AddPendingEvent}{\param{wxEvent\& }{event}}
This function posts an event to be processed later.
\param{wxObject*}{ userData = NULL}, \param{wxEvtHandler*}{ eventSink = NULL}}
Connects the given function dynamically with the event handler, id and event type. This
-is an alternative to the use of static event tables. See the 'dynamic' sample for usage.
+is an alternative to the use of static event tables. See the 'event' or the old 'dynamic' sample for usage.
\wxheading{Parameters}
\begin{verbatim}
frame->Connect( wxID_EXIT,
wxEVT_COMMAND_MENU_SELECTED,
- (wxObjectEventFunction) (wxEventFunction) (wxCommandEventFunction) MyFrame::OnQuit );
+ (wxObjectEventFunction) (wxEventFunction) (wxCommandEventFunction) &MyFrame::OnQuit );
\end{verbatim}
\perlnote{In wxPerl this function takes 4 arguments: \texttt{id,
\wxheading{Remarks}
-Normally, your application would not call this function: it is called in the wxWindows
+Normally, your application would not call this function: it is called in the wxWidgets
implementation to dispatch incoming user interface events to the framework (and application).
However, you might need to call it if implementing new functionality (such as a new control) where
you define new event types, as opposed to allowing the user to override virtual functions.
An instance where you might actually override the {\bf ProcessEvent} function is where you want
-to direct event processing to event handlers not normally noticed by wxWindows. For example,
+to direct event processing to event handlers not normally noticed by wxWidgets. For example,
in the document/view architecture, documents and views are potential event handlers.
When an event reaches a frame, {\bf ProcessEvent} will need to be called on the associated
document and view in case event handler functions are associated with these objects.