#include <wx/wx.h>
#endif
-#ifdef PROLOGIO
#include <wx/wxexpr.h>
-#endif
#include "basic.h"
#include "basicp.h"
DECLARE_DYNAMIC_CLASS(wxDivisionControlPoint)
public:
wxDivisionControlPoint() {}
- wxDivisionControlPoint(wxShapeCanvas *the_canvas, wxShape *object, float size, float the_xoffset, float the_yoffset, int the_type);
+ wxDivisionControlPoint(wxShapeCanvas *the_canvas, wxShape *object, double size, double the_xoffset, double the_yoffset, int the_type);
~wxDivisionControlPoint();
- void OnDragLeft(bool draw, float x, float y, int keys=0, int attachment = 0);
- void OnBeginDragLeft(float x, float y, int keys=0, int attachment = 0);
- void OnEndDragLeft(float x, float y, int keys=0, int attachment = 0);
+ void OnDragLeft(bool draw, double x, double y, int keys=0, int attachment = 0);
+ void OnBeginDragLeft(double x, double y, int keys=0, int attachment = 0);
+ void OnEndDragLeft(double x, double y, int keys=0, int attachment = 0);
};
IMPLEMENT_DYNAMIC_CLASS(wxDivisionControlPoint, wxControlPoint)
wxNode *node = m_constraints.First();
while (node)
{
- OGLConstraint *constraint = (OGLConstraint *)node->Data();
+ wxOGLConstraint *constraint = (wxOGLConstraint *)node->Data();
delete constraint;
node = node->Next();
}
void wxCompositeShape::OnDraw(wxDC& dc)
{
- float x1 = (float)(m_xpos - m_width/2.0);
- float y1 = (float)(m_ypos - m_height/2.0);
+ double x1 = (double)(m_xpos - m_width/2.0);
+ double y1 = (double)(m_ypos - m_height/2.0);
if (m_shadowMode != SHADOW_NONE)
{
if (m_shadowBrush)
- dc.SetBrush(m_shadowBrush);
- dc.SetPen(transparent_pen);
+ dc.SetBrush(* m_shadowBrush);
+ dc.SetPen(* g_oglTransparentPen);
if (m_cornerRadius != 0.0)
- dc.DrawRoundedRectangle(x1 + m_shadowOffsetX, y1 + m_shadowOffsetY,
- m_width, m_height, m_cornerRadius);
+ dc.DrawRoundedRectangle(WXROUND(x1 + m_shadowOffsetX), WXROUND(y1 + m_shadowOffsetY),
+ WXROUND(m_width), WXROUND(m_height), m_cornerRadius);
else
- dc.DrawRectangle(x1 + m_shadowOffsetX, y1 + m_shadowOffsetY, m_width, m_height);
+ dc.DrawRectangle(WXROUND(x1 + m_shadowOffsetX), WXROUND(y1 + m_shadowOffsetY), WXROUND(m_width), WXROUND(m_height));
}
}
wxShape::OnDrawContents(dc);
}
-bool wxCompositeShape::OnMovePre(wxDC& dc, float x, float y, float oldx, float oldy, bool display)
+bool wxCompositeShape::OnMovePre(wxDC& dc, double x, double y, double oldx, double oldy, bool display)
{
- float diffX = x - oldx;
- float diffY = y - oldy;
+ double diffX = x - oldx;
+ double diffY = y - oldy;
wxNode *node = m_children.First();
while (node)
{
}
}
-static float objectStartX = 0.0;
-static float objectStartY = 0.0;
+static double objectStartX = 0.0;
+static double objectStartY = 0.0;
-void wxCompositeShape::OnDragLeft(bool draw, float x, float y, int keys, int attachment)
+void wxCompositeShape::OnDragLeft(bool draw, double x, double y, int keys, int attachment)
{
- float xx = x;
- float yy = y;
+ double xx = x;
+ double yy = y;
m_canvas->Snap(&xx, &yy);
- float offsetX = xx - objectStartX;
- float offsetY = yy - objectStartY;
+ double offsetX = xx - objectStartX;
+ double offsetY = yy - objectStartY;
wxClientDC dc(GetCanvas());
GetCanvas()->PrepareDC(dc);
// wxShape::OnDragLeft(draw, x, y, keys, attachment);
}
-void wxCompositeShape::OnBeginDragLeft(float x, float y, int keys, int attachment)
+void wxCompositeShape::OnBeginDragLeft(double x, double y, int keys, int attachment)
{
objectStartX = x;
objectStartY = y;
dc.SetBrush((* wxTRANSPARENT_BRUSH));
m_canvas->CaptureMouse();
- float xx = x;
- float yy = y;
+ double xx = x;
+ double yy = y;
m_canvas->Snap(&xx, &yy);
- float offsetX = xx - objectStartX;
- float offsetY = yy - objectStartY;
+ double offsetX = xx - objectStartX;
+ double offsetY = yy - objectStartY;
GetEventHandler()->OnDrawOutline(dc, GetX() + offsetX, GetY() + offsetY, GetWidth(), GetHeight());
// wxShape::OnBeginDragLeft(x, y, keys, attachment);
}
-void wxCompositeShape::OnEndDragLeft(float x, float y, int keys, int attachment)
+void wxCompositeShape::OnEndDragLeft(double x, double y, int keys, int attachment)
{
// wxShape::OnEndDragLeft(x, y, keys, attachment);
}
dc.SetLogicalFunction(wxCOPY);
- float xx = x;
- float yy = y;
+ double xx = x;
+ double yy = y;
m_canvas->Snap(&xx, &yy);
- float offsetX = xx - objectStartX;
- float offsetY = yy - objectStartY;
+ double offsetX = xx - objectStartX;
+ double offsetY = yy - objectStartY;
Move(dc, GetX() + offsetX, GetY() + offsetY);
if (m_canvas && !m_canvas->GetQuickEditMode()) m_canvas->Redraw(dc);
}
-void wxCompositeShape::OnRightClick(float x, float y, int keys, int attachment)
+void wxCompositeShape::OnRightClick(double x, double y, int keys, int attachment)
{
// If we get a ctrl-right click, this means send the message to
// the division, so we can invoke a user interface for dealing with regions.
wxDivisionShape *division = (wxDivisionShape *)node->Data();
wxNode *next = node->Next();
int attach = 0;
- float dist = 0.0;
+ double dist = 0.0;
if (division->HitTest(x, y, &attach, &dist))
{
division->GetEventHandler()->OnRightClick(x, y, keys, attach);
}
}
-void wxCompositeShape::SetSize(float w, float h, bool recursive)
+void wxCompositeShape::SetSize(double w, double h, bool recursive)
{
SetAttachmentSize(w, h);
- float xScale = (float)(w/(wxMax(1.0, GetWidth())));
- float yScale = (float)(h/(wxMax(1.0, GetHeight())));
+ double xScale = (double)(w/(wxMax(1.0, GetWidth())));
+ double yScale = (double)(h/(wxMax(1.0, GetHeight())));
m_width = w;
m_height = h;
wxClientDC dc(GetCanvas());
GetCanvas()->PrepareDC(dc);
- float xBound, yBound;
+ double xBound, yBound;
while (node)
{
wxShape *object = (wxShape *)node->Data();
// Scale the position first
- float newX = (float)(((object->GetX() - GetX())*xScale) + GetX());
- float newY = (float)(((object->GetY() - GetY())*yScale) + GetY());
+ double newX = (double)(((object->GetX() - GetX())*xScale) + GetX());
+ double newY = (double)(((object->GetY() - GetY())*yScale) + GetY());
object->Show(FALSE);
object->Move(dc, newX, newY);
object->Show(TRUE);
wxNode *node = m_constraints.First();
while (node)
{
- OGLConstraint *constraint = (OGLConstraint *)node->Data();
+ wxOGLConstraint *constraint = (wxOGLConstraint *)node->Data();
wxNode *nextNode = node->Next();
if ((constraint->m_constrainingObject == child) ||
wxNode *node = m_constraints.First();
while (node)
{
- OGLConstraint *constraint = (OGLConstraint *)node->Data();
+ wxOGLConstraint *constraint = (wxOGLConstraint *)node->Data();
wxNode *nextNode = node->Next();
if (constraint->m_constrainedObjects.Member(child))
wxCompositeShape& compositeCopy = (wxCompositeShape&) copy;
// Associate old and new copies for compositeCopying constraints and division geometry
- wxObjectCopyMapping.Append((long)this, &compositeCopy);
+ oglObjectCopyMapping.Append((long)this, &compositeCopy);
// Copy the children
wxNode *node = m_children.First();
if (m_divisions.Member(object))
compositeCopy.m_divisions.Append(newObject);
- wxObjectCopyMapping.Append((long)object, newObject);
+ oglObjectCopyMapping.Append((long)object, newObject);
node = node->Next();
}
node = m_constraints.First();
while (node)
{
- OGLConstraint *constraint = (OGLConstraint *)node->Data();
+ wxOGLConstraint *constraint = (wxOGLConstraint *)node->Data();
- wxShape *newConstraining = (wxShape *)(wxObjectCopyMapping.Find((long)constraint->m_constrainingObject)->Data());
+ wxShape *newConstraining = (wxShape *)(oglObjectCopyMapping.Find((long)constraint->m_constrainingObject)->Data());
wxList newConstrainedList;
wxNode *node2 = constraint->m_constrainedObjects.First();
while (node2)
{
wxShape *constrainedObject = (wxShape *)node2->Data();
- wxShape *newConstrained = (wxShape *)(wxObjectCopyMapping.Find((long)constrainedObject)->Data());
+ wxShape *newConstrained = (wxShape *)(oglObjectCopyMapping.Find((long)constrainedObject)->Data());
newConstrainedList.Append(newConstrained);
node2 = node2->Next();
}
- OGLConstraint *newConstraint = new OGLConstraint(constraint->m_constraintType, newConstraining,
+ wxOGLConstraint *newConstraint = new wxOGLConstraint(constraint->m_constraintType, newConstraining,
newConstrainedList);
newConstraint->m_constraintId = constraint->m_constraintId;
if (constraint->m_constraintName)
while (node)
{
wxDivisionShape *division = (wxDivisionShape *)node->Data();
- wxNode *node1 = wxObjectCopyMapping.Find((long)division);
+ wxNode *node1 = oglObjectCopyMapping.Find((long)division);
wxNode *leftNode = NULL;
wxNode *topNode = NULL;
wxNode *rightNode = NULL;
wxNode *bottomNode = NULL;
if (division->GetLeftSide())
- leftNode = wxObjectCopyMapping.Find((long)division->GetLeftSide());
+ leftNode = oglObjectCopyMapping.Find((long)division->GetLeftSide());
if (division->GetTopSide())
- topNode = wxObjectCopyMapping.Find((long)division->GetTopSide());
+ topNode = oglObjectCopyMapping.Find((long)division->GetTopSide());
if (division->GetRightSide())
- rightNode = wxObjectCopyMapping.Find((long)division->GetRightSide());
+ rightNode = oglObjectCopyMapping.Find((long)division->GetRightSide());
if (division->GetBottomSide())
- bottomNode = wxObjectCopyMapping.Find((long)division->GetBottomSide());
+ bottomNode = oglObjectCopyMapping.Find((long)division->GetBottomSide());
if (node1)
{
wxDivisionShape *newDivision = (wxDivisionShape *)node1->Data();
}
}
-OGLConstraint *wxCompositeShape::AddConstraint(OGLConstraint *constraint)
+wxOGLConstraint *wxCompositeShape::AddConstraint(wxOGLConstraint *constraint)
{
m_constraints.Append(constraint);
if (constraint->m_constraintId == 0)
return constraint;
}
-OGLConstraint *wxCompositeShape::AddConstraint(int type, wxShape *constraining, wxList& constrained)
+wxOGLConstraint *wxCompositeShape::AddConstraint(int type, wxShape *constraining, wxList& constrained)
{
- OGLConstraint *constraint = new OGLConstraint(type, constraining, constrained);
+ wxOGLConstraint *constraint = new wxOGLConstraint(type, constraining, constrained);
if (constraint->m_constraintId == 0)
constraint->m_constraintId = NewId();
m_constraints.Append(constraint);
return constraint;
}
-OGLConstraint *wxCompositeShape::AddConstraint(int type, wxShape *constraining, wxShape *constrained)
+wxOGLConstraint *wxCompositeShape::AddConstraint(int type, wxShape *constraining, wxShape *constrained)
{
wxList l;
l.Append(constrained);
- OGLConstraint *constraint = new OGLConstraint(type, constraining, l);
+ wxOGLConstraint *constraint = new wxOGLConstraint(type, constraining, l);
if (constraint->m_constraintId == 0)
constraint->m_constraintId = NewId();
m_constraints.Append(constraint);
return constraint;
}
-OGLConstraint *wxCompositeShape::FindConstraint(long cId, wxCompositeShape **actualComposite)
+wxOGLConstraint *wxCompositeShape::FindConstraint(long cId, wxCompositeShape **actualComposite)
{
wxNode *node = m_constraints.First();
while (node)
{
- OGLConstraint *constraint = (OGLConstraint *)node->Data();
+ wxOGLConstraint *constraint = (wxOGLConstraint *)node->Data();
if (constraint->m_constraintId == cId)
{
if (actualComposite)
wxShape *child = (wxShape *)node->Data();
if (child->IsKindOf(CLASSINFO(wxCompositeShape)))
{
- OGLConstraint *constraint = ((wxCompositeShape *)child)->FindConstraint(cId, actualComposite);
+ wxOGLConstraint *constraint = ((wxCompositeShape *)child)->FindConstraint(cId, actualComposite);
if (constraint)
{
if (actualComposite)
return NULL;
}
-void wxCompositeShape::DeleteConstraint(OGLConstraint *constraint)
+void wxCompositeShape::DeleteConstraint(wxOGLConstraint *constraint)
{
m_constraints.DeleteObject(constraint);
delete constraint;
void wxCompositeShape::CalculateSize()
{
- float maxX = (float) -999999.9;
- float maxY = (float) -999999.9;
- float minX = (float) 999999.9;
- float minY = (float) 999999.9;
+ double maxX = (double) -999999.9;
+ double maxY = (double) -999999.9;
+ double minX = (double) 999999.9;
+ double minY = (double) 999999.9;
- float w, h;
+ double w, h;
wxNode *node = m_children.First();
while (node)
{
object->GetBoundingBoxMax(&w, &h);
if ((object->GetX() + (w/2.0)) > maxX)
- maxX = (float)(object->GetX() + (w/2.0));
+ maxX = (double)(object->GetX() + (w/2.0));
if ((object->GetX() - (w/2.0)) < minX)
- minX = (float)(object->GetX() - (w/2.0));
+ minX = (double)(object->GetX() - (w/2.0));
if ((object->GetY() + (h/2.0)) > maxY)
- maxY = (float)(object->GetY() + (h/2.0));
+ maxY = (double)(object->GetY() + (h/2.0));
if ((object->GetY() - (h/2.0)) < minY)
- minY = (float)(object->GetY() - (h/2.0));
+ minY = (double)(object->GetY() - (h/2.0));
node = node->Next();
}
m_width = maxX - minX;
m_height = maxY - minY;
- m_xpos = (float)(m_width/2.0 + minX);
- m_ypos = (float)(m_height/2.0 + minY);
+ m_xpos = (double)(m_width/2.0 + minX);
+ m_ypos = (double)(m_height/2.0 + minY);
}
bool wxCompositeShape::Recompute()
node = m_constraints.First();
while (node)
{
- OGLConstraint *constraint = (OGLConstraint *)node->Data();
+ wxOGLConstraint *constraint = (wxOGLConstraint *)node->Data();
if (constraint->Evaluate()) changed = TRUE;
node = node->Next();
}
}
#ifdef PROLOGIO
-void wxCompositeShape::WritePrologAttributes(wxExpr *clause)
+void wxCompositeShape::WriteAttributes(wxExpr *clause)
{
- wxRectangleShape::WritePrologAttributes(clause);
+ wxRectangleShape::WriteAttributes(clause);
// clause->AddAttributeValue("selectable", (long)selectable);
wxNode *node = m_constraints.First();
while (node)
{
- OGLConstraint *constraint = (OGLConstraint *)node->Data();
+ wxOGLConstraint *constraint = (wxOGLConstraint *)node->Data();
sprintf(m_constraintNameBuf, "constraint%d", constraintNo);
// Each constraint is stored in the form
// (type name id xspacing yspacing m_constrainingObjectId constrainedObjectIdList)
- wxExpr *constraintExpr = new wxExpr(PrologList);
+ wxExpr *constraintExpr = new wxExpr(wxExprList);
constraintExpr->Append(new wxExpr((long)constraint->m_constraintType));
- constraintExpr->Append(new wxExpr(PrologString, constraint->m_constraintName));
+ constraintExpr->Append(new wxExpr(wxExprString, constraint->m_constraintName));
constraintExpr->Append(new wxExpr(constraint->m_constraintId));
constraintExpr->Append(new wxExpr(constraint->m_xSpacing));
constraintExpr->Append(new wxExpr(constraint->m_ySpacing));
constraintExpr->Append(new wxExpr(constraint->m_constrainingObject->GetId()));
- wxExpr *objectList = new wxExpr(PrologList);
+ wxExpr *objectList = new wxExpr(wxExprList);
wxNode *node1 = constraint->m_constrainedObjects.First();
while (node1)
{
}
// Write the ids of all the child images
- wxExpr *childrenExpr = new wxExpr(PrologList);
+ wxExpr *childrenExpr = new wxExpr(wxExprList);
node = m_children.First();
while (node)
{
// Write the ids of all the division images
if (m_divisions.Number() > 0)
{
- wxExpr *divisionsExpr = new wxExpr(PrologList);
+ wxExpr *divisionsExpr = new wxExpr(wxExprList);
node = m_divisions.First();
while (node)
{
// so as to be able to link up to parent. So we may not be able
// to find the constraint participants until we've read everything
// in. Need to have another pass for composites.
-void wxCompositeShape::ReadPrologAttributes(wxExpr *clause)
+void wxCompositeShape::ReadAttributes(wxExpr *clause)
{
- wxRectangleShape::ReadPrologAttributes(clause);
+ wxRectangleShape::ReadAttributes(clause);
// clause->GetAttributeValue("selectable", selectable);
}
break;
}
int cType = 0;
- float cXSpacing = 0.0;
- float cYSpacing = 0.0;
+ double cXSpacing = 0.0;
+ double cYSpacing = 0.0;
wxString cName("");
long cId = 0;
wxShape *m_constrainingObject = NULL;
i ++;
currentIdExpr = constrainedExpr->Nth(i);
}
- OGLConstraint *newConstraint = AddConstraint(cType, m_constrainingObject, m_constrainedObjects);
+ wxOGLConstraint *newConstraint = AddConstraint(cType, m_constrainingObject, m_constrainedObjects);
newConstraint->SetSpacing(cXSpacing, cYSpacing);
newConstraint->m_constraintId = cId;
newConstraint->m_constraintName = (const char*) cName;
void wxDivisionShape::OnDraw(wxDC& dc)
{
- dc.SetBrush(wxTRANSPARENT_BRUSH);
+ dc.SetBrush(* wxTRANSPARENT_BRUSH);
dc.SetBackgroundMode(wxTRANSPARENT);
- float x1 = (float)(GetX() - (GetWidth()/2.0));
- float y1 = (float)(GetY() - (GetHeight()/2.0));
- float x2 = (float)(GetX() + (GetWidth()/2.0));
- float y2 = (float)(GetY() + (GetHeight()/2.0));
+ double x1 = (double)(GetX() - (GetWidth()/2.0));
+ double y1 = (double)(GetY() - (GetHeight()/2.0));
+ double x2 = (double)(GetX() + (GetWidth()/2.0));
+ double y2 = (double)(GetY() + (GetHeight()/2.0));
// Should subtract 1 pixel if drawing under Windows
#ifdef __WXMSW__
- y2 -= (float)1.0;
+ y2 -= (double)1.0;
#endif
if (m_leftSide)
{
- dc.SetPen(m_leftSidePen);
- dc.DrawLine(x1, y2, x1, y1);
+ dc.SetPen(* m_leftSidePen);
+ dc.DrawLine(WXROUND(x1), WXROUND(y2), WXROUND(x1), WXROUND(y1));
}
if (m_topSide)
{
- dc.SetPen(m_topSidePen);
- dc.DrawLine(x1, y1, x2, y1);
+ dc.SetPen(* m_topSidePen);
+ dc.DrawLine(WXROUND(x1), WXROUND(y1), WXROUND(x2), WXROUND(y1));
}
// For testing purposes, draw a rectangle so we know
// how big the division is.
-// SetBrush(wxCYAN_BRUSH);
+// SetBrush(* wxCYAN_BRUSH);
// wxRectangleShape::OnDraw(dc);
}
wxCompositeShape::OnDrawContents(dc);
}
-bool wxDivisionShape::OnMovePre(wxDC& dc, float x, float y, float oldx, float oldy, bool display)
+bool wxDivisionShape::OnMovePre(wxDC& dc, double x, double y, double oldx, double oldy, bool display)
{
- float diffX = x - oldx;
- float diffY = y - oldy;
+ double diffX = x - oldx;
+ double diffY = y - oldy;
wxNode *node = m_children.First();
while (node)
{
return TRUE;
}
-void wxDivisionShape::OnDragLeft(bool draw, float x, float y, int keys, int attachment)
+void wxDivisionShape::OnDragLeft(bool draw, double x, double y, int keys, int attachment)
{
if ((m_sensitivity & OP_DRAG_LEFT) != OP_DRAG_LEFT)
{
attachment = 0;
- float dist;
+ double dist;
if (m_parent)
{
m_parent->HitTest(x, y, &attachment, &dist);
wxShape::OnDragLeft(draw, x, y, keys, attachment);
}
-void wxDivisionShape::OnBeginDragLeft(float x, float y, int keys, int attachment)
+void wxDivisionShape::OnBeginDragLeft(double x, double y, int keys, int attachment)
{
if ((m_sensitivity & OP_DRAG_LEFT) != OP_DRAG_LEFT)
{
attachment = 0;
- float dist;
+ double dist;
if (m_parent)
{
m_parent->HitTest(x, y, &attachment, &dist);
wxShape::OnBeginDragLeft(x, y, keys, attachment);
}
-void wxDivisionShape::OnEndDragLeft(float x, float y, int keys, int attachment)
+void wxDivisionShape::OnEndDragLeft(double x, double y, int keys, int attachment)
{
m_canvas->ReleaseMouse();
if ((m_sensitivity & OP_DRAG_LEFT) != OP_DRAG_LEFT)
{
attachment = 0;
- float dist;
+ double dist;
if (m_parent)
{
m_parent->HitTest(x, y, &attachment, &dist);
if (m_canvas && !m_canvas->GetQuickEditMode()) m_canvas->Redraw(dc);
}
-void wxDivisionShape::SetSize(float w, float h, bool recursive)
+void wxDivisionShape::SetSize(double w, double h, bool recursive)
{
m_width = w;
m_height = h;
}
#ifdef PROLOGIO
-void wxDivisionShape::WritePrologAttributes(wxExpr *clause)
+void wxDivisionShape::WriteAttributes(wxExpr *clause)
{
- wxCompositeShape::WritePrologAttributes(clause);
+ wxCompositeShape::WriteAttributes(clause);
if (m_leftSide)
clause->AddAttributeValue("left_side", (long)m_leftSide->GetId());
clause->AddAttributeValueString("top_style", m_topSideStyle);
}
-void wxDivisionShape::ReadPrologAttributes(wxExpr *clause)
+void wxDivisionShape::ReadAttributes(wxExpr *clause)
{
- wxCompositeShape::ReadPrologAttributes(clause);
+ wxCompositeShape::ReadAttributes(clause);
clause->GetAttributeValue("handle_side", m_handleSide);
clause->GetAttributeValue("left_colour", m_leftSideColour);
#endif
// Experimental
-void wxDivisionShape::OnRightClick(float x, float y, int keys, int attachment)
+void wxDivisionShape::OnRightClick(double x, double y, int keys, int attachment)
{
if (keys & KEY_CTRL)
{
else
{
attachment = 0;
- float dist;
+ double dist;
if (m_parent)
{
m_parent->HitTest(x, y, &attachment, &dist);
bool wxDivisionShape::Divide(int direction)
{
// Calculate existing top-left, bottom-right
- float x1 = (float)(GetX() - (GetWidth()/2.0));
- float y1 = (float)(GetY() - (GetHeight()/2.0));
+ double x1 = (double)(GetX() - (GetWidth()/2.0));
+ double y1 = (double)(GetY() - (GetHeight()/2.0));
wxCompositeShape *compositeParent = (wxCompositeShape *)GetParent();
- float oldWidth = GetWidth();
- float oldHeight = GetHeight();
+ double oldWidth = GetWidth();
+ double oldHeight = GetHeight();
if (Selected())
Select(FALSE);
{
// Dividing vertically means notionally putting a horizontal line through it.
// Break existing piece into two.
- float newXPos1 = GetX();
- float newYPos1 = (float)(y1 + (GetHeight()/4.0));
- float newXPos2 = GetX();
- float newYPos2 = (float)(y1 + (3.0*GetHeight()/4.0));
+ double newXPos1 = GetX();
+ double newYPos1 = (double)(y1 + (GetHeight()/4.0));
+ double newXPos2 = GetX();
+ double newYPos2 = (double)(y1 + (3.0*GetHeight()/4.0));
wxDivisionShape *newDivision = compositeParent->OnCreateDivision();
newDivision->Show(TRUE);
m_handleSide = DIVISION_SIDE_BOTTOM;
newDivision->SetHandleSide(DIVISION_SIDE_TOP);
- SetSize(oldWidth, (float)(oldHeight/2.0));
+ SetSize(oldWidth, (double)(oldHeight/2.0));
Move(dc, newXPos1, newYPos1);
- newDivision->SetSize(oldWidth, (float)(oldHeight/2.0));
+ newDivision->SetSize(oldWidth, (double)(oldHeight/2.0));
newDivision->Move(dc, newXPos2, newYPos2);
}
else
{
// Dividing horizontally means notionally putting a vertical line through it.
// Break existing piece into two.
- float newXPos1 = (float)(x1 + (GetWidth()/4.0));
- float newYPos1 = GetY();
- float newXPos2 = (float)(x1 + (3.0*GetWidth()/4.0));
- float newYPos2 = GetY();
+ double newXPos1 = (double)(x1 + (GetWidth()/4.0));
+ double newYPos1 = GetY();
+ double newXPos2 = (double)(x1 + (3.0*GetWidth()/4.0));
+ double newYPos2 = GetY();
wxDivisionShape *newDivision = compositeParent->OnCreateDivision();
newDivision->Show(TRUE);
m_handleSide = DIVISION_SIDE_RIGHT;
newDivision->SetHandleSide(DIVISION_SIDE_LEFT);
- SetSize((float)(oldWidth/2.0), oldHeight);
+ SetSize((double)(oldWidth/2.0), oldHeight);
Move(dc, newXPos1, newYPos1);
- newDivision->SetSize((float)(oldWidth/2.0), oldHeight);
+ newDivision->SetSize((double)(oldWidth/2.0), oldHeight);
newDivision->Move(dc, newXPos2, newYPos2);
}
if (compositeParent->Selected())
void wxDivisionShape::MakeMandatoryControlPoints()
{
- float maxX, maxY;
+ double maxX, maxY;
GetBoundingBoxMax(&maxX, &maxY);
- float x, y;
+ double x, y;
int direction;
/*
if (m_leftSide)
{
- x = (float)(-maxX/2.0);
+ x = (double)(-maxX/2.0);
y = 0.0;
wxDivisionControlPoint *control = new wxDivisionControlPoint(m_canvas, this, CONTROL_POINT_SIZE, x, y,
CONTROL_POINT_HORIZONTAL);
if (m_topSide)
{
x = 0.0;
- y = (float)(-maxY/2.0);
+ y = (double)(-maxY/2.0);
wxDivisionControlPoint *control = new wxDivisionControlPoint(m_canvas, this, CONTROL_POINT_SIZE, x, y,
CONTROL_POINT_VERTICAL);
m_canvas->AddShape(control);
{
case DIVISION_SIDE_LEFT:
{
- x = (float)(-maxX/2.0);
+ x = (double)(-maxX/2.0);
y = 0.0;
direction = CONTROL_POINT_HORIZONTAL;
break;
case DIVISION_SIDE_TOP:
{
x = 0.0;
- y = (float)(-maxY/2.0);
+ y = (double)(-maxY/2.0);
direction = CONTROL_POINT_VERTICAL;
break;
}
case DIVISION_SIDE_RIGHT:
{
- x = (float)(maxX/2.0);
+ x = (double)(maxX/2.0);
y = 0.0;
direction = CONTROL_POINT_HORIZONTAL;
break;
case DIVISION_SIDE_BOTTOM:
{
x = 0.0;
- y = (float)(maxY/2.0);
+ y = (double)(maxY/2.0);
direction = CONTROL_POINT_VERTICAL;
break;
}
if (m_controlPoints.Number() < 1)
return;
- float maxX, maxY;
+ double maxX, maxY;
GetBoundingBoxMax(&maxX, &maxY);
/*
wxDivisionControlPoint *control = (wxDivisionControlPoint *)node->Data();
if (control->type == CONTROL_POINT_HORIZONTAL)
{
- control->xoffset = (float)(-maxX/2.0); control->m_yoffset = 0.0;
+ control->xoffset = (double)(-maxX/2.0); control->m_yoffset = 0.0;
}
else if (control->type == CONTROL_POINT_VERTICAL)
{
- control->xoffset = 0.0; control->m_yoffset = (float)(-maxY/2.0);
+ control->xoffset = 0.0; control->m_yoffset = (double)(-maxY/2.0);
}
node = node->Next();
}
if ((m_handleSide == DIVISION_SIDE_LEFT) && node)
{
wxDivisionControlPoint *control = (wxDivisionControlPoint *)node->Data();
- control->m_xoffset = (float)(-maxX/2.0); control->m_yoffset = 0.0;
+ control->m_xoffset = (double)(-maxX/2.0); control->m_yoffset = 0.0;
}
if ((m_handleSide == DIVISION_SIDE_TOP) && node)
{
wxDivisionControlPoint *control = (wxDivisionControlPoint *)node->Data();
- control->m_xoffset = 0.0; control->m_yoffset = (float)(-maxY/2.0);
+ control->m_xoffset = 0.0; control->m_yoffset = (double)(-maxY/2.0);
}
if ((m_handleSide == DIVISION_SIDE_RIGHT) && node)
{
wxDivisionControlPoint *control = (wxDivisionControlPoint *)node->Data();
- control->m_xoffset = (float)(maxX/2.0); control->m_yoffset = 0.0;
+ control->m_xoffset = (double)(maxX/2.0); control->m_yoffset = 0.0;
}
if ((m_handleSide == DIVISION_SIDE_BOTTOM) && node)
{
wxDivisionControlPoint *control = (wxDivisionControlPoint *)node->Data();
- control->m_xoffset = 0.0; control->m_yoffset = (float)(maxY/2.0);
+ control->m_xoffset = 0.0; control->m_yoffset = (double)(maxY/2.0);
}
}
// Adjust a side, returning FALSE if it's not physically possible.
-bool wxDivisionShape::AdjustLeft(float left, bool test)
+bool wxDivisionShape::AdjustLeft(double left, bool test)
{
- float x2 = (float)(GetX() + (GetWidth()/2.0));
+ double x2 = (double)(GetX() + (GetWidth()/2.0));
if (left >= x2)
return FALSE;
if (test)
return TRUE;
- float newW = x2 - left;
- float newX = (float)(left + newW/2.0);
+ double newW = x2 - left;
+ double newX = (double)(left + newW/2.0);
SetSize(newW, GetHeight());
wxClientDC dc(GetCanvas());
return TRUE;
}
-bool wxDivisionShape::AdjustTop(float top, bool test)
+bool wxDivisionShape::AdjustTop(double top, bool test)
{
- float y2 = (float)(GetY() + (GetHeight()/2.0));
+ double y2 = (double)(GetY() + (GetHeight()/2.0));
if (top >= y2)
return FALSE;
if (test)
return TRUE;
- float newH = y2 - top;
- float newY = (float)(top + newH/2.0);
+ double newH = y2 - top;
+ double newY = (double)(top + newH/2.0);
SetSize(GetWidth(), newH);
wxClientDC dc(GetCanvas());
return TRUE;
}
-bool wxDivisionShape::AdjustRight(float right, bool test)
+bool wxDivisionShape::AdjustRight(double right, bool test)
{
- float x1 = (float)(GetX() - (GetWidth()/2.0));
+ double x1 = (double)(GetX() - (GetWidth()/2.0));
if (right <= x1)
return FALSE;
if (test)
return TRUE;
- float newW = right - x1;
- float newX = (float)(x1 + newW/2.0);
+ double newW = right - x1;
+ double newX = (double)(x1 + newW/2.0);
SetSize(newW, GetHeight());
wxClientDC dc(GetCanvas());
return TRUE;
}
-bool wxDivisionShape::AdjustBottom(float bottom, bool test)
+bool wxDivisionShape::AdjustBottom(double bottom, bool test)
{
- float y1 = (float)(GetY() - (GetHeight()/2.0));
+ double y1 = (double)(GetY() - (GetHeight()/2.0));
if (bottom <= y1)
return FALSE;
if (test)
return TRUE;
- float newH = bottom - y1;
- float newY = (float)(y1 + newH/2.0);
+ double newH = bottom - y1;
+ double newY = (double)(y1 + newH/2.0);
SetSize(GetWidth(), newH);
wxClientDC dc(GetCanvas());
return TRUE;
}
-wxDivisionControlPoint::wxDivisionControlPoint(wxShapeCanvas *the_canvas, wxShape *object, float size, float the_xoffset, float the_yoffset, int the_type):
+wxDivisionControlPoint::wxDivisionControlPoint(wxShapeCanvas *the_canvas, wxShape *object, double size, double the_xoffset, double the_yoffset, int the_type):
wxControlPoint(the_canvas, object, size, the_xoffset, the_yoffset, the_type)
{
SetEraseObject(FALSE);
{
}
-static float originalX = 0.0;
-static float originalY = 0.0;
-static float originalW = 0.0;
-static float originalH = 0.0;
+static double originalX = 0.0;
+static double originalY = 0.0;
+static double originalW = 0.0;
+static double originalH = 0.0;
// Implement resizing of canvas object
-void wxDivisionControlPoint::OnDragLeft(bool draw, float x, float y, int keys, int attachment)
+void wxDivisionControlPoint::OnDragLeft(bool draw, double x, double y, int keys, int attachment)
{
wxControlPoint::OnDragLeft(draw, x, y, keys, attachment);
}
-void wxDivisionControlPoint::OnBeginDragLeft(float x, float y, int keys, int attachment)
+void wxDivisionControlPoint::OnBeginDragLeft(double x, double y, int keys, int attachment)
{
wxDivisionShape *division = (wxDivisionShape *)m_shape;
originalX = division->GetX();
wxControlPoint::OnBeginDragLeft(x, y, keys, attachment);
}
-void wxDivisionControlPoint::OnEndDragLeft(float x, float y, int keys, int attachment)
+void wxDivisionControlPoint::OnEndDragLeft(double x, double y, int keys, int attachment)
{
wxControlPoint::OnEndDragLeft(x, y, keys, attachment);
wxCompositeShape *divisionParent = (wxCompositeShape *)division->GetParent();
// Need to check it's within the bounds of the parent composite.
- float x1 = (float)(divisionParent->GetX() - (divisionParent->GetWidth()/2.0));
- float y1 = (float)(divisionParent->GetY() - (divisionParent->GetHeight()/2.0));
- float x2 = (float)(divisionParent->GetX() + (divisionParent->GetWidth()/2.0));
- float y2 = (float)(divisionParent->GetY() + (divisionParent->GetHeight()/2.0));
+ double x1 = (double)(divisionParent->GetX() - (divisionParent->GetWidth()/2.0));
+ double y1 = (double)(divisionParent->GetY() - (divisionParent->GetHeight()/2.0));
+ double x2 = (double)(divisionParent->GetX() + (divisionParent->GetWidth()/2.0));
+ double y2 = (double)(divisionParent->GetY() + (divisionParent->GetHeight()/2.0));
// Need to check it has not made the division zero or negative width/height
- float dx1 = (float)(division->GetX() - (division->GetWidth()/2.0));
- float dy1 = (float)(division->GetY() - (division->GetHeight()/2.0));
- float dx2 = (float)(division->GetX() + (division->GetWidth()/2.0));
- float dy2 = (float)(division->GetY() + (division->GetHeight()/2.0));
+ double dx1 = (double)(division->GetX() - (division->GetWidth()/2.0));
+ double dy1 = (double)(division->GetY() - (division->GetHeight()/2.0));
+ double dx2 = (double)(division->GetX() + (division->GetWidth()/2.0));
+ double dy2 = (double)(division->GetY() + (division->GetHeight()/2.0));
bool success = TRUE;
switch (division->GetHandleSide())
If size goes to zero or end position is other side of start position,
resize to original size and return.
*/
-bool wxDivisionShape::ResizeAdjoining(int side, float newPos, bool test)
+bool wxDivisionShape::ResizeAdjoining(int side, double newPos, bool test)
{
wxCompositeShape *divisionParent = (wxCompositeShape *)GetParent();
wxNode *node = divisionParent->GetDivisions().First();
}
// Popup menu
-void wxDivisionShape::PopupMenu(float x, float y)
+void wxDivisionShape::PopupMenu(double x, double y)
{
- oglPopupDivisionMenu->SetClientData((char *)this);
+ oglPopupDivisionMenu->SetClientData((void *)this);
if (m_leftSide)
oglPopupDivisionMenu->Enable(DIVISION_MENU_EDIT_LEFT_EDGE, TRUE);
else
wxClientDC dc(GetCanvas());
GetCanvas()->PrepareDC(dc);
- int mouse_x = (int)(dc.LogicalToDeviceX(x - x1*unit_x));
- int mouse_y = (int)(dc.LogicalToDeviceY(y - y1*unit_y));
+ int mouse_x = (int)(dc.LogicalToDeviceX((long)(x - x1*unit_x)));
+ int mouse_y = (int)(dc.LogicalToDeviceY((long)(y - y1*unit_y)));
m_canvas->PopupMenu(oglPopupDivisionMenu, mouse_x, mouse_y);
}