/////////////////////////////////////////////////////////////////////////////
-// Name: control.h
+// Name: wx/msw/control.h
// Purpose: wxControl class
// Author: Julian Smart
// Modified by:
#ifndef _WX_CONTROL_H_
#define _WX_CONTROL_H_
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
- #pragma interface "control.h"
-#endif
-
#include "wx/dynarray.h"
// General item class
bool ProcessCommand(wxCommandEvent& event);
// MSW-specific
-#ifdef __WIN95__
virtual bool MSWOnNotify(int idCtrl, WXLPARAM lParam, WXLPARAM *result);
-#endif // Win95
// For ownerdraw items
virtual bool MSWOnDraw(WXDRAWITEMSTRUCT *WXUNUSED(item)) { return false; };
// could call it
virtual WXHBRUSH MSWControlColor(WXHDC pDC, WXHWND hWnd);
+ // default style for the control include WS_TABSTOP if it AcceptsFocus()
+ virtual WXDWORD MSWGetStyle(long style, WXDWORD *exstyle) const;
+
protected:
// choose the default border for this window
virtual wxBorder GetDefaultBorder() const;
const wxString& label = wxEmptyString,
WXDWORD exstyle = (WXDWORD)-1);
- // default style for the control include WS_TABSTOP if it AcceptsFocus()
- virtual WXDWORD MSWGetStyle(long style, WXDWORD *exstyle) const;
-
// call this from the derived class MSWControlColor() if you want to show
// the control greyed out (and opaque)
WXHBRUSH MSWControlColorDisabled(WXHDC pDC);