// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#ifdef __GNUG__
-// #pragma implementation
-#endif
-
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
EditorToolPalette *MyApp::CreatePalette(wxFrame *parent)
{
- // Load palette bitmaps. MSW-specific bitmaps no
- // longer needed.
-#if 0
- wxBitmap PaletteTool1(_T("TOOL1"));
- wxBitmap PaletteTool2(_T("TOOL2"));
- wxBitmap PaletteTool3(_T("TOOL3"));
- wxBitmap PaletteTool4(_T("TOOL4"));
- wxBitmap PaletteArrow(_T("ARROWTOOL"));
-#else
+ // Load palette bitmaps.
wxBitmap PaletteTool1(tool1_xpm);
wxBitmap PaletteTool2(tool2_xpm);
wxBitmap PaletteTool3(tool3_xpm);
wxBitmap PaletteTool4(tool4_xpm);
wxBitmap PaletteArrow(arrow_xpm);
-#endif
EditorToolPalette *palette = new EditorToolPalette(parent, wxPoint(0, 0), wxDefaultSize,
wxTB_VERTICAL);
palette->SetMargins(2, 2);
palette->SetToolBitmapSize(wxSize(22, 22));
- palette->AddTool(PALETTE_ARROW, PaletteArrow, wxNullBitmap, true, 0, wxDefaultPosition.y, NULL, _T("Pointer"));
- palette->AddTool(PALETTE_TOOL1, PaletteTool1, wxNullBitmap, true, 0, wxDefaultPosition.y, NULL, _T("Tool 1"));
- palette->AddTool(PALETTE_TOOL2, PaletteTool2, wxNullBitmap, true, 0, wxDefaultPosition.y, NULL, _T("Tool 2"));
- palette->AddTool(PALETTE_TOOL3, PaletteTool3, wxNullBitmap, true, 0, wxDefaultPosition.y, NULL, _T("Tool 3"));
- palette->AddTool(PALETTE_TOOL4, PaletteTool4, wxNullBitmap, true, 0, wxDefaultPosition.y, NULL, _T("Tool 4"));
+ palette->AddTool(PALETTE_ARROW, PaletteArrow, wxNullBitmap, true, 0, wxDefaultCoord, NULL, _T("Pointer"));
+ palette->AddTool(PALETTE_TOOL1, PaletteTool1, wxNullBitmap, true, 0, wxDefaultCoord, NULL, _T("Tool 1"));
+ palette->AddTool(PALETTE_TOOL2, PaletteTool2, wxNullBitmap, true, 0, wxDefaultCoord, NULL, _T("Tool 2"));
+ palette->AddTool(PALETTE_TOOL3, PaletteTool3, wxNullBitmap, true, 0, wxDefaultCoord, NULL, _T("Tool 3"));
+ palette->AddTool(PALETTE_TOOL4, PaletteTool4, wxNullBitmap, true, 0, wxDefaultCoord, NULL, _T("Tool 4"));
palette->Realize();