#include <stdio.h>
#include <ctype.h>
-#include <math.h>
#include "wx/ogl/ogl.h"
// to logical (0 -> 1 if rotated by 90 degrees)
int wxShape::PhysicalToLogicalAttachment(int physicalAttachment) const
{
- const double pi = 3.1415926535897932384626433832795 ;
+ const double pi = M_PI ;
int i;
if (oglRoughlyEqual(GetRotation(), 0.0))
{
// to physical (0 is always North)
int wxShape::LogicalToPhysicalAttachment(int logicalAttachment) const
{
- const double pi = 3.1415926535897932384626433832795 ;
+ const double pi = M_PI ;
int i;
if (oglRoughlyEqual(GetRotation(), 0.0))
{
void wxShape::Rotate(double WXUNUSED(x), double WXUNUSED(y), double theta)
{
- const double pi = 3.1415926535897932384626433832795 ;
+ const double pi = M_PI ;
m_rotation = theta;
if (m_rotation < 0.0)
{