// Store text extents for speed
double *widths = new double[n];
- wxNode *current = text_list->GetFirst();
+ wxObjectList::compatibility_iterator current = text_list->GetFirst();
int i = 0;
while (current)
{
i ++;
}
- delete widths;
+ delete[] widths;
}
// Centre a list of strings in the given box
// Store text extents for speed
double *widths = new double[n];
- wxNode *current = text_list->GetFirst();
+ wxObjectList::compatibility_iterator current = text_list->GetFirst();
int i = 0;
while (current)
{
long max_width = 0;
long current_width = 0;
- wxNode *current = text_list->GetFirst();
+ wxObjectList::compatibility_iterator current = text_list->GetFirst();
while (current)
{
wxShapeTextLine *line = (wxShapeTextLine *)current->GetData();
// Make new lines into NULL strings at this point
int i = 0; int j = 0; int len = text.Length();
- wxChar word[200]; word[0] = 0;
+ wxChar word[400]; word[0] = 0;
bool end_word = false; bool new_line = false;
while (i < len)
{
wxStringList *string_list = new wxStringList;
wxString buffer;
- wxStringListNode *node = word_list.GetFirst();
+ wxStringList::compatibility_iterator node = word_list.GetFirst();
long x, y;
while (node)
{
wxString oldBuffer(buffer);
- wxChar *s = (wxChar *)node->GetData();
- if (!s)
+ wxString s = node->GetData();
+ if (s.empty())
{
// FORCE NEW LINE
if (buffer.Length() > 0)
(long)(m_xpos - width/2.0), (long)(m_ypos - height/2.0),
(long)width+1, (long)height+1); // +1 to allow for rounding errors
- wxNode *current = text_list->GetFirst();
+ wxObjectList::compatibility_iterator current = text_list->GetFirst();
while (current)
{
wxShapeTextLine *line = (wxShapeTextLine *)current->GetData();
double xcount = 0;
double ycount = 0;
- wxNode *node = points->GetFirst();
+ wxObjectList::compatibility_iterator node = points->GetFirst();
while (node)
{
wxRealPoint *point = (wxRealPoint *)node->GetData();
if (!list)
return;
- wxNode *node = list->GetFirst();
+ wxObjectList::compatibility_iterator node = list->GetFirst();
while (node)
{
wxChar *s = (wxChar *)node->GetData();
hex.Mid(0,2).ToLong(&r, 16);
hex.Mid(2,2).ToLong(&g, 16);
hex.Mid(4,2).ToLong(&b, 16);
- return wxColour(r, g, b);
+ return wxColour((unsigned char)r,
+ (unsigned char)g,
+ (unsigned char)b);
}
else
- return wxColour(0,0,0);
+ return *wxBLACK;
}
// RGB to 3-digit hex