+DocStr(wxPyApp,
+"The ``wx.PyApp`` class is an *implementation detail*, please use the
+`wx.App` class (or some other derived class) instead.", "");
class wxPyApp : public wxEvtHandler {
public:
%pythonAppend wxPyApp
- "self._setCallbackInfo(self, PyApp)
- self._setOORInfo(self)";
+ "self._setCallbackInfo(self, PyApp, False)
+ self._setOORInfo(self, False)";
+ %typemap(out) wxPyApp*; // turn off this typemap
+ DocStr(wxPyApp,
+ "Create a new application object, starting the bootstrap process.", "");
%extend {
wxPyApp() {
wxPythonApp = new wxPyApp();
~wxPyApp();
- void _setCallbackInfo(PyObject* self, PyObject* _class);
+ // Turn it back on again
+ %typemap(out) wxPyApp* { $result = wxPyMake_wxObject($1, $owner); }
+
+
+ void _setCallbackInfo(PyObject* self, PyObject* _class, bool incref);
DocDeclStr(
wxString, GetAppName() const,
- "Get the application name.");
+ "Get the application name.", "");
DocDeclStr(
void, SetAppName(const wxString& name),
- "Set the application name. This value may be used automatically\n"
- "by wx.Config and such.");
+ "Set the application name. This value may be used automatically by
+`wx.Config` and such.", "");
DocDeclStr(
wxString, GetClassName() const,
- "Get the application's class name.");
+ "Get the application's class name.", "");
DocDeclStr(
void, SetClassName(const wxString& name),
- "Set the application's class name. This value may be used for X-resources if\n"
- "applicable for the platform");
+ "Set the application's class name. This value may be used for
+X-resources if applicable for the platform", "");
DocDeclStr(
const wxString&, GetVendorName() const,
- "Get the application's vendor name.");
+ "Get the application's vendor name.", "");
DocDeclStr(
void, SetVendorName(const wxString& name),
- "Set the application's vendor name. This value may be used automatically\n"
- "by wx.Config and such.");
+ "Set the application's vendor name. This value may be used
+automatically by `wx.Config` and such.", "");
DocDeclStr(
wxAppTraits*, GetTraits(),
- "Create the app traits object to which we delegate for everything which either\n"
- "should be configurable by the user (then he can change the default behaviour\n"
- "simply by overriding CreateTraits() and returning his own traits object) or\n"
- "which is GUI/console dependent as then wx.AppTraits allows us to abstract the\n"
- "differences behind the common facade");
+ "Return (and create if necessary) the app traits object to which we
+delegate for everything which either should be configurable by the
+user (then he can change the default behaviour simply by overriding
+CreateTraits() and returning his own traits object) or which is
+GUI/console dependent as then wx.AppTraits allows us to abstract the
+differences behind the common facade.
+
+:todo: Add support for overriding CreateAppTraits in wxPython.", "");
DocDeclStr(
virtual void, ProcessPendingEvents(),
- "Process all events in the Pending Events list -- it is necessary to call this\n"
- "function to process posted events. This happens during each event loop\n"
- "iteration.");
+ "Process all events in the Pending Events list -- it is necessary to
+call this function to process posted events. This normally happens
+during each event loop iteration.", "");
DocDeclStr(
- virtual bool, Yield(bool onlyIfNeeded = False),
- "Process all currently pending events right now, instead of waiting until\n"
- "return to the event loop. It is an error to call Yield() recursively unless\n"
- "the value of onlyIfNeeded is True.\n"
- "\n"
- "WARNING: This function is dangerous as it can lead to unexpected\n"
- " reentrancies (i.e. when called from an event handler it\n"
- " may result in calling the same event handler again), use\n"
- " with _extreme_ care or, better, don't use at all!\n");
+ virtual bool, Yield(bool onlyIfNeeded = false),
+ "Process all currently pending events right now, instead of waiting
+until return to the event loop. It is an error to call ``Yield``
+recursively unless the value of ``onlyIfNeeded`` is True.
+
+:warning: This function is dangerous as it can lead to unexpected
+ reentrancies (i.e. when called from an event handler it may
+ result in calling the same event handler again), use with
+ extreme care or, better, don't use at all!
+
+:see: `wx.Yield`, `wx.YieldIfNeeded`, `wx.SafeYield`
+", "");
DocDeclStr(
virtual void, WakeUpIdle(),
- "Make sure that idle events are sent again");
+ "Make sure that idle events are sent again.
+:see: `wx.WakeUpIdle`", "");
+
+ DocDeclStr(
+ static bool , IsMainLoopRunning() const,
+ "Returns True if we're running the main loop, i.e. if the events can
+currently be dispatched.", "");
+
DocDeclStr(
virtual int, MainLoop(),
- "Execute the main GUI loop, the function returns when the loop ends.");
+ "Execute the main GUI loop, the function doesn't normally return until
+all top level windows have been closed and destroyed.", "");
DocDeclStr(
virtual void, Exit(),
- "Exit the main loop thus terminating the application.");
+ "Exit the main loop thus terminating the application.
+:see: `wx.Exit`", "");
DocDeclStr(
virtual void, ExitMainLoop(),
- "Exit the main GUI loop during the next iteration (i.e. it does not\n"
- "stop the program immediately!)");
+ "Exit the main GUI loop during the next iteration of the main
+loop, (i.e. it does not stop the program immediately!)", "");
DocDeclStr(
virtual bool, Pending(),
- "Returns True if there are unprocessed events in the event queue.");
+ "Returns True if there are unprocessed events in the event queue.", "");
DocDeclStr(
virtual bool, Dispatch(),
- "Process the first event in the event queue (blocks until an event\n"
- "appears if there are none currently)");
+ "Process the first event in the event queue (blocks until an event
+appears if there are none currently)", "");
DocDeclStr(
virtual bool, ProcessIdle(),
- "Called from the MainLoop when the application becomes idle and sends an\n"
- "IdleEvent to all interested parties. Returns True is more idle events are\n"
- "needed, False if not.");
+ "Called from the MainLoop when the application becomes idle (there are
+no pending events) and sends a `wx.IdleEvent` to all interested
+parties. Returns True if more idle events are needed, False if not.", "");
DocDeclStr(
virtual bool, SendIdleEvents(wxWindow* win, wxIdleEvent& event),
- "Send idle event to window and all subwindows. Returns True if more idle time\n"
- "is requested.");
+ "Send idle event to window and all subwindows. Returns True if more
+idle time is requested.", "");
DocDeclStr(
virtual bool, IsActive() const,
- "Return True if our app has focus.");
+ "Return True if our app has focus.", "");
DocDeclStr(
void, SetTopWindow(wxWindow *win),
- "Set the \"main\" top level window");
+ "Set the *main* top level window", "");
DocDeclStr(
virtual wxWindow*, GetTopWindow() const,
- "Return the \"main\" top level window (if it hadn't been set previously with\n"
- "SetTopWindow(), will return just some top level window and, if there not any,\n"
- "will return None)");
+ "Return the *main* top level window (if it hadn't been set previously
+with SetTopWindow(), will return just some top level window and, if
+there not any, will return None)", "");
DocDeclStr(
void, SetExitOnFrameDelete(bool flag),
- "Control the exit behaviour: by default, the program will exit the main loop\n"
- "(and so, usually, terminate) when the last top-level program window is\n"
- "deleted. Beware that if you disable this behaviour (with\n"
- "SetExitOnFrameDelete(False)), you'll have to call ExitMainLoop() explicitly\n"
- "from somewhere.\n");
+ "Control the exit behaviour: by default, the program will exit the main
+loop (and so, usually, terminate) when the last top-level program
+window is deleted. Beware that if you disable this behaviour (with
+SetExitOnFrameDelete(False)), you'll have to call ExitMainLoop()
+explicitly from somewhere.", "");
DocDeclStr(
bool, GetExitOnFrameDelete() const,
- "Get the current exit behaviour setting.");
+ "Get the current exit behaviour setting.", "");
#if 0
- // Get display mode that is used use. This is only used in framebuffer
+ // Get display mode that is in use. This is only used in framebuffer
// wxWin ports (such as wxMGL).
virtual wxVideoMode GetDisplayMode() const;
DocDeclStr(
void, SetUseBestVisual( bool flag ),
- "Set whether the app should try to use the best available visual on systems\n"
- "where more than one is available, (Sun, SGI, XFree86 4, etc.)");
+ "Set whether the app should try to use the best available visual on
+systems where more than one is available, (Sun, SGI, XFree86 4, etc.)", "");
DocDeclStr(
bool, GetUseBestVisual() const,
- "Get current UseBestVisual setting.");
+ "Get current UseBestVisual setting.", "");
// set/get printing mode: see wxPRINT_XXX constants.
DocDeclStr(
void, SetAssertMode(int mode),
- "Set the OnAssert behaviour for debug and hybrid builds. The following flags\n"
- "may be or'd together:\n"
- "\n"
- " wx.PYAPP_ASSERT_SUPPRESS Don't do anything\n"
- " wx.PYAPP_ASSERT_EXCEPTION Turn it into a Python exception if possible (default)\n"
- " wx.PYAPP_ASSERT_DIALOG Display a message dialog\n"
- " wx.PYAPP_ASSERT_LOG Write the assertion info to the wx.Log\n");
+ "Set the OnAssert behaviour for debug and hybrid builds.",
+ "The following flags may be or'd together:
+
+ ========================= =======================================
+ wx.PYAPP_ASSERT_SUPPRESS Don't do anything
+ wx.PYAPP_ASSERT_EXCEPTION Turn it into a Python exception if possible
+ (default)
+ wx.PYAPP_ASSERT_DIALOG Display a message dialog
+ wx.PYAPP_ASSERT_LOG Write the assertion info to the wx.Log
+ ========================= =======================================
+
+");
DocDeclStr(
int, GetAssertMode(),
- "Get the current OnAssert behaviour setting.");
+ "Get the current OnAssert behaviour setting.", "");
static bool GetMacSupportPCMenuShortcuts();
DocDeclStr(
void, _BootstrapApp(),
- "For internal use only");
+ "For internal use only", "");
DocStr(GetComCtl32Version,
- "Returns 400, 470, 471 for comctl32.dll 4.00, 4.70, 4.71 or 0 if it\n"
- "wasn't found at all. Raises an exception on non-Windows platforms.");
+ "Returns 400, 470, 471, etc. for comctl32.dll 4.00, 4.70, 4.71 or 0 if
+it wasn't found at all. Raises an exception on non-Windows platforms.", "");
#ifdef __WXMSW__
static int GetComCtl32Version();
#else
DocDeclStr(
void, wxExit(),
- "Force an exit of the application. Convenience for wx.GetApp().Exit()");
+ "Force an exit of the application. Convenience for wx.GetApp().Exit()", "");
DocDeclStr(
bool, wxYield(),
- "Yield to other apps/messages. Convenience for wx.GetApp().Yield()");
+ "Yield to other apps/messages. Convenience for wx.GetApp().Yield()", "");
DocDeclStr(
bool, wxYieldIfNeeded(),
- "Yield to other apps/messages. Convenience for wx.GetApp().Yield(True)");
+ "Yield to other apps/messages. Convenience for wx.GetApp().Yield(True)", "");
DocDeclStr(
- bool, wxSafeYield(wxWindow* win=NULL, bool onlyIfNeeded=False),
- "This function is similar to wx.Yield, except that it disables the user input\n"
- "to all program windows before calling wx.Yield and re-enables it again\n"
- "afterwards. If win is not None, this window will remain enabled, allowing the\n"
- "implementation of some limited user interaction.\n"
- "\n"
- "Returns the result of the call to wx.Yield.");
+ bool, wxSafeYield(wxWindow* win=NULL, bool onlyIfNeeded=false),
+ "This function is similar to `wx.Yield`, except that it disables the
+user input to all program windows before calling `wx.Yield` and
+re-enables it again afterwards. If ``win`` is not None, this window
+will remain enabled, allowing the implementation of some limited user
+interaction.
+
+:Returns: the result of the call to `wx.Yield`.", "");
DocDeclStr(
void, wxWakeUpIdle(),
- "Cause the message queue to become empty again, so idle events will be sent.");
+ "Cause the message queue to become empty again, so idle events will be
+sent.", "");
DocDeclStr(
void, wxPostEvent(wxEvtHandler *dest, wxEvent& event),
- "Send an event to a window or other wx.EvtHandler to be processed later.");
+ "Send an event to a window or other wx.EvtHandler to be processed
+later.", "");
DocStr(wxApp_CleanUp,
- "For internal use only, it is used to cleanup after wxWindows when Python shuts down.");
+ "For internal use only, it is used to cleanup after wxWidgets when
+Python shuts down.", "");
%inline %{
void wxApp_CleanUp() {
__wxPyCleanup();
%}
-DocStr(wxGetApp,
- "Return a reference to the current wx.App object.");
-%inline %{
- wxPyApp* wxGetApp() {
- return (wxPyApp*)wxTheApp;
- }
+DocDeclStrName(
+ wxPyApp* , wxPyGetApp(),
+ "Return a reference to the current wx.App object.", "",
+ GetApp);
+%{
+ wxPyApp* wxPyGetApp() { return (wxPyApp*)wxTheApp; }
%}
+
+
+
+DocDeclAStr(
+ void , wxSetDefaultPyEncoding(const char* encoding),
+ "SetDefaultPyEncoding(string encoding)",
+ "Sets the encoding that wxPython will use when it needs to convert a
+Python string or unicode object to or from a wxString.
+
+The default encoding is the value of ``locale.getdefaultlocale()[1]``
+but please be aware that the default encoding within the same locale
+may be slightly different on different platforms. For example, please
+see http://www.alanwood.net/demos/charsetdiffs.html for differences
+between the common latin/roman encodings.", "");
+
+DocDeclAStr(
+ const char* , wxGetDefaultPyEncoding(),
+ "GetDefaultPyEncoding() -> string",
+ "Gets the current encoding that wxPython will use when it needs to
+convert a Python string or unicode object to or from a wxString.", "");
+
+
//---------------------------------------------------------------------------
// Include some extra wxApp related python code here