/////////////////////////////////////////////////////////////////////////////
-// Name: test.cpp
-// Purpose: wxHtml testing example
+// Name: zip.cpp
+// Purpose: wxHtml sample
+// Author: ?
+// Modified by:
+// Created: ?
+// RCS-ID: $Id$
+// Copyright: (c) wxWidgets team
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#if defined(__GNUG__) && !defined(__APPLE__)
- #pragma implementation "test.cpp"
- #pragma interface "test.cpp"
-#endif
-
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
#endif
// for all others, include the necessary headers (this file is usually all you
-// need because it includes almost all "standard" wxWindows headers
+// need because it includes almost all "standard" wxWidgets headers
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
#include "wx/html/htmlwin.h"
#include "wx/fs_zip.h"
+#ifndef __WXMSW__
+ #include "../../sample.xpm"
+#endif
+
// ----------------------------------------------------------------------------
// private classes
// ----------------------------------------------------------------------------
void OnForward(wxCommandEvent& event);
private:
- // any class wishing to process wxWindows events must use this macro
+ // any class wishing to process wxWidgets events must use this macro
DECLARE_EVENT_TABLE()
};
};
// ----------------------------------------------------------------------------
-// event tables and other macros for wxWindows
+// event tables and other macros for wxWidgets
// ----------------------------------------------------------------------------
-// the event tables connect the wxWindows events with the functions (event
+// the event tables connect the wxWidgets events with the functions (event
// handlers) which process them. It can be also done at run-time, but for the
// simple menu events like this the static method is much simpler.
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_MENU(Minimal_Forward, MyFrame::OnForward)
END_EVENT_TABLE()
-// Create a new application object: this macro will allow wxWindows to create
+// Create a new application object: this macro will allow wxWidgets to create
// the application object during program execution (it's better than using a
// static object for many reasons) and also declares the accessor function
// wxGetApp() which will return the reference of the right type (i.e. MyApp and
// `Main program' equivalent: the program execution "starts" here
bool MyApp::OnInit()
{
+ if ( !wxApp::OnInit() )
+ return false;
+
#if wxUSE_LIBPNG
wxImage::AddHandler(new wxPNGHandler);
#endif
// Create the main application window
MyFrame *frame = new MyFrame(_("wxHtmlWindow testing application"),
- wxPoint(50, 50), wxSize(640, 480) );
+ wxDefaultPosition, wxSize(640, 480) );
// Show it and tell the application that it's our main window
// @@@ what does it do exactly, in fact? is it necessary here?
- frame->Show(TRUE);
+ frame->Show(true);
SetTopWindow(frame);
// success: wxApp::OnRun() will be called which will enter the main message
- // loop and the application will run. If we returned FALSE here, the
+ // loop and the application will run. If we returned false here, the
// application would exit immediately.
- return TRUE;
+ return true;
}
// ----------------------------------------------------------------------------
// frame constructor
MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
-: wxFrame((wxFrame *)NULL, -1, title, pos, size)
+ : wxFrame((wxFrame *)NULL, wxID_ANY, title, pos, size)
{
+ SetIcon(wxICON(sample));
+
// create a menu bar
wxMenu *menuFile = new wxMenu;
wxMenu *menuNav = new wxMenu;
// ... and attach this menu bar to the frame
SetMenuBar(menuBar);
+#if wxUSE_STATUSBAR
CreateStatusBar(1);
+#endif // wxUSE_STATUSBAR
- {
html = new wxHtmlWindow(this);
html -> SetRelatedFrame(this, _("HTML : %s"));
+#if wxUSE_STATUSBAR
html -> SetRelatedStatusBar(0);
+#endif // wxUSE_STATUSBAR
html -> LoadPage(wxT("start.htm"));
- }
}
void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
{
- // TRUE is to force the frame to close
- Close(TRUE);
+ // true is to force the frame to close
+ Close(true);
}
void MyFrame::OnBack(wxCommandEvent& WXUNUSED(event))