#include "wx/os2/private.h"
#include "wx/log.h"
+#include "wx/evtloop.h"
+#include "wx/ptr_scpd.h"
#define wxDIALOG_DEFAULT_X 300
#define wxDIALOG_DEFAULT_Y 300
#define wxDIALOG_DEFAULT_WIDTH 500
#define wxDIALOG_DEFAULT_HEIGHT 500
-wxWindowList wxModalDialogs;
-
IMPLEMENT_DYNAMIC_CLASS(wxDialog, wxTopLevelWindow)
BEGIN_EVENT_TABLE(wxDialog, wxDialogBase)
EVT_CLOSE(wxDialog::OnCloseWindow)
END_EVENT_TABLE()
+// ----------------------------------------------------------------------------
+// wxDialogModalData
+// ----------------------------------------------------------------------------
+
+// this is simply a container for any data we need to implement modality which
+// allows us to avoid changing wxDialog each time the implementation changes
+class wxDialogModalData
+{
+public:
+ wxDialogModalData(wxDialog *dialog) : m_evtLoop(dialog) { }
+
+ void RunLoop()
+ {
+ m_evtLoop.Run();
+ }
+
+ void ExitLoop()
+ {
+ m_evtLoop.Exit();
+ }
+
+private:
+ wxModalEventLoop m_evtLoop;
+};
+
+wxDEFINE_TIED_SCOPED_PTR_TYPE(wxDialogModalData);
+
+// ============================================================================
+// implementation
+// ============================================================================
+
+// ----------------------------------------------------------------------------
+// wxDialog construction
+// ----------------------------------------------------------------------------
+
void wxDialog::Init()
{
m_pOldFocus = (wxWindow *)NULL;
m_isShown = FALSE;
m_pWindowDisabler = (wxWindowDisabler *)NULL;
+ m_modalData = NULL;
SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE));
} // end of wxDialog::Init
bool wxDialog::IsModalShowing() const
{
- return wxModalDialogs.Find((wxDialog *)this) != NULL; // const_cast
+ return m_modalData != NULL; // const_cast
} // end of wxDialog::IsModalShowing
void wxDialog::DoShowModal()
wxCHECK_RET( !IsModalShowing(), _T("DoShowModal() called twice") );
wxCHECK_RET( IsModal(), _T("can't DoShowModal() modeless dialog") );
- wxModalDialogs.Append(this);
if (pOldFocus)
hWndOldFocus = (HWND)pOldFocus->GetHWND();
//
wxASSERT_MSG(!m_pWindowDisabler, _T("disabling windows twice?"));
- //
- // Disables other app windows and window proc message processing
- // until WinDismissDlg called
- //
- ::WinProcessDlg((HWND)GetHwnd());
-
//
// Before entering the modal loop, reset the "is in OnIdle()" flag (see
// comment in app.cpp)
gbInOnIdle = FALSE;
- //
- // Enter the modal loop
- //
- while ( IsModalShowing() )
+ // enter the modal loop
{
-#if wxUSE_THREADS
- wxMutexGuiLeaveOrEnter();
-#endif // wxUSE_THREADS
-
- while ( !wxTheApp->Pending() && wxTheApp->ProcessIdle() )
- ;
-
- // a message came or no more idle processing to do
- wxTheApp->DoMessage();
+ wxDialogModalDataTiedPtr modalData(&m_modalData,
+ new wxDialogModalData(this));
+ modalData->RunLoop();
}
gbInOnIdle = bWasInOnIdle;
//
- // Snd restore focus
+ // and restore focus
// Note that this code MUST NOT access the dialog object's data
// in case the object has been deleted (which will be the case
// for a modal dialog that has been destroyed before calling EndModal).
delete m_pWindowDisabler;
m_pWindowDisabler = NULL;
}
+ if ( m_modalData )
+ m_modalData->ExitLoop();
}
//
if (bShow)
{
+ // dialogs don't get WM_SIZE message after creation unlike most (all?)
+ // other windows and so could start their life non laid out correctly
+ // if we didn't call Layout() from here
+ //
+ // NB: normally we should call it just the first time but doing it
+ // every time is simpler than keeping a flag
+// Layout();
+
//
// Usually will result in TransferDataToWindow() being called
//
}
DoShowModal();
}
- else // end of modal dialog
- {
- //
- // This will cause IsModalShowing() return FALSE and our local
- // message loop will terminate
- //
- wxModalDialogs.DeleteObject(this);
- }
}
return TRUE;
} // end of wxDialog::Show
{
SetReturnCode(nRetCode);
Show(FALSE);
- ::WinDismissDlg((HWND)GetHwnd(), nRetCode);
} // end of wxDialog::EndModal
// ----------------------------------------------------------------------------