+#if wxUSE_UNICODE
+ delete m_conv;
+#endif // wxUSE_UNICODE
+}
+
+void wxTextInputStream::UngetLast()
+{
+ size_t byteCount = 0;
+ while(m_lastBytes[byteCount]) // pseudo ANSI strlen (even for Unicode!)
+ byteCount++;
+ m_input.Ungetch(m_lastBytes, byteCount);
+ memset((void*)m_lastBytes, 0, 10);
+}
+
+wxChar wxTextInputStream::NextChar()
+{
+#if wxUSE_UNICODE
+ wxChar wbuf[2];
+ memset((void*)m_lastBytes, 0, 10);
+ for(size_t inlen = 0; inlen < 9; inlen++)
+ {
+ // actually read the next character
+ m_lastBytes[inlen] = m_input.GetC();
+
+ if(m_input.LastRead() <= 0)
+ return wxEOT;
+
+ switch ( m_conv->ToWChar(wbuf, WXSIZEOF(wbuf), m_lastBytes, inlen + 1) )
+ {
+ case 0:
+ // this is a bug in converter object as it should either fail
+ // or decode non-empty string to something non-empty
+ wxFAIL_MSG("ToWChar() can't return 0 for non-empty input");
+ break;
+
+ case wxCONV_FAILED:
+ // the buffer probably doesn't contain enough bytes to decode
+ // as a complete character, try with more bytes
+ break;
+
+ default:
+ // if we couldn't decode a single character during the last
+ // loop iteration we shouldn't be able to decode 2 or more of
+ // them with an extra single byte, something fishy is going on
+ wxFAIL_MSG("unexpected decoding result");
+ // fall through nevertheless and return at least something
+
+ case 1:
+ // we finally decoded a character
+ return wbuf[0];
+ }
+ }
+
+ // there should be no encoding which requires more than nine bytes for one
+ // character so something must be wrong with our conversion but we have no
+ // way to signal it from here
+ return wxEOT;
+#else
+ m_lastBytes[0] = m_input.GetC();
+
+ if(m_input.LastRead() <= 0)
+ return wxEOT;
+
+ return m_lastBytes[0];
+#endif
+