- virtual void SetDrawnPen(wxPen* pen, bool isOutline = FALSE); // TODO: eventually, just store GDI object attributes, not actual
- virtual void SetDrawnBrush(wxBrush* brush, bool isFill = FALSE); // pens/brushes etc.
+ virtual void SetDrawnPen(wxPen* pen, bool isOutline = false); // TODO: eventually, just store GDI object attributes, not actual
+ virtual void SetDrawnBrush(wxBrush* brush, bool isFill = false); // pens/brushes etc.