// Created: 01/02/97
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
-// Licence: wxWindows license
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_SETUP_H_
#define _WX_SETUP_H_
+/* --- start common options --- */
// ----------------------------------------------------------------------------
// global settings
// ----------------------------------------------------------------------------
// compatibility settings
// ----------------------------------------------------------------------------
-// This setting determines the compatibility with 1.68 API:
-// Level 0: no backward compatibility, all new features
-// Level 1: some extra methods are defined for compatibility.
-//
-// Default is 0.
-//
-// Recommended setting: 0 (in fact the compatibility code is now very minimal
-// so there is little advantage to setting it to 1.
-#define WXWIN_COMPATIBILITY 0
-
-// This setting determines the compatibility with 2.0 API: set it to 1 to
-// enable it
+// This setting determines the compatibility with 2.6 API: set it to 0 to
+// flag all cases of using deprecated functions.
//
-// Default is 0.
+// Default is 1 but please try building your code with 0 as the default will
+// change to 0 in the next version and the deprecated functions will disappear
+// in the version after it completely.
//
-// Recommended setting: 0 (please update your code instead!)
-#define WXWIN_COMPATIBILITY_2 0
+// Recommended setting: 0 (please update your code)
+#define WXWIN_COMPATIBILITY_2_6 0
-// This setting determines the compatibility with 2.2 API: set it to 0 to
+// This setting determines the compatibility with 2.8 API: set it to 0 to
// flag all cases of using deprecated functions.
//
-// Default is 1 but please try building your code with 0.
+// Default is 1 but please try building your code with 0 as the default will
+// change to 0 in the next version and the deprecated functions will disappear
+// in the version after it completely.
//
// Recommended setting: 0 (please update your code)
-#define WXWIN_COMPATIBILITY_2_2 1
+#define WXWIN_COMPATIBILITY_2_8 1
-// in wxMSW version 2.1.11 and earlier, wxIcon always derives from wxBitmap,
-// but this is very dangerous because you can mistakenly pass an icon instead
-// of a bitmap to a function taking "const wxBitmap&" - which will *not* work
-// because an icon is not a valid bitmap
+// MSW-only: Set to 0 for accurate dialog units, else 1 for old behaviour when
+// default system font is used for wxWindow::GetCharWidth/Height() instead of
+// the current font.
//
-// Starting from 2.1.12, you have the choice under this backwards compatible
-// behaviour (your code will still compile, but probably won't behave as
-// expected!) and not deriving wxIcon class from wxBitmap, but providing a
-// conversion ctor wxBitmap(const wxIcon&) instead.
+// Default is 0
//
// Recommended setting: 0
-#define wxICON_IS_BITMAP 0
+#define wxDIALOG_UNIT_COMPATIBILITY 0
-// Define as 1 for font size to be backward compatible to 1.63 and earlier.
-// 1.64 and later define point sizes to be compatible with Windows.
-//
-// Default is 0
+// ----------------------------------------------------------------------------
+// debugging settings
+// ----------------------------------------------------------------------------
+
+// wxDEBUG_LEVEL will be defined as 1 in wx/debug.h so normally there is no
+// need to define it here. You may do it for two reasons: either completely
+// disable/compile out the asserts in release version (then do it inside #ifdef
+// NDEBUG) or, on the contrary, enable more asserts, including the usually
+// disabled ones, in the debug build (then do it inside #ifndef NDEBUG)
//
-// Recommended setting: 0
-#define wxFONT_SIZE_COMPATIBILITY 0
+// #ifdef NDEBUG
+// #define wxDEBUG_LEVEL 0
+// #else
+// #define wxDEBUG_LEVEL 2
+// #endif
-// Set to 0 for accurate dialog units, else 1 to be as per 2.1.16 and before.
-// If migrating between versions, your dialogs may seem to shrink.
+// wxHandleFatalExceptions() may be used to catch the program faults at run
+// time and, instead of terminating the program with a usual GPF message box,
+// call the user-defined wxApp::OnFatalException() function. If you set
+// wxUSE_ON_FATAL_EXCEPTION to 0, wxHandleFatalExceptions() will not work.
+//
+// This setting is for Win32 only and can only be enabled if your compiler
+// supports Win32 structured exception handling (currently only VC++ does)
//
// Default is 1
//
-// Recommended setting: 0 (the new calculations are more correct!)
-#define wxDIALOG_UNIT_COMPATIBILITY 1
+// Recommended setting: 1 if your compiler supports it.
+#define wxUSE_ON_FATAL_EXCEPTION 1
-// ----------------------------------------------------------------------------
-// debugging settings
-// ----------------------------------------------------------------------------
+// Set this to 1 to be able to generate a human-readable (unlike
+// machine-readable minidump created by wxCrashReport::Generate()) stack back
+// trace when your program crashes using wxStackWalker
+//
+// Default is 1 if supported by the compiler.
+//
+// Recommended setting: 1, set to 0 if your programs never crash
+#define wxUSE_STACKWALKER 1
+
+// Set this to 1 to compile in wxDebugReport class which allows you to create
+// and optionally upload to your web site a debug report consisting of back
+// trace of the crash (if wxUSE_STACKWALKER == 1) and other information.
+//
+// Default is 1 if supported by the compiler.
+//
+// Recommended setting: 1, it is compiled into a separate library so there
+// is no overhead if you don't use it
+#define wxUSE_DEBUGREPORT 1
// Generic comment about debugging settings: they are very useful if you don't
// use any other memory leak detection tools such as Purify/BoundsChecker, but
// are probably redundant otherwise. Also, Visual C++ CRT has the same features
-// as wxWindows memory debugging subsystem built in since version 5.0 and you
+// as wxWidgets memory debugging subsystem built in since version 5.0 and you
// may prefer to use it instead of built in memory debugging code because it is
// faster and more fool proof.
//
-// Using VC++ CRT memory debugging is enabled by default in debug mode
-// (__WXDEBUG__) if wxUSE_GLOBAL_MEMORY_OPERATORS is *not* enabled (i.e. is 0)
+// Using VC++ CRT memory debugging is enabled by default in debug build (_DEBUG
+// is defined) if wxUSE_GLOBAL_MEMORY_OPERATORS is *not* enabled (i.e. is 0)
// and if __NO_VC_CRTDBG__ is not defined.
+// The rest of the options in this section are obsolete and not supported,
+// enable them at your own risk.
+
// If 1, enables wxDebugContext, for writing error messages to file, etc. If
// __WXDEBUG__ is not defined, will still use the normal memory operators.
//
// Recommended setting: 0
#define wxUSE_DEBUG_NEW_ALWAYS 0
-// wxHandleFatalExceptions() may be used to catch the program faults at run
-// time and, instead of terminating the program with a usual GPF message box,
-// call the user-defined wxApp::OnFatalException() function. If you set
-// wxUSE_ON_FATAL_EXCEPTION to 0, wxHandleFatalExceptions() will not work.
-//
-// This setting is for Win32 only and can only be enabled if your compiler
-// supports Win32 structured exception handling (currently only VC++ does)
-//
-// Default is 1
-//
-// Recommended setting: 1 if your compiler supports it.
-#ifdef _MSC_VER
- #define wxUSE_ON_FATAL_EXCEPTION 1
-#else
- #define wxUSE_ON_FATAL_EXCEPTION 0
-#endif
// ----------------------------------------------------------------------------
// Unicode support
// ----------------------------------------------------------------------------
-// Set wxUSE_UNICODE to 1 to compile wxWindows in Unicode mode: wxChar will be
-// defined as wchar_t, wxString will use Unicode internally. If you set this
-// to 1, you must use wxT() macro for all literal strings in the program.
-//
-// Unicode is currently only fully supported under Windows NT/2000/XP (Windows 9x
-// doesn't support it and the programs compiled in Unicode mode will not run
-// under 9x).
-//
-// Default is 0
-//
-// Recommended setting: 0 (unless you only plan to use Windows NT/2000/XP)
-#define wxUSE_UNICODE 0
+// These settings are obsolete: the library is always built in Unicode mode
+// now, only set wxUSE_UNICODE to 0 to compile legacy code in ANSI mode if
+// absolutely necessary -- updating it is strongly recommended as the ANSI mode
+// will disappear completely in future wxWidgets releases.
+#ifndef wxUSE_UNICODE
+ #define wxUSE_UNICODE 1
+#endif
-// Set wxUSE_UNICODE_MSLU to 1 if you want to compile wxWindows in Unicode mode
-// and be able to run compiled apps under Windows 9x as well as NT/2000/XP. This
-// setting enables use of unicows.dll from MSLU (MS Layer for Unicode, see
-// http://www.microsoft.com/globaldev/Articles/mslu_announce.asp). Note that you
-// will have to modify the makefiles to include unicows.lib import library as the first
-// library (if you use MSVC, you can run the makefile with "nmake MSLU=1 UNICODE=1"
-// command).
+// wxUSE_WCHAR_T is required by wxWidgets now, don't change.
+#define wxUSE_WCHAR_T 1
+
+// ----------------------------------------------------------------------------
+// global features
+// ----------------------------------------------------------------------------
+
+// Compile library in exception-safe mode? If set to 1, the library will try to
+// behave correctly in presence of exceptions (even though it still will not
+// use the exceptions itself) and notify the user code about any unhandled
+// exceptions. If set to 0, propagation of the exceptions through the library
+// code will lead to undefined behaviour -- but the code itself will be
+// slightly smaller and faster.
//
-// If your compiler doesn't have unicows.lib, you can get a version of it at
-// http://libunicows.sourceforge.net
+// Note that like wxUSE_THREADS this option is automatically set to 0 if
+// wxNO_EXCEPTIONS is defined.
//
-// Default is 0
+// Default is 1
//
-// Recommended setting: 0
-#define wxUSE_UNICODE_MSLU 0
+// Recommended setting: depends on whether you intend to use C++ exceptions
+// in your own code (1 if you do, 0 if you don't)
+#define wxUSE_EXCEPTIONS 1
-// Setting wxUSE_WCHAR_T to 1 gives you some degree of Unicode support without
-// compiling the program in Unicode mode. More precisely, it will be possible
-// to construct wxString from a wide (Unicode) string and convert any wxString
-// to Unicode.
+// Set wxUSE_EXTENDED_RTTI to 1 to use extended RTTI
//
-// Default is 1
+// Default is 0
//
-// Recommended setting: 1
-#define wxUSE_WCHAR_T 1
-
-// ----------------------------------------------------------------------------
-// global features
-// ----------------------------------------------------------------------------
+// Recommended setting: 0 (this is still work in progress...)
+#define wxUSE_EXTENDED_RTTI 0
// Support for message/error logging. This includes wxLogXXX() functions and
// wxLog and derived classes. Don't set this to 0 unless you really know what
// library without it if you have no use for it - this will result in a
// somewhat smaller and faster operation.
//
-// This is ignored under Win16, threads are only supported under Win32.
+// Notice that if wxNO_THREADS is defined, wxUSE_THREADS is automatically reset
+// to 0 in wx/chkconf.h, so, for example, if you set USE_THREADS to 0 in
+// build/msw/config.* file this value will have no effect.
//
// Default is 1
//
// Recommended setting: 0 unless you do plan to develop MT applications
#define wxUSE_THREADS 1
-// If enabled (1), compiles wxWindows streams classes
+// If enabled, compiles wxWidgets streams classes
+//
+// wx stream classes are used for image IO, process IO redirection, network
+// protocols implementation and much more and so disabling this results in a
+// lot of other functionality being lost.
+//
+// Default is 1
+//
+// Recommended setting: 1 as setting it to 0 disables many other things
#define wxUSE_STREAMS 1
-// Use standard C++ streams if 1. If 0, use wxWin streams implementation.
-#define wxUSE_STD_IOSTREAM 0
+// Support for positional parameters (e.g. %1$d, %2$s ...) in wxVsnprintf.
+// Note that if the system's implementation does not support positional
+// parameters, setting this to 1 forces the use of the wxWidgets implementation
+// of wxVsnprintf. The standard vsnprintf() supports positional parameters on
+// many Unix systems but usually doesn't under Windows.
+//
+// Positional parameters are very useful when translating a program since using
+// them in formatting strings allow translators to correctly reorder the
+// translated sentences.
+//
+// Default is 1
+//
+// Recommended setting: 1 if you want to support multiple languages
+#define wxUSE_PRINTF_POS_PARAMS 1
+
+
+// ----------------------------------------------------------------------------
+// Interoperability with the standard library.
+// ----------------------------------------------------------------------------
+
+// Set wxUSE_STL to 1 to enable maximal interoperability with the standard
+// library, even at the cost of backwards compatibility.
+//
+// Default is 0
+//
+// Recommended setting: 0 as the options below already provide a relatively
+// good level of interoperability and changing this option arguably isn't worth
+// diverging from the official builds of the library.
+#define wxUSE_STL 0
+
+// This is not a real option but is used as the default value for
+// wxUSE_STD_IOSTREAM, wxUSE_STD_STRING and wxUSE_STD_CONTAINERS.
+//
+// Currently the Digital Mars and Watcom compilers come without standard C++
+// library headers by default, wxUSE_STD_STRING can be set to 1 if you do have
+// them (e.g. from STLPort).
+//
+// VC++ 5.0 does include standard C++ library headers, however they produce
+// many warnings that can't be turned off when compiled at warning level 4.
+#if defined(__DMC__) || defined(__WATCOMC__) \
+ || (defined(_MSC_VER) && _MSC_VER < 1200)
+ #define wxUSE_STD_DEFAULT 0
+#else
+ #define wxUSE_STD_DEFAULT 1
+#endif
+
+// Use standard C++ containers to implement wxVector<>, wxStack<>, wxDList<>
+// and wxHashXXX<> classes. If disabled, wxWidgets own (mostly compatible but
+// usually more limited) implementations are used which allows to avoid the
+// dependency on the C++ run-time library.
+//
+// Notice that the compilers mentioned in wxUSE_STD_DEFAULT comment above don't
+// support using standard containers and that VC6 needs non-default options for
+// such build to avoid getting "fatal error C1076: compiler limit : internal
+// heap limit reached; use /Zm to specify a higher limit" in its own standard
+// headers, so you need to ensure you do increase the heap size before enabling
+// this option for this compiler.
+//
+// Default is 0 for compatibility reasons.
+//
+// Recommended setting: 1 unless compatibility with the official wxWidgets
+// build and/or the existing code is a concern.
+#define wxUSE_STD_CONTAINERS 0
+
+// Use standard C++ streams if 1 instead of wx streams in some places. If
+// disabled, wx streams are used everywhere and wxWidgets doesn't depend on the
+// standard streams library.
+//
+// Notice that enabling this does not replace wx streams with std streams
+// everywhere, in a lot of places wx streams are used no matter what.
+//
+// Default is 1 if compiler supports it.
+//
+// Recommended setting: 1 if you use the standard streams anyhow and so
+// dependency on the standard streams library is not a
+// problem
+#define wxUSE_STD_IOSTREAM wxUSE_STD_DEFAULT
+
+// Enable minimal interoperability with the standard C++ string class if 1.
+// "Minimal" means that wxString can be constructed from std::string or
+// std::wstring but can't be implicitly converted to them. You need to enable
+// the option below for the latter.
+//
+// Default is 1 for most compilers.
+//
+// Recommended setting: 1 unless you want to ensure your program doesn't use
+// the standard C++ library at all.
+#define wxUSE_STD_STRING wxUSE_STD_DEFAULT
+
+// Make wxString as much interchangeable with std::[w]string as possible, in
+// particular allow implicit conversion of wxString to either of these classes.
+// This comes at a price (or a benefit, depending on your point of view) of not
+// allowing implicit conversion to "const char *" and "const wchar_t *".
+//
+// Because a lot of existing code relies on these conversions, this option is
+// disabled by default but can be enabled for your build if you don't care
+// about compatibility.
+//
+// Default is 0 if wxUSE_STL has its default value or 1 if it is enabled.
+//
+// Recommended setting: 0 to remain compatible with the official builds of
+// wxWidgets.
+#define wxUSE_STD_STRING_CONV_IN_WXSTRING wxUSE_STL
+
+// VC++ 4.2 and above allows <iostream> and <iostream.h> but you can't mix
+// them. Set this option to 1 to use <iostream.h>, 0 to use <iostream>.
+//
+// Note that newer compilers (including VC++ 7.1 and later) don't support
+// wxUSE_IOSTREAMH == 1 and so <iostream> will be used anyhow.
+//
+// Default is 0.
+//
+// Recommended setting: 0, only set to 1 if you use a really old compiler
+#define wxUSE_IOSTREAMH 0
+
// ----------------------------------------------------------------------------
// non GUI features selection
// Recommended setting: 1
#define wxUSE_LONGLONG 1
+// Set wxUSE_BASE64 to 1, to compile in Base64 support. This is required for
+// storing binary data in wxConfig on most platforms.
+//
+// Default is 1.
+//
+// Recommended setting: 1 (but can be safely disabled if you don't use it)
+#define wxUSE_BASE64 1
+
+// Set this to 1 to be able to use wxEventLoop even in console applications
+// (i.e. using base library only, without GUI). This is mostly useful for
+// processing socket events but is also necessary to use timers in console
+// applications
+//
+// Default is 1.
+//
+// Recommended setting: 1 (but can be safely disabled if you don't use it)
+#define wxUSE_CONSOLE_EVENTLOOP 1
+
// Set wxUSE_(F)FILE to 1 to compile wx(F)File classes. wxFile uses low level
// POSIX functions for file access, wxFFile uses ANSI C stdio.h functions.
//
// Recommended setting: 1 (but may be safely disabled if you don't use it)
#define wxUSE_FSVOLUME 1
+// Use wxStandardPaths class which allows to retrieve some standard locations
+// in the file system
+//
+// Default is 1
+//
+// Recommended setting: 1 (may be disabled to save space, but not much)
+#define wxUSE_STDPATHS 1
+
// use wxTextBuffer class: required by wxTextFile
#define wxUSE_TEXTBUFFER 1
// i18n support: _() macro, wxLocale class. Requires wxTextFile.
#define wxUSE_INTL 1
+// Provide wxFoo_l() functions similar to standard foo() functions but taking
+// an extra locale parameter.
+//
+// Notice that this is fully implemented only for the systems providing POSIX
+// xlocale support or Microsoft Visual C++ >= 8 (which provides proprietary
+// almost-equivalent of xlocale functions), otherwise wxFoo_l() functions will
+// only work for the current user locale and "C" locale. You can use
+// wxHAS_XLOCALE_SUPPORT to test whether the full support is available.
+//
+// Default is 1
+//
+// Recommended setting: 1 but may be disabled if you are writing programs
+// running only in C locale anyhow
+#define wxUSE_XLOCALE 1
+
// Set wxUSE_DATETIME to 1 to compile the wxDateTime and related classes which
// allow to manipulate dates, times and time intervals. wxDateTime replaces the
// old wxTime and wxDate classes which are still provided for backwards
// Recommended setting: 1
#define wxUSE_DATETIME 1
-// wxUSE_TIMEDATE enables compilation of the old wxDate and wxTime classes (not
-// the same as wxDateTime!). These classes are obsolete and shouldn't be used
-// in new code
-//
-// Default is 0
-//
-// Recommended setting: 0 unless you have legacy code which uses these classes
-#define wxUSE_TIMEDATE 0
-
// Set wxUSE_TIMER to 1 to compile wxTimer class
//
// Default is 1
// Recommended setting: 1 (needed by wxSocket)
#define wxUSE_STOPWATCH 1
+// Set wxUSE_FSWATCHER to 1 if you want to enable wxFileSystemWatcher
+//
+// Default is 1
+//
+// Recommended setting: 1
+#define wxUSE_FSWATCHER 1
+
// Setting wxUSE_CONFIG to 1 enables the use of wxConfig and related classes
// which allow the application to store its settings in the persistent
// storage. Setting this to 1 will also enable on-demand creation of the
// Set to 1 to use socket classes
#define wxUSE_SOCKETS 1
+// Set to 1 to use ipv6 socket classes (requires wxUSE_SOCKETS)
+//
+// Notice that currently setting this option under Windows will result in
+// programs which can only run on recent OS versions (with ws2_32.dll
+// installed) which is why it is disabled by default.
+//
+// Default is 1.
+//
+// Recommended setting: 1 if you need IPv6 support
+#define wxUSE_IPV6 0
+
// Set to 1 to enable virtual file systems (required by wxHTML)
#define wxUSE_FILESYSTEM 1
// Set to 1 to enable virtual ZIP filesystem (requires wxUSE_FILESYSTEM)
#define wxUSE_FS_ZIP 1
+// Set to 1 to enable virtual archive filesystem (requires wxUSE_FILESYSTEM)
+#define wxUSE_FS_ARCHIVE 1
+
// Set to 1 to enable virtual Internet filesystem (requires wxUSE_FILESYSTEM)
#define wxUSE_FS_INET 1
+// wxArchive classes for accessing archives such as zip and tar
+#define wxUSE_ARCHIVE_STREAMS 1
+
// Set to 1 to compile wxZipInput/OutputStream classes.
#define wxUSE_ZIPSTREAM 1
+// Set to 1 to compile wxTarInput/OutputStream classes.
+#define wxUSE_TARSTREAM 1
+
// Set to 1 to compile wxZlibInput/OutputStream classes. Also required by
-// wxUSE_LIBPNG.
+// wxUSE_LIBPNG
#define wxUSE_ZLIB 1
// If enabled, the code written by Apple will be used to write, in a portable
// way, float on the disk. See extended.c for the license which is different
-// from wxWindows one.
+// from wxWidgets one.
//
// Default is 1.
//
// Joystick support class
#define wxUSE_JOYSTICK 1
+// wxFontEnumerator class
+#define wxUSE_FONTENUM 1
+
// wxFontMapper class
#define wxUSE_FONTMAP 1
// Define this to use wxURL class.
#define wxUSE_URL 1
+// Define this to use native platform url and protocol support.
+// Currently valid only for MS-Windows.
+// Note: if you set this to 1, you can open ftp/http/gopher sites
+// and obtain a valid input stream for these sites
+// even when you set wxUSE_PROTOCOL_FTP/HTTP to 0.
+// Doing so reduces the code size.
+//
+// This code is experimental and subject to change.
+#define wxUSE_URL_NATIVE 0
+
+// Support for wxVariant class used in several places throughout the library,
+// notably in wxDataViewCtrl API.
+//
+// Default is 1.
+//
+// Recommended setting: 1 unless you want to reduce the library size as much as
+// possible in which case setting this to 0 can gain up to 100KB.
+#define wxUSE_VARIANT 1
+
+// Support for wxAny class, the successor for wxVariant.
+//
+// Default is 1.
+//
+// Recommended setting: 1 unless you want to reduce the library size by a small amount,
+// or your compiler cannot for some reason cope with complexity of templates used.
+#define wxUSE_ANY 1
+
// Support for regular expression matching via wxRegEx class: enable this to
// use POSIX regular expressions in your code. You need to compile regex
// library from src/regex to use it under Windows.
// wxSystemOptions class
#define wxUSE_SYSTEM_OPTIONS 1
-// wxWave class
-#define wxUSE_WAVE 1
+// wxSound class
+#define wxUSE_SOUND 1
+
+// Use wxMediaCtrl
+//
+// Default is 1.
+//
+// Recommended setting: 1
+#define wxUSE_MEDIACTRL 1
+
+// Use wxWidget's XRC XML-based resource system. Recommended.
+//
+// Default is 1
+//
+// Recommended setting: 1 (requires wxUSE_XML)
+#define wxUSE_XRC 1
+
+// XML parsing classes. Note that their API will change in the future, so
+// using wxXmlDocument and wxXmlNode in your app is not recommended.
+//
+// Default is the same as wxUSE_XRC, i.e. 1 by default.
+//
+// Recommended setting: 1 (required by XRC)
+#define wxUSE_XML wxUSE_XRC
+
+// Use wxWidget's AUI docking system
+//
+// Default is 1
+//
+// Recommended setting: 1
+#define wxUSE_AUI 1
+
+// Use wxWidget's Ribbon classes for interfaces
+//
+// Default is 1
+//
+// Recommended setting: 1
+#define wxUSE_RIBBON 1
+
+// Use wxPropertyGrid.
+//
+// Default is 1
+//
+// Recommended setting: 1
+#define wxUSE_PROPGRID 1
+
+// Use wxStyledTextCtrl, a wxWidgets implementation of Scintilla.
+//
+// Default is 1
+//
+// Recommended setting: 1
+#define wxUSE_STC 1
+
+// Use wxWidget's web viewing classes
+//
+// Default is 1
+//
+// Recommended setting: 1
+#define wxUSE_WEBVIEW 1
+
+// Use the IE wxWebView backend
+//
+// Default is 1 on MSW
+//
+// Recommended setting: 1
+#ifdef __WXMSW__
+#define wxUSE_WEBVIEW_IE 1
+#else
+#define wxUSE_WEBVIEW_IE 0
+#endif
+
+// Use the WebKit wxWebView backend
+//
+// Default is 1 on GTK and OSX
+//
+// Recommended setting: 1
+#if defined(__WXGTK__) || defined(__WXOSX__)
+#define wxUSE_WEBVIEW_WEBKIT 1
+#else
+#define wxUSE_WEBVIEW_WEBKIT 0
+#endif
+
+// Enable the new wxGraphicsPath and wxGraphicsContext classes for an advanced
+// 2D drawing API. (Still somewhat experimental)
+//
+// Please note that on Windows gdiplus.dll is loaded dynamically which means
+// that nothing special needs to be done as long as you don't use
+// wxGraphicsContext at all or only use it on XP and later systems but you
+// still do need to distribute it yourself for an application using
+// wxGraphicsContext to be runnable on pre-XP systems.
+//
+// Default is 1 except if you're using a non-Microsoft compiler under Windows
+// as only MSVC7+ is known to ship with gdiplus.h. For other compilers (e.g.
+// mingw32) you may need to install the headers (and just the headers)
+// yourself. If you do, change the setting below manually.
+//
+// Recommended setting: 1 if supported by the compilation environment
+
+// notice that we can't use wxCHECK_VISUALC_VERSION() here as this file is
+// included from wx/platform.h before wxCHECK_VISUALC_VERSION() is defined
+#ifdef _MSC_VER
+# if _MSC_VER >= 1310
+ // MSVC7.1+ comes with new enough Platform SDK, enable
+ // wxGraphicsContext support for it
+# define wxUSE_GRAPHICS_CONTEXT 1
+# else
+ // MSVC 6 didn't include GDI+ headers so disable by default, enable it
+ // here if you use MSVC 6 with a newer SDK
+# define wxUSE_GRAPHICS_CONTEXT 0
+# endif
+#else
+ // Disable support for other Windows compilers, enable it if your compiler
+ // comes with new enough SDK or you installed the headers manually.
+ //
+ // Notice that this will be set by configure under non-Windows platforms
+ // anyhow so the value there is not important.
+# define wxUSE_GRAPHICS_CONTEXT 0
+#endif
+
+// Enable wxGraphicsContext implementation using Cairo library.
+//
+// This is not needed under Windows and detected automatically by configure
+// under other systems, however you may set this to 1 manually if you installed
+// Cairo under Windows yourself and prefer to use it instead the native GDI+
+// implementation.
+//
+// Default is 0
+//
+// Recommended setting: 0
+#define wxUSE_CAIRO 0
+
// ----------------------------------------------------------------------------
// Individual GUI controls
// Recommended setting: 1 (don't change except for very special programs)
#define wxUSE_CONTROLS 1
+// Support markup in control labels, i.e. provide wxControl::SetLabelMarkup().
+// Currently markup is supported only by a few controls and only some ports but
+// their number will increase with time.
+//
+// Default is 1
+//
+// Recommended setting: 1 (may be set to 0 if you want to save on code size)
+#define wxUSE_MARKUP 1
+
// wxPopupWindow class is a top level transient window. It is currently used
// to implement wxTipWindow
//
// Recommended setting: 1 (may be set to 0)
#define wxUSE_TIPWINDOW 1
-// Each of the settings below corresponds to one wxWindows control. They are
+// Each of the settings below corresponds to one wxWidgets control. They are
// all switched on by default but may be disabled if you are sure that your
// program (including any standard dialogs it can show!) doesn't need them and
// if you desperately want to save some space. If you use any of these you must
// Default is 1
//
// Recommended setting: 1
-#define wxUSE_BUTTON 1 // wxButton
-#define wxUSE_BMPBUTTON 1 // wxBitmapButton
-#define wxUSE_CALENDARCTRL 1 // wxCalendarCtrl
-#define wxUSE_CHECKBOX 1 // wxCheckBox
-#define wxUSE_CHECKLISTBOX 1 // wxCheckListBox (requires wxUSE_OWNER_DRAWN)
-#define wxUSE_CHOICE 1 // wxChoice
-#define wxUSE_COMBOBOX 1 // wxComboBox
-#define wxUSE_GAUGE 1 // wxGauge
-#define wxUSE_LISTBOX 1 // wxListBox
-#define wxUSE_LISTCTRL 1 // wxListCtrl
-#define wxUSE_RADIOBOX 1 // wxRadioBox
-#define wxUSE_RADIOBTN 1 // wxRadioButton
-#define wxUSE_SCROLLBAR 1 // wxScrollBar
-#define wxUSE_SLIDER 1 // wxSlider
-#define wxUSE_SPINBTN 1 // wxSpinButton
-#define wxUSE_SPINCTRL 1 // wxSpinCtrl
-#define wxUSE_STATBOX 1 // wxStaticBox
-#define wxUSE_STATLINE 1 // wxStaticLine
-#define wxUSE_STATTEXT 1 // wxStaticText
-#define wxUSE_STATBMP 1 // wxStaticBitmap
-#define wxUSE_TEXTCTRL 1 // wxTextCtrl
-#define wxUSE_TOGGLEBTN 1 // requires wxButton
-#define wxUSE_TREECTRL 1 // wxTreeCtrl
+#define wxUSE_ANIMATIONCTRL 1 // wxAnimationCtrl
+#define wxUSE_BANNERWINDOW 1 // wxBannerWindow
+#define wxUSE_BUTTON 1 // wxButton
+#define wxUSE_BMPBUTTON 1 // wxBitmapButton
+#define wxUSE_CALENDARCTRL 1 // wxCalendarCtrl
+#define wxUSE_CHECKBOX 1 // wxCheckBox
+#define wxUSE_CHECKLISTBOX 1 // wxCheckListBox (requires wxUSE_OWNER_DRAWN)
+#define wxUSE_CHOICE 1 // wxChoice
+#define wxUSE_COLLPANE 1 // wxCollapsiblePane
+#define wxUSE_COLOURPICKERCTRL 1 // wxColourPickerCtrl
+#define wxUSE_COMBOBOX 1 // wxComboBox
+#define wxUSE_COMMANDLINKBUTTON 1 // wxCommandLinkButton
+#define wxUSE_DATAVIEWCTRL 1 // wxDataViewCtrl
+#define wxUSE_DATEPICKCTRL 1 // wxDatePickerCtrl
+#define wxUSE_DIRPICKERCTRL 1 // wxDirPickerCtrl
+#define wxUSE_EDITABLELISTBOX 1 // wxEditableListBox
+#define wxUSE_FILECTRL 1 // wxFileCtrl
+#define wxUSE_FILEPICKERCTRL 1 // wxFilePickerCtrl
+#define wxUSE_FONTPICKERCTRL 1 // wxFontPickerCtrl
+#define wxUSE_GAUGE 1 // wxGauge
+#define wxUSE_HEADERCTRL 1 // wxHeaderCtrl
+#define wxUSE_HYPERLINKCTRL 1 // wxHyperlinkCtrl
+#define wxUSE_LISTBOX 1 // wxListBox
+#define wxUSE_LISTCTRL 1 // wxListCtrl
+#define wxUSE_RADIOBOX 1 // wxRadioBox
+#define wxUSE_RADIOBTN 1 // wxRadioButton
+#define wxUSE_RICHMSGDLG 1 // wxRichMessageDialog
+#define wxUSE_SCROLLBAR 1 // wxScrollBar
+#define wxUSE_SEARCHCTRL 1 // wxSearchCtrl
+#define wxUSE_SLIDER 1 // wxSlider
+#define wxUSE_SPINBTN 1 // wxSpinButton
+#define wxUSE_SPINCTRL 1 // wxSpinCtrl
+#define wxUSE_STATBOX 1 // wxStaticBox
+#define wxUSE_STATLINE 1 // wxStaticLine
+#define wxUSE_STATTEXT 1 // wxStaticText
+#define wxUSE_STATBMP 1 // wxStaticBitmap
+#define wxUSE_TEXTCTRL 1 // wxTextCtrl
+#define wxUSE_TIMEPICKCTRL 1 // wxTimePickerCtrl
+#define wxUSE_TOGGLEBTN 1 // requires wxButton
+#define wxUSE_TREECTRL 1 // wxTreeCtrl
+#define wxUSE_TREELISTCTRL 1 // wxTreeListCtrl
// Use a status bar class? Depending on the value of wxUSE_NATIVE_STATUSBAR
// below either wxStatusBar95 or a generic wxStatusBar will be used.
// or the wrapper around native control. For native look and feel the native
// version should be used.
//
-// Default is 1.
+// Default is 1 for the platforms where native status bar is supported.
//
// Recommended setting: 1 (there is no advantage in using the generic one)
#define wxUSE_NATIVE_STATUSBAR 1
// wxToolBar related settings: if wxUSE_TOOLBAR is 0, don't compile any toolbar
// classes at all. Otherwise, use the native toolbar class unless
-// wxUSE_TOOLBAR_NATIVE is 0. Additionally, the generic toolbar class which
-// supports some features which might not be supported by the native wxToolBar
-// class may be compiled in if wxUSE_TOOLBAR_SIMPLE is 1.
+// wxUSE_TOOLBAR_NATIVE is 0.
//
// Default is 1 for all settings.
//
-// Recommended setting: 1 for wxUSE_TOOLBAR and wxUSE_TOOLBAR_NATIVE and 0 for
-// wxUSE_TOOLBAR_SIMPLE (the default is 1 mainly for backwards compatibility).
+// Recommended setting: 1 for wxUSE_TOOLBAR and wxUSE_TOOLBAR_NATIVE.
#define wxUSE_TOOLBAR 1
#define wxUSE_TOOLBAR_NATIVE 1
-#define wxUSE_TOOLBAR_SIMPLE 1
-
-// this setting is obsolete, value is ignored
-#define wxUSE_BUTTONBAR 1
// wxNotebook is a control with several "tabs" located on one of its sides. It
-// may be used ot logically organise the data presented to the user instead of
+// may be used to logically organise the data presented to the user instead of
// putting everything in one huge dialog. It replaces wxTabControl and related
// classes of wxWin 1.6x.
//
// Recommended setting: 1
#define wxUSE_NOTEBOOK 1
-// wxTabDialog is a generic version of wxNotebook but it is incompatible with
-// the new class. It shouldn't be used in new code.
+// wxListbook control is similar to wxNotebook but uses wxListCtrl instead of
+// the tabs
//
-// Default is 0.
+// Default is 1.
+//
+// Recommended setting: 1
+#define wxUSE_LISTBOOK 1
+
+// wxChoicebook control is similar to wxNotebook but uses wxChoice instead of
+// the tabs
+//
+// Default is 1.
//
-// Recommended setting: 0 (use wxNotebook)
-#define wxUSE_TAB_DIALOG 0
+// Recommended setting: 1
+#define wxUSE_CHOICEBOOK 1
-// wxGrid class comes in two flavours: the original (pre wxWin 2.2) one and
-// the new, much imporved and enhanced version. The new version is backwards
-// compatible with the old one and should be used whenever possible, i.e. if
-// you set wxUSE_GRID to 1, set wxUSE_NEW_GRID to 1 too.
+// wxTreebook control is similar to wxNotebook but uses wxTreeCtrl instead of
+// the tabs
//
-// Default is 1 for both options.
+// Default is 1.
//
-// Recommended setting: 1 for wxUSE_NEW_GRID, 0 if you have an old code using
-// wxGrid and 100% backwards compatibality (with all old wxGrid quirks) is
-// essential.
+// Recommended setting: 1
+#define wxUSE_TREEBOOK 1
+
+// wxToolbook control is similar to wxNotebook but uses wxToolBar instead of
+// tabs
+//
+// Default is 1.
+//
+// Recommended setting: 1
+#define wxUSE_TOOLBOOK 1
+
+// wxTaskBarIcon is a small notification icon shown in the system toolbar or
+// dock.
+//
+// Default is 1.
+//
+// Recommended setting: 1 (but can be set to 0 if you don't need it)
+#define wxUSE_TASKBARICON 1
+
+// wxGrid class
+//
+// Default is 1, set to 0 to cut down compilation time and binaries size if you
+// don't use it.
+//
+// Recommended setting: 1
//
-// WIN16/BC++ resets wxUSE_NEW_GRID to 0 because it exceeds the data limit.
#define wxUSE_GRID 1
-#define wxUSE_NEW_GRID 1
-// wxProperty[Value/Form/List] classes, used by Dialog Editor
-#define wxUSE_PROPSHEET 0
+// wxMiniFrame class: a frame with narrow title bar
+//
+// Default is 1.
+//
+// Recommended setting: 1 (it doesn't cost almost anything)
+#define wxUSE_MINIFRAME 1
+
+// wxComboCtrl and related classes: combobox with custom popup window and
+// not necessarily a listbox.
+//
+// Default is 1.
+//
+// Recommended setting: 1 but can be safely set to 0 except for wxUniv where it
+// it used by wxComboBox
+#define wxUSE_COMBOCTRL 1
+
+// wxOwnerDrawnComboBox is a custom combobox allowing to paint the combobox
+// items.
+//
+// Default is 1.
+//
+// Recommended setting: 1 but can be safely set to 0, except where it is
+// needed as a base class for generic wxBitmapComboBox.
+#define wxUSE_ODCOMBOBOX 1
+
+// wxBitmapComboBox is a combobox that can have images in front of text items.
+//
+// Default is 1.
+//
+// Recommended setting: 1 but can be safely set to 0
+#define wxUSE_BITMAPCOMBOBOX 1
+
+// wxRearrangeCtrl is a wxCheckListBox with two buttons allowing to move items
+// up and down in it. It is also used as part of wxRearrangeDialog.
+//
+// Default is 1.
+//
+// Recommended setting: 1 but can be safely set to 0 (currently used only by
+// wxHeaderCtrl)
+#define wxUSE_REARRANGECTRL 1
// ----------------------------------------------------------------------------
// Miscellaneous GUI stuff
// wxAcceleratorTable/Entry classes and support for them in wxMenu(Bar)
#define wxUSE_ACCEL 1
+// Use the standard art provider. The icons returned by this provider are
+// embedded into the library as XPMs so disabling it reduces the library size
+// somewhat but this should only be done if you use your own custom art
+// provider returning the icons or never use any icons not provided by the
+// native art provider (which might not be implemented at all for some
+// platforms) or by the Tango icons provider (if it's not itself disabled
+// below).
+//
+// Default is 1.
+//
+// Recommended setting: 1 unless you use your own custom art provider.
+#define wxUSE_ARTPROVIDER_STD 1
+
+// Use art provider providing Tango icons: this art provider has higher quality
+// icons than the default ones using smaller size XPM icons without
+// transparency but the embedded PNG icons add to the library size.
+//
+// Default is 1 under non-GTK ports. Under wxGTK the native art provider using
+// the GTK+ stock icons replaces it so it is normally not necessary.
+//
+// Recommended setting: 1 but can be turned off to reduce the library size.
+#define wxUSE_ARTPROVIDER_TANGO 1
+
+// Hotkey support (currently Windows only)
+#define wxUSE_HOTKEY 1
+
// Use wxCaret: a class implementing a "cursor" in a text control (called caret
// under Windows).
//
// Recommended setting: 1 (can be safely set to 0, not used by the library)
#define wxUSE_CARET 1
+// Use wxDisplay class: it allows enumerating all displays on a system and
+// their geometries as well as finding the display on which the given point or
+// window lies.
+//
+// Default is 1.
+//
+// Recommended setting: 1 if you need it, can be safely set to 0 otherwise
+#define wxUSE_DISPLAY 1
+
// Miscellaneous geometry code: needed for Canvas library
#define wxUSE_GEOMETRY 1
// enumerated above, then this class is mostly useless too)
#define wxUSE_IMAGLIST 1
+// Use wxInfoBar class.
+//
+// Default is 1.
+//
+// Recommended setting: 1 (but can be disabled without problems as nothing
+// depends on it)
+#define wxUSE_INFOBAR 1
+
// Use wxMenu, wxMenuBar, wxMenuItem.
//
// Default is 1.
// Recommended setting: 1 (can't be disabled under MSW)
#define wxUSE_MENUS 1
+// Use wxNotificationMessage.
+//
+// wxNotificationMessage allows to show non-intrusive messages to the user
+// using balloons, banners, popups or whatever is the appropriate method for
+// the current platform.
+//
+// Default is 1.
+//
+// Recommended setting: 1
+#define wxUSE_NOTIFICATION_MESSAGE 1
+
// Use wxSashWindow class.
//
// Default is 1.
// wxValidator class and related methods
#define wxUSE_VALIDATORS 1
-// wxDC cacheing implementation
-#define wxUSE_DC_CACHEING 1
+// Use reference counted ID management: this means that wxWidgets will track
+// the automatically allocated ids (those used when you use wxID_ANY when
+// creating a window, menu or toolbar item &c) instead of just supposing that
+// the program never runs out of them. This is mostly useful only under wxMSW
+// where the total ids range is limited to SHRT_MIN..SHRT_MAX and where
+// long-running programs can run into problems with ids reuse without this. On
+// the other platforms, where the ids have the full int range, this shouldn't
+// be necessary.
+#ifdef __WXMSW__
+#define wxUSE_AUTOID_MANAGEMENT 1
+#else
+#define wxUSE_AUTOID_MANAGEMENT 0
+#endif
// ----------------------------------------------------------------------------
// common dialogs
// ----------------------------------------------------------------------------
-// Define 1 to use generic dialogs in Windows, even though they duplicate
-// native common dialog (e.g. wxColourDialog). This is mainly useful for
-// testing.
-//
-// Default is 0
-//
-// Recommended setting: 0
-#define wxUSE_GENERIC_DIALOGS_IN_MSW 0
-
// On rare occasions (e.g. using DJGPP) may want to omit common dialogs (e.g.
// file selector, printer dialog). Switching this off also switches off the
// printing architecture and interactive wxPrinterDC.
// wizards
#define wxUSE_WIZARDDLG 1
+// Compile in wxAboutBox() function showing the standard "About" dialog.
+//
+// Default is 1
+//
+// Recommended setting: 1 but can be set to 0 to save some space if you don't
+// use this function
+#define wxUSE_ABOUTDLG 1
+
+// wxFileHistory class
+//
+// Default is 1
+//
+// Recommended setting: 1
+#define wxUSE_FILE_HISTORY 1
+
// ----------------------------------------------------------------------------
// Metafiles support
// ----------------------------------------------------------------------------
// Big GUI components
// ----------------------------------------------------------------------------
+// Set to 0 to disable MDI support.
+//
+// Requires wxUSE_NOTEBOOK under platforms other than MSW.
+//
+// Default is 1.
+//
+// Recommended setting: 1, can be safely set to 0.
+#define wxUSE_MDI 1
+
// Set to 0 to disable document/view architecture
#define wxUSE_DOC_VIEW_ARCHITECTURE 1
// Set to 0 to disable MDI document/view architecture
+//
+// Requires wxUSE_MDI && wxUSE_DOC_VIEW_ARCHITECTURE
#define wxUSE_MDI_ARCHITECTURE 1
// Set to 0 to disable print/preview architecture code
// Setting wxUSE_GLCANVAS to 1 enables OpenGL support. You need to have OpenGL
// headers and libraries to be able to compile the library with wxUSE_GLCANVAS
-// set to 1. Note that for some compilers (notably Microsoft Visual C++) you
-// will need to manually add opengl32.lib and glu32.lib to the list of
-// libraries linked with your program if you use OpenGL.
+// set to 1 and, under Windows, also to add opengl32.lib and glu32.lib to the
+// list of libraries used to link your application (although this is done
+// implicitly for Microsoft Visual C++ users).
//
-// Default is 0.
+// Default is 1 unless the compiler is known to ship without the necessary
+// headers (Digital Mars) or the platform doesn't support OpenGL (Windows CE).
//
-// Recommended setting: 1 if you intend to use OpenGL, 0 otherwise
-#define wxUSE_GLCANVAS 0
+// Recommended setting: 1 if you intend to use OpenGL, can be safely set to 0
+// otherwise.
+#define wxUSE_GLCANVAS 1
-// wxTreeLayout class
-#define wxUSE_TREELAYOUT 1
+// wxRichTextCtrl allows editing of styled text.
+//
+// Default is 1.
+//
+// Recommended setting: 1, set to 0 if you want compile a
+// smaller library.
+#define wxUSE_RICHTEXT 1
// ----------------------------------------------------------------------------
// Data transfer
// Recommended setting: 1
#define wxUSE_DRAG_AND_DROP 1
+// Use wxAccessible for enhanced and customisable accessibility.
+// Depends on wxUSE_OLE.
+//
+// Default is 0.
+//
+// Recommended setting (at present): 0
+#define wxUSE_ACCESSIBILITY 0
+
// ----------------------------------------------------------------------------
// miscellaneous settings
// ----------------------------------------------------------------------------
// wxSingleInstanceChecker class allows to verify at startup if another program
-// instance is running (it is only available under Win32)
+// instance is running.
//
// Default is 1
//
// 0 for no interprocess comms
#define wxUSE_HELP 1
// 0 for no help facility
+
+// Should we use MS HTML help for wxHelpController? If disabled, neither
+// wxCHMHelpController nor wxBestHelpController are available.
+//
+// Default is 1 under MSW, 0 is always used for the other platforms.
+//
+// Recommended setting: 1, only set to 0 if you have trouble compiling
+// wxCHMHelpController (could be a problem with really ancient compilers)
#define wxUSE_MS_HTML_HELP 1
- // 0 for no MS HTML Help
+
// Use wxHTML-based help controller?
#define wxUSE_WXHTML_HELP 1
-#define wxUSE_RESOURCES 1
- // 0 for no wxGetResource/wxWriteResource
#define wxUSE_CONSTRAINTS 1
// 0 for no window layout constraint system
#define wxUSE_SPLINES 1
// 0 for no splines
-#define wxUSE_XPM_IN_MSW 1
- // 0 for no XPM support in wxBitmap.
- // Default is 1, as XPM is now fully
- // supported this makes easier the issue
- // of portable icons and bitmaps.
-
-#define wxUSE_IMAGE_LOADING_IN_MSW 1
- // Use dynamic DIB loading/saving code in utils/dib under MSW.
-#define wxUSE_RESOURCE_LOADING_IN_MSW 1
- // Use dynamic icon/cursor loading/saving code
- // under MSW.
-
-// use wxExpr (a.k.a. PrologIO)
-#define wxUSE_PROLOGIO 0
-
-// Use .wxr resource mechanism (requires PrologIO library)
-#define wxUSE_WX_RESOURCES 0
-
#define wxUSE_MOUSEWHEEL 1
// Include mouse wheel support
+// Compile wxUIActionSimulator class?
+#define wxUSE_UIACTIONSIMULATOR 1
+
// ----------------------------------------------------------------------------
-// postscript support settings
+// wxDC classes for various output formats
// ----------------------------------------------------------------------------
// Set to 1 for PostScript device context.
#define wxUSE_POSTSCRIPT 0
// Set to 1 to use font metric files in GetTextExtent
-#define wxUSE_AFM_FOR_POSTSCRIPT 0
+#define wxUSE_AFM_FOR_POSTSCRIPT 1
-// Set to 0 to disable PostScript print/preview architecture code under Windows
-// (just use Windows printing).
-#define wxUSE_POSTSCRIPT_ARCHITECTURE_IN_MSW 1
-
-// ----------------------------------------------------------------------------
-// database classes
-// ----------------------------------------------------------------------------
-
-// Define 1 to use ODBC classes
-#define wxUSE_ODBC 0
-
-// For backward compatibility reasons, this parameter now only controls the
-// default scrolling method used by cursors. This default behavior can be
-// overriden by setting the second param of wxDB::wxDbGetConnection() or
-// wxDb() constructor to indicate whether the connection (and any wxDbTable()s
-// that use the connection) should support forward only scrolling of cursors,
-// or both forward and backward support for backward scrolling cursors is
-// dependent on the data source as well as the ODBC driver being used.
-#define wxODBC_FWD_ONLY_CURSORS 1
-
-// Default is 0. Set to 1 to use the deprecated classes, enum types, function,
-// member variables. With a setting of 1, full backward compatability with the
-// 2.0.x release is possible. It is STRONGLY recommended that this be set to 0,
-// as future development will be done only on the non-deprecated
-// functions/classes/member variables/etc.
-#define wxODBC_BACKWARD_COMPATABILITY 0
-
-// ----------------------------------------------------------------------------
-// other compiler (mis)features
-// ----------------------------------------------------------------------------
+// Set to 1 to compile in support for wxSVGFileDC, a wxDC subclass which allows
+// to create files in SVG (Scalable Vector Graphics) format.
+#define wxUSE_SVG 1
-// Set this to 0 if your compiler can't cope with omission of prototype
-// parameters.
-//
-// Default is 1.
-//
-// Recommended setting: 1 (should never need to set this to 0)
-#define REMOVE_UNUSED_ARG 1
-
-// VC++ 4.2 and above allows <iostream> and <iostream.h> but you can't mix
-// them. Set to 1 for <iostream.h>, 0 for <iostream>
+// Should wxDC provide SetTransformMatrix() and related methods?
//
-// Default is 1.
+// Default is 1 but can be set to 0 if this functionality is not used. Notice
+// that currently only wxMSW supports this so setting this to 0 doesn't change
+// much for non-MSW platforms (although it will still save a few bytes
+// probably).
//
-// Recommended setting: whatever your compiler likes more
-#define wxUSE_IOSTREAMH 1
+// Recommended setting: 1.
+#define wxUSE_DC_TRANSFORM_MATRIX 1
// ----------------------------------------------------------------------------
// image format support
// Set to 1 for TIFF format support (requires libtiff)
#define wxUSE_LIBTIFF 1
+// Set to 1 for TGA format support (loading only)
+#define wxUSE_TGA 1
+
// Set to 1 for GIF format support
#define wxUSE_GIF 1
// Set to 1 to compile in wxPalette class
#define wxUSE_PALETTE 1
+// ----------------------------------------------------------------------------
+// wxUniversal-only options
+// ----------------------------------------------------------------------------
+
+// Set to 1 to enable compilation of all themes, this is the default
+#define wxUSE_ALL_THEMES 1
+
+// Set to 1 to enable the compilation of individual theme if wxUSE_ALL_THEMES
+// is unset, if it is set these options are not used; notice that metal theme
+// uses Win32 one
+#define wxUSE_THEME_GTK 0
+#define wxUSE_THEME_METAL 0
+#define wxUSE_THEME_MONO 0
+#define wxUSE_THEME_WIN32 0
+
+
+/* --- end common options --- */
+
+/* --- start MSW options --- */
// ----------------------------------------------------------------------------
// Windows-only settings
// ----------------------------------------------------------------------------
-// Set this to 1 if you want to use wxWindows and MFC in the same program. This
+// Set wxUSE_UNICODE_MSLU to 1 if you're compiling wxWidgets in Unicode mode
+// and want to run your programs under Windows 9x and not only NT/2000/XP.
+// This setting enables use of unicows.dll from MSLU (MS Layer for Unicode, see
+// http://www.microsoft.com/globaldev/handson/dev/mslu_announce.mspx). Note
+// that you will have to modify the makefiles to include unicows.lib import
+// library as the first library (see installation instructions in install.txt
+// to learn how to do it when building the library or samples).
+//
+// If your compiler doesn't have unicows.lib, you can get a version of it at
+// http://libunicows.sourceforge.net
+//
+// Default is 0
+//
+// Recommended setting: 0 (1 if you want to deploy Unicode apps on 9x systems)
+#ifndef wxUSE_UNICODE_MSLU
+ #define wxUSE_UNICODE_MSLU 0
+#endif
+
+// Set this to 1 if you want to use wxWidgets and MFC in the same program. This
// will override some other settings (see below)
//
// Default is 0.
// Recommended setting: 1
#define wxUSE_OLE 1
-// Set this to 1 to use Microsoft CTL3D library for "3D-look" under Win16 or NT
-// 3.x. This setting is ignored under Win9x and NT 4.0+.
+// Set this to 1 to enable wxAutomationObject class.
//
-// Default is 0 for (most) Win32 (systems), 1 for Win16
+// Default is 1.
//
-// Recommended setting: same as default
-#if defined(__WIN95__)
-#define wxUSE_CTL3D 0
-#else
-#define wxUSE_CTL3D 1
-#endif
+// Recommended setting: 1 if you need to control other applications via OLE
+// Automation, can be safely set to 0 otherwise
+#define wxUSE_OLE_AUTOMATION 1
-// Define as 1 to use Microsoft's ItsyBitsy small title bar library, for
-// wxMiniFrame. This setting is only used for Win3.1; Win9x and NT use native
-// miniframes support instead.
+// Set this to 1 to enable wxActiveXContainer class allowing to embed OLE
+// controls in wx.
//
-// Default is 0 for (most) Win32 (systems), 1 for Win16
+// Default is 1.
//
-// Recommended setting: same as default
-#if defined(__WIN95__)
-#define wxUSE_ITSY_BITSY 0
-#else
-#define wxUSE_ITSY_BITSY 1
-#endif
+// Recommended setting: 1, required by wxMediaCtrl
+#define wxUSE_ACTIVEX 1
+
+// wxDC caching implementation
+#define wxUSE_DC_CACHEING 1
+
+// Set this to 1 to enable wxDIB class used internally for manipulating
+// wxBitmap data.
+//
+// Default is 1, set it to 0 only if you don't use wxImage neither
+//
+// Recommended setting: 1 (without it conversion to/from wxImage won't work)
+#define wxUSE_WXDIB 1
+
+// Set to 0 to disable PostScript print/preview architecture code under Windows
+// (just use Windows printing).
+#define wxUSE_POSTSCRIPT_ARCHITECTURE_IN_MSW 1
+
+// Set this to 1 to compile in wxRegKey class.
+//
+// Default is 1
+//
+// Recommended setting: 1, this is used internally by wx in a few places
+#define wxUSE_REGKEY 1
// Set this to 1 to use RICHEDIT controls for wxTextCtrl with style wxTE_RICH
// which allows to put more than ~32Kb of text in it even under Win9x (NT
//
// Recommended setting: 1, only set it to 0 if your compiler doesn't have
// or can't compile <richedit.h>
-#if defined(__WIN95__) && !defined(__TWIN32__) && !defined(__GNUWIN32_OLD__)
#define wxUSE_RICHEDIT 1
-// TODO: This should be ifdef'ed for any compilers that don't support
-// RichEdit 2.0 but do have RichEdit 1.0...
+// Set this to 1 to use extra features of richedit v2 and later controls
+//
+// Default is 1 for compilers which support it
+//
+// Recommended setting: 1
#define wxUSE_RICHEDIT2 1
-#else
-#define wxUSE_RICHEDIT 0
-#define wxUSE_RICHEDIT2 0
-#endif
-
// Set this to 1 to enable support for the owner-drawn menu and listboxes. This
// is required by wxUSE_CHECKLISTBOX.
//
// Recommended setting: 1, set to 0 for a small library size reduction
#define wxUSE_OWNER_DRAWN 1
-// ----------------------------------------------------------------------------
-// obsolete settings
-// ----------------------------------------------------------------------------
-
-// NB: all settings in this section are obsolete and should not be used/changed
-// at all, they will disappear
+// Set this to 1 to enable MSW-specific wxTaskBarIcon::ShowBalloon() method. It
+// is required by native wxNotificationMessage implementation.
+//
+// Default is 1 but disabled in wx/msw/chkconf.h if SDK is too old to contain
+// the necessary declarations.
+//
+// Recommended setting: 1, set to 0 for a tiny library size reduction
+#define wxUSE_TASKBARICON_BALLOONS 1
-// Set to 1 to use PenWindows
-#define wxUSE_PENWINDOWS 0
+// Set to 1 to compile MS Windows XP theme engine support
+#define wxUSE_UXTHEME 1
-// Define 1 to use bitmap messages.
-#define wxUSE_BITMAP_MESSAGE 1
+// Set to 1 to use InkEdit control (Tablet PC), if available
+#define wxUSE_INKEDIT 0
-// If 1, enables provision of run-time type information.
-// NOW MANDATORY: don't change.
-#define wxUSE_DYNAMIC_CLASSES 1
+// Set to 1 to enable .INI files based wxConfig implementation (wxIniConfig)
+//
+// Default is 0.
+//
+// Recommended setting: 0, nobody uses .INI files any more
+#define wxUSE_INICONF 0
// ----------------------------------------------------------------------------
-// disable the settings which don't work for some compilers
+// Generic versions of native controls
// ----------------------------------------------------------------------------
-#ifndef wxUSE_NORLANDER_HEADERS
-#if (defined(__MINGW32__) || defined(__CYGWIN__)) && ((__GNUC__>2) ||((__GNUC__==2) && (__GNUC_MINOR__>=95)))
-# define wxUSE_NORLANDER_HEADERS 1
-#else
-# define wxUSE_NORLANDER_HEADERS 0
-#endif
-#endif
-
-// wxUSE_DEBUG_NEW_ALWAYS doesn't work with CodeWarrior
-#if defined(__MWERKS__)
- #undef wxUSE_DEBUG_NEW_ALWAYS
- #define wxUSE_DEBUG_NEW_ALWAYS 0
-#endif
-
-#if defined(__GNUWIN32__)
-// These don't work as expected for mingw32 and cygwin32
-#undef wxUSE_MEMORY_TRACING
-#define wxUSE_MEMORY_TRACING 0
-
-#undef wxUSE_GLOBAL_MEMORY_OPERATORS
-#define wxUSE_GLOBAL_MEMORY_OPERATORS 0
-
-#undef wxUSE_DEBUG_NEW_ALWAYS
-#define wxUSE_DEBUG_NEW_ALWAYS 0
-
-// Cygwin betas don't have wcslen
-#if defined(__CYGWIN__) || defined(__CYGWIN32__)
-# if ! ((__GNUC__>2) ||((__GNUC__==2) && (__GNUC_MINOR__>=95)))
-# undef wxUSE_WCHAR_T
-# define wxUSE_WCHAR_T 0
-# endif
-#endif
-
-#endif // __GNUWIN32__
-
-// MFC duplicates these operators
-#if wxUSE_MFC
-#undef wxUSE_GLOBAL_MEMORY_OPERATORS
-#define wxUSE_GLOBAL_MEMORY_OPERATORS 0
-
-#undef wxUSE_DEBUG_NEW_ALWAYS
-#define wxUSE_DEBUG_NEW_ALWAYS 0
-#endif // wxUSE_MFC
-
-#if (!defined(WIN32) && !defined(__WIN32__)) || (defined(__GNUWIN32__) && !wxUSE_NORLANDER_HEADERS)
-// Can't use OLE drag and drop in Windows 3.1 because we don't know how
-// to implement UUIDs
-// GnuWin32 doesn't have appropriate headers for e.g. IUnknown.
-#undef wxUSE_DRAG_AND_DROP
-#define wxUSE_DRAG_AND_DROP 0
-#endif
-
-// Only WIN32 supports wxStatusBar95
-#if !defined(__WIN32__) && wxUSE_NATIVE_STATUSBAR
-#undef wxUSE_NATIVE_STATUSBAR
-#define wxUSE_NATIVE_STATUSBAR 0
-#endif
-
-#if !wxUSE_OWNER_DRAWN
-#undef wxUSE_CHECKLISTBOX
-#define wxUSE_CHECKLISTBOX 0
-#endif
-
-// Salford C++ doesn't like some of the memory operator definitions
-#ifdef __SALFORDC__
-#undef wxUSE_MEMORY_TRACING
-#define wxUSE_MEMORY_TRACING 0
-
-#undef wxUSE_GLOBAL_MEMORY_OPERATORS
-#define wxUSE_GLOBAL_MEMORY_OPERATORS 0
-
-#undef wxUSE_DEBUG_NEW_ALWAYS
-#define wxUSE_DEBUG_NEW_ALWAYS 0
-
-#undef wxUSE_THREADS
-#define wxUSE_THREADS 0
-
-#undef wxUSE_OWNER_DRAWN
-#define wxUSE_OWNER_DRAWN 0
-#endif // __SALFORDC__
-
-#ifdef __TWIN32__
-
-#undef wxUSE_THREADS
-#define wxUSE_THREADS 0
-
-#undef wxUSE_ODBC
-#define wxUSE_ODBC 0
-
-#endif // __TWIN32__
-
-// BC++/Win16 can't cope with the amount of data in resource.cpp
-#if defined(__WIN16__) && defined(__BORLANDC__)
-#undef wxUSE_WX_RESOURCES
-#define wxUSE_WX_RESOURCES 0
-
-#undef wxUSE_ODBC
-#define wxUSE_ODBC 0
-
-#undef wxUSE_NEW_GRID
-#define wxUSE_NEW_GRID 0
-#endif
-
-#if defined(__BORLANDC__) && (__BORLANDC__ < 0x500)
-// BC++ 4.0 can't compile JPEG library
-#undef wxUSE_LIBJPEG
-#define wxUSE_LIBJPEG 0
-#endif
-
-// wxUSE_DEBUG_NEW_ALWAYS = 1 not compatible with BC++ in DLL mode
-#if defined(__BORLANDC__) && (defined(WXMAKINGDLL) || defined(WXUSINGDLL))
-#undef wxUSE_DEBUG_NEW_ALWAYS
-#define wxUSE_DEBUG_NEW_ALWAYS 0
-#endif
-
-#if defined(__WXMSW__) && defined(__WATCOMC__)
-/*
-#undef wxUSE_GLCANVAS
-#define wxUSE_GLCANVAS 0
-*/
-
-#undef wxUSE_WCHAR_T
-#define wxUSE_WCHAR_T 0
-#endif
-
-#if defined(__WXMSW__) && !defined(__WIN32__)
-
-#undef wxUSE_SOCKETS
-#define wxUSE_SOCKETS 0
-
-#undef wxUSE_THREADS
-#define wxUSE_THREADS 0
-
-#undef wxUSE_TOOLTIPS
-#define wxUSE_TOOLTIPS 0
-
-#undef wxUSE_SPINCTRL
-#define wxUSE_SPINCTRL 0
-
-#undef wxUSE_SPINBTN
-#define wxUSE_SPINBTN 0
-
-#undef wxUSE_LIBPNG
-#define wxUSE_LIBPNG 0
-
-#undef wxUSE_LIBJPEG
-#define wxUSE_LIBJPEG 0
-
-#undef wxUSE_LIBTIFF
-#define wxUSE_LIBTIFF 0
-
-#undef wxUSE_GIF
-#define wxUSE_GIF 0
-
-#undef wxUSE_PNM
-#define wxUSE_PNM 0
-
-#undef wxUSE_PCX
-#define wxUSE_PCX 0
+// Set this to 1 to be able to use wxDatePickerCtrlGeneric in addition to the
+// native wxDatePickerCtrl
+//
+// Default is 0.
+//
+// Recommended setting: 0, this is mainly used for testing
+#define wxUSE_DATEPICKCTRL_GENERIC 0
-#undef wxUSE_GLCANVAS
-#define wxUSE_GLCANVAS 0
+// Set this to 1 to be able to use wxTimePickerCtrlGeneric in addition to the
+// native wxTimePickerCtrl for the platforms that have the latter (MSW).
+//
+// Default is 0.
+//
+// Recommended setting: 0, this is mainly used for testing
+#define wxUSE_TIMEPICKCTRL_GENERIC 0
-#undef wxUSE_MS_HTML_HELP
-#define wxUSE_MS_HTML_HELP 0
+// ----------------------------------------------------------------------------
+// Crash debugging helpers
+// ----------------------------------------------------------------------------
-#undef wxUSE_WCHAR_T
-#define wxUSE_WCHAR_T 0
+// Set this to 1 to be able to use wxCrashReport::Generate() to create mini
+// dumps of your program when it crashes (or at any other moment)
+//
+// Default is 1 if supported by the compiler (VC++ and recent BC++ only).
+//
+// Recommended setting: 1, set to 0 if your programs never crash
+#define wxUSE_CRASHREPORT 1
+/* --- end MSW options --- */
-#endif // Win16
+#endif // _WX_SETUP_H_
-#endif
- // _WX_SETUP_H_