WX_GL_MIN_ACCUM_ALPHA /* use blue buffer with most bits (> MIN_ACCUM_ALPHA bits) */
};
-class WXDLLEXPORT wxGLCanvas; /* forward reference */
+class WXDLLIMPEXP_GL wxGLCanvas; /* forward reference */
-class WXDLLEXPORT wxGLContext: public wxObject
+class WXDLLIMPEXP_GL wxGLContext: public wxObject
{
public:
wxGLContext(bool isRGB, wxGLCanvas *win, const wxPalette& palette = wxNullPalette);
wxWindow* m_window;
};
-class WXDLLEXPORT wxGLCanvas: public wxWindow
+class WXDLLIMPEXP_GL wxGLCanvas: public wxWindow
{
DECLARE_CLASS(wxGLCanvas)
public: