/////////////////////////////////////////////////////////////////////////////
-// Name: app.h
+// Name: wx/x11/app.h
// Purpose: wxApp class
// Author: Julian Smart
// Modified by:
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#ifndef _WX_APP_H_
-#define _WX_APP_H_
-
-#ifdef __GNUG__
-#pragma interface "app.h"
-#endif
+#ifndef _WX_X11_APP_H_
+#define _WX_X11_APP_H_
// ----------------------------------------------------------------------------
// headers
class WXDLLEXPORT wxApp;
class WXDLLEXPORT wxKeyEvent;
class WXDLLEXPORT wxLog;
-class WXDLLEXPORT wxEventLoop;
+class WXDLLEXPORT wxXVisualInfo;
// ----------------------------------------------------------------------------
// the wxApp class for wxX11 - see wxAppBase for more details
class WXDLLEXPORT wxApp : public wxAppBase
{
- DECLARE_DYNAMIC_CLASS(wxApp)
-
public:
wxApp();
- ~wxApp();
-
+ virtual ~wxApp();
+
// override base class (pure) virtuals
// -----------------------------------
-
- virtual int MainLoop();
- virtual void ExitMainLoop();
- virtual bool Initialized();
- virtual bool Pending();
- virtual void Dispatch();
+
+ virtual void Exit();
+
virtual bool Yield(bool onlyIfNeeded = FALSE);
- virtual bool ProcessIdle();
-
+ virtual void WakeUpIdle();
+
virtual bool OnInitGui();
-
+
// implementation from now on
// --------------------------
-
- void OnIdle(wxIdleEvent& event);
-
- // Send idle event to all top-level windows.
- // Returns TRUE if more idle time is requested.
- bool SendIdleEvents();
-
- // Send idle event to window and all subwindows
- // Returns TRUE if more idle time is requested.
- bool SendIdleEvents(wxWindow* win);
-
+
// Processes an X event.
virtual bool ProcessXEvent(WXEvent* event);
-
+
#ifdef __WXDEBUG__
virtual void OnAssert(const wxChar *file, int line, const wxChar* cond, const wxChar *msg);
#endif // __WXDEBUG__
-
-protected:
- bool m_showOnInit;
-
+
public:
// Implementation
- static bool Initialize();
- static void CleanUp();
-
- void DeletePendingObjects();
-
+ virtual bool Initialize(int& argc, wxChar **argv);
+ virtual void CleanUp();
+
WXWindow GetTopLevelWidget() const { return m_topLevelWidget; }
WXColormap GetMainColormap(WXDisplay* display);
long GetMaxRequestSize() const { return m_maxRequestSize; }
-
+
// This handler is called when a property change event occurs
virtual bool HandlePropertyChange(WXEvent *event);
-
+
// Values that can be passed on the command line.
// Returns -1, -1 if none specified.
const wxSize& GetInitialSize() const { return m_initialSize; }
bool GetShowIconic() const { return m_showIconic; }
-
+
#if wxUSE_UNICODE
// Global context for Pango layout. Either use X11
// or use Xft rendering according to GDK_USE_XFT
// environment variable
PangoContext* GetPangoContext();
-#endif
-
- // We need this before creating the app
- static WXDisplay* GetDisplay() { return ms_display; }
- static WXDisplay* ms_display;
+#endif
+
+ wxXVisualInfo* GetVisualInfo(WXDisplay* display)
+ {
+ // this should be implemented correctly for wxBitmap to work
+ // with multiple display
+ return m_visualInfo;
+ }
public:
static long sm_lastMessageTime;
- bool m_showIconic;
+ bool m_showIconic;
wxSize m_initialSize;
-#if !wxUSE_NANOX
- // Someone find a better place for these
- int m_visualType; // TrueColor, DirectColor etc.
- int m_visualDepth;
- int m_visualColormapSize;
- void *m_visualColormap;
- int m_visualScreen;
- unsigned long m_visualRedMask;
- unsigned long m_visualGreenMask;
- unsigned long m_visualBlueMask;
- int m_visualRedShift;
- int m_visualGreenShift;
- int m_visualBlueShift;
- int m_visualRedPrec;
- int m_visualGreenPrec;
- int m_visualBluePrec;
-
- unsigned char *m_colorCube;
+#if !wxUSE_NANOX
+ wxXVisualInfo* m_visualInfo;
#endif
-
+
protected:
- bool m_keepGoing;
-
WXWindow m_topLevelWidget;
WXColormap m_mainColormap;
long m_maxRequestSize;
- wxEventLoop* m_mainLoop;
-
+
+ DECLARE_DYNAMIC_CLASS(wxApp)
DECLARE_EVENT_TABLE()
};
-int WXDLLEXPORT wxEntry( int argc, char *argv[] );
-
-#endif
-// _WX_APP_H_
+#endif // _WX_X11_APP_H_