#endif
#include "wx/artprov.h"
-
-// For the purposes of forcing this module to link
-char g_ArtProviderModule = 0;
+#include "wx/image.h"
// ----------------------------------------------------------------------------
// wxDefaultArtProvider
#define ART(artId, xpmRc) \
if ( id == artId ) return wxBitmap(xpmRc##_xpm);
-// Compatibility hack to use wxApp::GetStdIcon of overriden by the user
-#if WXWIN_COMPATIBILITY_2_2
- #define GET_STD_ICON_FROM_APP(iconId) \
- if ( client == wxART_MESSAGE_BOX ) \
- { \
- wxIcon icon = wxTheApp->GetStdIcon(iconId); \
- if ( icon.Ok() ) \
- { \
- wxBitmap bmp; \
- bmp.CopyFromIcon(icon); \
- return bmp; \
- } \
- }
-#else
- #define GET_STD_ICON_FROM_APP(iconId)
-#endif
-
// There are two ways of getting the standard icon: either via XPMs or via
// wxIcon ctor. This depends on the platform:
#if defined(__WXUNIVERSAL__)
#define ART_MSGBOX(artId, iconId, xpmRc) \
if ( id == artId ) \
{ \
- GET_STD_ICON_FROM_APP(iconId) \
CREATE_STD_ICON(#iconId, xpmRc) \
}
/*static*/ void wxArtProvider::InitStdProvider()
{
- // NB: A few notes about this function:
- // (1) it is in artstd.cpp and not in artprov.cpp on purpose. I wanted
- // to avoid declaring wxDefaultArtProvider in any public header as
- // it is only an implementation detail
- // (2) other default art providers (e.g. GTK one) should NOT be added
- // here. Instead, add them in port-specific initialialization code
-
wxArtProvider::PushProvider(new wxDefaultArtProvider);
}
+#if !defined(__WXGTK20__) || defined(__WXUNIVERSAL__)
+/*static*/ void wxArtProvider::InitNativeProvider()
+{
+}
+#endif
+
// ----------------------------------------------------------------------------
// XPMs with the art
#include "../../art/htmpage.xpm"
#endif // wxUSE_HTML
+#include "../../art/missimg.xpm"
#include "../../art/addbookm.xpm"
#include "../../art/delbookm.xpm"
#include "../../art/back.xpm"
#include "../../art/repview.xpm"
#include "../../art/listview.xpm"
#include "../../art/new_dir.xpm"
+#include "../../art/harddisk.xpm"
+#include "../../art/cdrom.xpm"
+#include "../../art/floppy.xpm"
+#include "../../art/removable.xpm"
#include "../../art/folder.xpm"
+#include "../../art/folder_open.xpm"
#include "../../art/dir_up.xpm"
#include "../../art/exefile.xpm"
#include "../../art/deffile.xpm"
#undef static
-// ----------------------------------------------------------------------------
-// CreateBitmap routine
-// ----------------------------------------------------------------------------
-
-wxBitmap wxDefaultArtProvider::CreateBitmap(const wxArtID& id,
- const wxArtClient& client,
- const wxSize& WXUNUSED(size))
+wxBitmap wxDefaultArtProvider_CreateBitmap(const wxArtID& id)
{
// wxMessageBox icons:
ART_MSGBOX(wxART_ERROR, wxICON_ERROR, error)
ART(wxART_HELP_FOLDER, htmfoldr)
ART(wxART_HELP_PAGE, htmpage)
#endif // wxUSE_HTML
+ ART(wxART_MISSING_IMAGE, missimg)
ART(wxART_ADD_BOOKMARK, addbookm)
ART(wxART_DEL_BOOKMARK, delbookm)
ART(wxART_GO_BACK, back)
ART(wxART_REPORT_VIEW, repview)
ART(wxART_LIST_VIEW, listview)
ART(wxART_NEW_DIR, new_dir)
+ ART(wxART_HARDDISK, harddisk)
+ ART(wxART_FLOPPY, floppy)
+ ART(wxART_CDROM, cdrom)
+ ART(wxART_REMOVABLE, removable)
ART(wxART_FOLDER, folder)
+ ART(wxART_FOLDER_OPEN, folder_open)
ART(wxART_GO_DIR_UP, dir_up)
ART(wxART_EXECUTABLE_FILE, exefile)
ART(wxART_NORMAL_FILE, deffile)
return wxNullBitmap;
}
+
+// ----------------------------------------------------------------------------
+// CreateBitmap routine
+// ----------------------------------------------------------------------------
+
+wxBitmap wxDefaultArtProvider::CreateBitmap(const wxArtID& id,
+ const wxArtClient& client,
+ const wxSize& reqSize)
+{
+ wxBitmap bmp = wxDefaultArtProvider_CreateBitmap(id);
+
+#if wxUSE_IMAGE
+ if (bmp.Ok())
+ {
+ // fit into transparent image with desired size hint from the client
+ if (reqSize == wxDefaultSize)
+ {
+ // find out if there is a desired size for this client
+ wxSize bestSize = GetSizeHint(client);
+ if (bestSize != wxDefaultSize)
+ {
+ int bmp_w = bmp.GetWidth();
+ int bmp_h = bmp.GetHeight();
+ // want default size but it's smaller, paste into transparent image
+ if ((bmp_h < bestSize.x) && (bmp_w < bestSize.y))
+ {
+ wxPoint offset((bestSize.x - bmp_w)/2, (bestSize.y - bmp_h)/2);
+ wxImage img = bmp.ConvertToImage();
+ img.Resize(bestSize, offset);
+ bmp = wxBitmap(img);
+ }
+ }
+ }
+ }
+#endif // wxUSE_IMAGE
+
+ return bmp;
+}