// Created: 06.08.01
// RCS-ID: $Id$
// Copyright: (c) 2001 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
-// License: wxWindows license
+// License: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
// ============================================================================
#include "wx/containr.h"
+#ifdef __WXMAC__
+ #include "wx/scrolbar.h"
+#endif
+
// ============================================================================
// implementation
// ============================================================================
m_winDefault = NULL;
}
+bool wxControlContainer::AcceptsFocus() const
+{
+ // if we're not shown or disabled, we can't accept focus
+ if ( m_winParent->IsShown() && m_winParent->IsEnabled() )
+ {
+ // otherwise we can accept focus either if we have no children at all
+ // (in this case we're probably not used as a container) or only when
+ // at least one child will accept focus
+ wxWindowList::Node *node = m_winParent->GetChildren().GetFirst();
+ if ( !node )
+ return TRUE;
+
+#ifdef __WXMAC__
+ // wxMac has eventually the two scrollbars as children, they don't count
+ // as real children in the algorithm mentioned above
+ bool hasRealChildren = false ;
+#endif
+
+ while ( node )
+ {
+ wxWindow *child = node->GetData();
+
+ if ( child->AcceptsFocus() )
+ {
+ return TRUE;
+ }
+
+#ifdef __WXMAC__
+ wxScrollBar *sb = wxDynamicCast( child , wxScrollBar ) ;
+ if ( sb == NULL || !m_winParent->MacIsWindowScrollbar( sb ) )
+ hasRealChildren = true ;
+#endif
+ node = node->GetNext();
+ }
+
+#ifdef __WXMAC__
+ if ( !hasRealChildren )
+ return TRUE ;
+#endif
+ }
+
+ return FALSE;
+}
+
void wxControlContainer::SetLastFocus(wxWindow *win)
{
// the panel itself should never get the focus at all but if it does happen
_T("SetFocusToChild() => first child (0x%08lx)."),
(unsigned long)child->GetHandle());
- *childLastFocused = child; // should be redundant, but it is not
+ *childLastFocused = child;
child->SetFocusFromKbd();
return TRUE;
}
return FALSE;
}
+