#pragma interface "menu.h"
#endif
-#if wxUSE_ACCEL
- #include "wx/accel.h"
- #include "wx/dynarray.h"
-
- WX_DEFINE_EXPORTED_ARRAY(wxAcceleratorEntry *, wxAcceleratorArray);
-#endif // wxUSE_ACCEL
-
class WXDLLEXPORT wxFrame;
// ----------------------------------------------------------------------------
virtual bool DoAppend(wxMenuItem *item);
virtual bool DoInsert(size_t pos, wxMenuItem *item);
virtual wxMenuItem *DoRemove(wxMenuItem *item);
+ virtual void Attach(wxMenuBarBase *menubar) ;
virtual void Break();
WXHMENU GetHMenu() const { return m_hMenu; }
short MacGetMenuId() { return m_macMenuId ; }
-#if wxUSE_ACCEL
- // called by wxMenuBar to build its accel table from the accels of all menus
- bool HasAccels() const { return !m_accels.IsEmpty(); }
- size_t GetAccelCount() const { return m_accels.GetCount(); }
- size_t CopyAccels(wxAcceleratorEntry *accels) const;
-
- // called by wxMenuItem when its accels changes
- void UpdateAccel(wxMenuItem *item);
-
- // helper used by wxMenu itself (returns the index in m_accels)
- int FindAccel(int id) const;
-#endif // wxUSE_ACCEL
private:
// common part of all ctors
// common part of Append/Insert (behaves as Append is pos == (size_t)-1)
bool DoInsertOrAppend(wxMenuItem *item, size_t pos = (size_t)-1);
+ // terminate the current radio group, if any
+ void EndRadioGroup();
+
// if TRUE, insert a breal before appending the next item
bool m_doBreak;
+ // the position of the first item in the current radio group or -1
+ int m_startRadioGroup;
+
// the menu handle of this menu
WXHMENU m_hMenu;
short m_macMenuId;
static short s_macNextMenuId ;
-#if wxUSE_ACCEL
- // the accelerators for our menu items
- wxAcceleratorArray m_accels;
-#endif // wxUSE_ACCEL
DECLARE_DYNAMIC_CLASS(wxMenu)
};
// set the invoking window for all menus and submenus
void SetInvokingWindow( wxFrame* frame ) ;
-#if wxUSE_ACCEL
- // get the accel table for all the menus
- const wxAcceleratorTable& GetAccelTable() const { return m_accelTable; }
-
- // update the accel table (must be called after adding/deletign a menu)
- void RebuildAccelTable();
-#endif // wxUSE_ACCEL
// if the menubar is modified, the display is not updated automatically,
// call this function to update it (m_menuBarFrame should be !NULL)
protected:
// common part of all ctors
void Init();
+ wxWindow *m_invokingWindow;
#if WXWIN_COMPATIBILITY
wxEvtHandler *m_eventHandler;
wxArrayString m_titles;
-#if wxUSE_ACCEL
- // the accelerator table for all accelerators in all our menus
- wxAcceleratorTable m_accelTable;
-#endif // wxUSE_ACCEL
-
private:
static wxMenuBar* s_macInstalledMenuBar ;