This class is used when you wish to drag an object on the screen,
and a simple cursor is not enough.
-On Windows, the WIN32 API is used to do achieve smooth dragging. On other platforms,
+On Windows, the Win32 API is used to achieve smooth dragging. On other platforms,
wxGenericDragImage is used. Applications may also prefer to use
wxGenericDragImage on Windows, too.
<wx/dragimag.h>\\
<wx/generic/dragimgg.h>
+\wxheading{Library}
+
+\helpref{wxCore}{librarieslist}
+
\latexignore{\rtfignore{\wxheading{Members}}}
\membersection{wxDragImage::BeginDrag}\label{wxdragimagebegindrag}
-\func{bool}{BeginDrag}{\param{const wxPoint\& }{hotspot}, \param{wxWindow* }{window}, \param{bool}{ fullScreen = FALSE}, \param{wxRect*}{ rect = NULL}}
+\func{bool}{BeginDrag}{\param{const wxPoint\& }{hotspot}, \param{wxWindow* }{window}, \param{bool}{ fullScreen = false}, \param{wxRect*}{ rect = NULL}}
Start dragging the image, in a window or full screen.
of the image.}
\docparam{window}{The window that captures the mouse, and within which the dragging
-is limited unless {\it fullScreen} is TRUE.}
+is limited unless {\it fullScreen} is true.}
\docparam{boundingWindow}{In the second form of the function, specifies the
area within which the drag occurs.}
-\docparam{fullScreen}{If TRUE, specifies that the drag will be visible over the full
+\docparam{fullScreen}{If true, specifies that the drag will be visible over the full
screen, or over as much of the screen as is specified by {\it rect}. Note that the mouse will
still be captured in {\it window}.}