used for drawing text to a device context, and setting the appearance of
a window's text.
+You can retrieve the current system font settings with \helpref{wxSystemSettings}{wxsystemsettings}.
+
+\helpref{wxSystemSettings}{wxsystemsettings}
+
\wxheading{Derived from}
\helpref{wxGDIObject}{wxgdiobject}\\
\wxheading{Constants}
The font flags which can be used during the font creation are:
+
\begin{verbatim}
enum
{
\end{verbatim}
The known font encodings are:
+
\begin{verbatim}
enum wxFontEncoding
{
\helpref{wxFont overview}{wxfontoverview}, \helpref{wxDC::SetFont}{wxdcsetfont},\rtfsp
\helpref{wxDC::DrawText}{wxdcdrawtext}, \helpref{wxDC::GetTextExtent}{wxdcgettextextent},\rtfsp
-\helpref{wxFontDialog}{wxfontdialog}
+\helpref{wxFontDialog}{wxfontdialog}, \helpref{wxSystemSettings}{wxsystemsettings}
\latexignore{\rtfignore{\wxheading{Members}}}
Default constructor.
\func{}{wxFont}{\param{int}{ pointSize}, \param{int}{ family}, \param{int}{ style}, \param{int}{ weight},
- \param{const bool}{ underline = FALSE}, \param{const wxString\& }{faceName = ""},
+ \param{const bool}{ underline = false}, \param{const wxString\& }{faceName = ""},
\param{wxFontEncoding }{encoding = wxFONTENCODING\_DEFAULT}}
Creates a font object (see \helpref{font encoding
\docparam{weight}{One of {\bf wxNORMAL}, {\bf wxLIGHT} and {\bf wxBOLD}.}
-\docparam{underline}{The value can be TRUE or FALSE. At present this has an effect on Windows only.}
+\docparam{underline}{The value can be true or false. At present this has an effect on Windows and Motif 2.x only.}
\docparam{faceName}{An optional string specifying the actual typeface to be used. If the empty string,
a default typeface will chosen based on the family.}
Although all remaining fonts are deleted when the application exits,
the application should try to clean up all fonts itself. This is because
-wxWindows cannot know if a pointer to the font object is stored in an
+wxWidgets cannot know if a pointer to the font object is stored in an
application data structure, and there is a risk of double deletion.
\membersection{wxFont::IsFixedWidth}\label{wxfontisfixedwidth}
\constfunc{bool}{IsFixedWidth}{\void}
-Returns {\tt TRUE} if the font is a fixed width (or monospaced) font,
-{\tt FALSE} if it is a proportional one or font is invalid.
+Returns {\tt true} if the font is a fixed width (or monospaced) font,
+{\tt false} if it is a proportional one or font is invalid.
\membersection{wxFont::GetDefaultEncoding}\label{wxfontgetdefaultencoding}
\constfunc{bool}{GetUnderlined}{\void}
-Returns TRUE if the font is underlined, FALSE otherwise.
+Returns true if the font is underlined, false otherwise.
\wxheading{See also}
\constfunc{bool}{Ok}{\void}
-Returns {\tt TRUE} if this object is a valid font, {\tt FALSE} otherwise.
+Returns {\tt true} if this object is a valid font, {\tt false} otherwise.
\membersection{wxFont::SetDefaultEncoding}\label{wxfontsetdefaultencoding}
To avoid portability problems, don't rely on a specific face, but specify the font family
instead or as well. A suitable font will be found on the end-user's system. If both the
-family and the facename are specified, wxWindows will first search for the specific face,
+family and the facename are specified, wxWidgets will first search for the specific face,
and then for a font belonging to the same family.
\wxheading{See also}
\wxheading{Parameters}
-\docparam{underlining}{TRUE to underline, FALSE otherwise.}
+\docparam{underlining}{true to underline, false otherwise.}
\wxheading{See also}
Inequality operator. Two fonts are not equal if they contain pointers
to different underlying font data. It does not compare each attribute.
-