// Licence: wxWindows Licence
/////////////////////////////////////////////////////////////////////////////
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma implementation
#endif
// Computes minimal and maximal widths of columns. Needs to be called
// only once, before first Layout().
void ComputeMinMaxWidths();
+
+ DECLARE_NO_COPY_CLASS(wxHtmlTableCell)
};
{
if (m_NumCols == 0 || m_ColsInfo[0].minWidth != -1) return;
- int left, right, width;
-
for (int c = 0; c < m_NumCols; c++)
{
for (int r = 0; r < m_NumRows; r++)
if (cell.flag == cellUsed)
{
cell.cont->Layout(2*m_Padding + 1);
- cell.cont->GetHorizontalConstraints(&left, &right);
- width = right - left;
+ int width = cell.cont->GetWidth();
width -= (cell.colspan-1) * m_Spacing;
// HTML 4.0 says it is acceptable to distribute min/max
- // width of spanning cells evently
width /= cell.colspan;
for (int j = 0; j < cell.colspan; j++)
if (width > m_ColsInfo[c+j].minWidth)
wpix -= wtemp;
// 1c. setup defalut columns (no width specification supplied):
- // NOTE! This algorithm doesn't conform to HTML standard : it assigns equal widths
- // instead of optimal
+ // FIXME: This algorithm doesn't conform to HTML standard : it assigns
+ // equal widths instead of optimal
for (i = j = 0; i < m_NumCols; i++)
if (m_ColsInfo[i].width == 0) j++;
for (i = 0; i < m_NumCols; i++)
if (m_ColsInfo[i].width == 0)
- m_ColsInfo[i].pixwidth = wpix / j;
+ {
+ // FIXME: this is not optimal, because if we allocate more than
+ // wpix/j pixels to one column, we should try to allocate
+ // smaller place to other columns
+ m_ColsInfo[i].pixwidth = wxMax(wpix/j, m_ColsInfo[i].minWidth);
+ }
}
/* 2. compute positions of columns: */
m_Height = ypos[m_NumRows];
delete[] ypos;
}
+
+ /* 4. adjust table's width if it was too small: */
+ if (m_NumCols > 0)
+ {
+ int twidth = m_ColsInfo[m_NumCols-1].leftpos +
+ m_ColsInfo[m_NumCols-1].pixwidth + m_Spacing;
+ if (twidth > m_Width)
+ m_Width = twidth;
+ }
}