//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
-// GCC implementation
-//-----------------------------------------------------------------------------
-
-#ifdef __GNUG__
- #pragma implementation "myframe.h"
-#endif
-
-//-----------------------------------------------------------------------------
-// Standard wxWindows headers
+// Standard wxWidgets headers
//-----------------------------------------------------------------------------
// For compilers that support precompilation, includes "wx/wx.h".
#endif
// For all others, include the necessary headers (this file is usually all you
-// need because it includes almost all "standard" wxWindows headers)
+// need because it includes almost all "standard" wxWidgets headers)
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
+#include "wx/sysopt.h"
+
//-----------------------------------------------------------------------------
// Header of this .cpp file
//-----------------------------------------------------------------------------
#include "derivdlg.h"
// Our custom class, for the custom class example.
#include "custclas.h"
+// And our objref dialog, for the object reference and ID range example.
+#include "objrefdlg.h"
// For functions to manipulate our wxTreeCtrl and wxListCtrl
#include "wx/treectrl.h"
#include "wx/listctrl.h"
// Regular resources (the non-XRC kind).
//-----------------------------------------------------------------------------
-// The application icon
-// All non-MSW platforms use an xpm. MSW uses an .ico file
-#if defined(__WXGTK__) || defined(__WXX11__) || defined(__WXMOTIF__) || defined(__WXMAC__) || defined(__WXMGL__)
- #include "rc/appicon.xpm"
+// the application icon (under Windows and OS/2 it is in resources and even
+// though we could still include the XPM here it would be unused)
+#ifndef wxHAS_IMAGES_IN_RESOURCES
+ #include "../sample.xpm"
#endif
//-----------------------------------------------------------------------------
// Event table: connect the events to the handler functions to process them
//-----------------------------------------------------------------------------
-// The event tables connect the wxWindows events with the functions (event
+// The event tables connect the wxWidgets events with the functions (event
// handlers) which process them. It can be also done at run-time, but for the
// simple menu events like this the static method is much simpler.
-// The reason why the menuitems and tools are given the same name in the
+// The reason why the menuitems and tools are given the same name in the
// XRC file, is that both a tool (a toolbar item) and a menuitem are designed
-// to fire the same kind of event (an EVT_MENU) and thus I give them the same
-// ID name to help new users emphasize this point which is often overlooked
-// when starting out with wxWindows.
+// to fire the same kind of event (an EVT_MENU) and thus I give them the same
+// ID name to help new users emphasize this point which is often overlooked
+// when starting out with wxWidgets.
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
- EVT_MENU(XRCID("exit_tool_or_menuitem"), MyFrame::OnExitToolOrMenuCommand)
- EVT_MENU(XRCID("non_derived_dialog_tool_or_menuitem"), MyFrame::OnNonDerivedDialogToolOrMenuCommand)
- EVT_MENU(XRCID("derived_tool_or_menuitem"), MyFrame::OnDerivedDialogToolOrMenuCommand)
- EVT_MENU(XRCID("controls_tool_or_menuitem"), MyFrame::OnControlsToolOrMenuCommand)
- EVT_MENU(XRCID("uncentered_tool_or_menuitem"), MyFrame::OnUncenteredToolOrMenuCommand)
- EVT_MENU(XRCID("custom_class_tool_or_menuitem"), MyFrame::OnCustomClassToolOrMenuCommand)
+ EVT_MENU(XRCID("unload_resource_menuitem"), MyFrame::OnUnloadResourceMenuCommand)
+ EVT_MENU(XRCID("reload_resource_menuitem"), MyFrame::OnReloadResourceMenuCommand)
+ EVT_MENU(wxID_EXIT, MyFrame::OnExitToolOrMenuCommand)
+ EVT_MENU(XRCID("non_derived_dialog_tool_or_menuitem"), MyFrame::OnNonDerivedDialogToolOrMenuCommand)
+ EVT_MENU(XRCID("derived_tool_or_menuitem"), MyFrame::OnDerivedDialogToolOrMenuCommand)
+ EVT_MENU(XRCID("controls_tool_or_menuitem"), MyFrame::OnControlsToolOrMenuCommand)
+ EVT_MENU(XRCID("uncentered_tool_or_menuitem"), MyFrame::OnUncenteredToolOrMenuCommand)
+ EVT_MENU(XRCID("obj_ref_tool_or_menuitem"), MyFrame::OnObjRefToolOrMenuCommand)
+ EVT_MENU(XRCID("custom_class_tool_or_menuitem"), MyFrame::OnCustomClassToolOrMenuCommand)
EVT_MENU(XRCID("platform_property_tool_or_menuitem"), MyFrame::OnPlatformPropertyToolOrMenuCommand)
EVT_MENU(XRCID("art_provider_tool_or_menuitem"), MyFrame::OnArtProviderToolOrMenuCommand)
EVT_MENU(XRCID("variable_expansion_tool_or_menuitem"), MyFrame::OnVariableExpansionToolOrMenuCommand)
- EVT_MENU(XRCID("about_tool_or_menuitem"), MyFrame::OnAboutToolOrMenuCommand)
+ EVT_MENU(XRCID("recursive_load"), MyFrame::OnRecursiveLoad)
+ EVT_MENU(wxID_ABOUT, MyFrame::OnAboutToolOrMenuCommand)
END_EVENT_TABLE()
//-----------------------------------------------------------------------------
MyFrame::MyFrame(wxWindow* parent)
{
// Load up this frame from XRC. [Note, instead of making a class's
- // constructor take a wxWindow* parent with a default value of NULL,
- // we could have just had designed MyFrame class with an empty
+ // constructor take a wxWindow* parent with a default value of NULL,
+ // we could have just had designed MyFrame class with an empty
// constructor and then written here:
// wxXmlResource::Get()->LoadFrame(this, (wxWindow* )NULL, "main_frame");
- // since this frame will always be the top window, and thus parentless.
- // However, the current approach has source code that can be recycled
+ // since this frame will always be the top window, and thus parentless.
+ // However, the current approach has source code that can be recycled
// for other frames that aren't the top level window.]
wxXmlResource::Get()->LoadFrame(this, parent, wxT("main_frame"));
// Set the icon for the frame.
- SetIcon(wxICON(appicon));
+ SetIcon(wxICON(sample));
// Load the menubar from XRC and set this frame's menubar to it.
SetMenuBar(wxXmlResource::Get()->LoadMenuBar(wxT("main_menu")));
// NOTE: For toolbars you currently should do it exactly like this.
// With toolbars, you currently can't create one, and set it later. It
// needs to be all in one step.
+ wxSystemOptions::SetOption ( wxT("msw.remap"), 0 );
SetToolBar(wxXmlResource::Get()->LoadToolBar(this, wxT("main_toolbar")));
-
- // Give the frame a optional statusbar. The '1' just means one field.
- // A gripsizer will automatically get put on into the corner, if that
+
+#if wxUSE_STATUSBAR
+ // Give the frame an optional statusbar. The '1' just means one field.
+ // A gripsizer will automatically get put on into the corner, if that
// is the normal OS behaviour for frames on that platform. Helptext
// for menu items and toolbar tools will automatically get displayed
// here.
CreateStatusBar( 1 );
+#endif // wxUSE_STATUSBAR
}
//-----------------------------------------------------------------------------
// Private methods
//-----------------------------------------------------------------------------
+void MyFrame::OnUnloadResourceMenuCommand(wxCommandEvent& WXUNUSED(event))
+{
+ if ( wxXmlResource::Get()->Unload(wxT("rc/basicdlg.xrc")) )
+ {
+ wxLogMessage(wxT("Basic dialog resource has now been unloaded, you ")
+ wxT("won't be able to use it before loading it again"));
+ }
+ else
+ {
+ wxLogWarning(wxT("Failed to unload basic dialog resource"));
+ }
+}
+
+void MyFrame::OnReloadResourceMenuCommand(wxCommandEvent& WXUNUSED(event))
+{
+ if ( wxXmlResource::Get()->Load(wxT("rc/basicdlg.xrc")) )
+ {
+ wxLogStatus(wxT("Basic dialog resource has been loaded."));
+ }
+ else
+ {
+ wxLogError(wxT("Failed to load basic dialog resource"));
+ }
+}
+
void MyFrame::OnExitToolOrMenuCommand(wxCommandEvent& WXUNUSED(event))
{
- // TRUE is to force the frame to close.
- Close(TRUE);
+ // true is to force the frame to close.
+ Close(true);
}
wxDialog dlg;
// "non_derived_dialog" is the name of the wxDialog XRC node that should
// be loaded.
- wxXmlResource::Get()->LoadDialog(&dlg, this, wxT("non_derived_dialog"));
- dlg.ShowModal();
-
+ if ( wxXmlResource::Get()->LoadDialog(&dlg, this, wxT("non_derived_dialog")) )
+ dlg.ShowModal();
}
-void MyFrame::OnDerivedDialogToolOrMenuCommand(wxCommandEvent& WXUNUSED(event))
+void MyFrame::OnDerivedDialogToolOrMenuCommand(wxCommandEvent& WXUNUSED(event))
{
// Make an instance of our derived dialog, passing it "this" window
- // (the main frame) as the parent of the dialog. This allows the dialog
+ // (the main frame) as the parent of the dialog. This allows the dialog
// to be destructed automatically when the parent is destroyed.
PreferencesDialog preferencesDialog(this);
// Show the instance of the dialog, modally.
preferencesDialog.ShowModal();
}
+void MyFrame::OnAnimationCtrlPlay(wxCommandEvent& event)
+{
+#if wxUSE_ANIMATIONCTRL
+ // get the pointers we need
+ wxButton *btn = wxDynamicCast(event.GetEventObject(), wxButton);
+ if (!btn || !btn->GetParent()) return;
+
+ wxWindow *win = btn->GetParent();
+ wxAnimationCtrl *ctrl = XRCCTRL(*win, "controls_animation_ctrl", wxAnimationCtrl);
+ if (ctrl->IsPlaying())
+ {
+ ctrl->Stop();
+ btn->SetLabel(wxT("Play"));
+ }
+ else
+ {
+ if (ctrl->Play())
+ btn->SetLabel(wxT("Stop"));
+ else
+ wxLogError(wxT("Cannot play the animation..."));
+ }
+#endif
+}
-void MyFrame::OnControlsToolOrMenuCommand(wxCommandEvent& WXUNUSED(event))
+void MyFrame::OnControlsToolOrMenuCommand(wxCommandEvent& WXUNUSED(event))
{
wxDialog dlg;
wxXmlResource::Get()->LoadDialog(&dlg, this, wxT("controls_dialog"));
#if wxUSE_LISTCTRL
- // There is no data in the listctrl. This will add some columns
- // and some data. You don't need use any pointers
- // at all to manipulate the controls, just simply use the XRCCTL(...) macros.
- // "controls_treectrl" is the name of this control in the XRC.
- // (1) Insert a column, with the column header of "Name"
- // (The '_' function around "Name" marks this string as one to translate).
- XRCCTRL(dlg, "controls_listctrl", wxListCtrl)->InsertColumn( 0,
- _("Name"),
- wxLIST_FORMAT_LEFT,
- ( 200 )
- );
- // (2) Insert some items into the listctrl
- XRCCTRL(dlg, "controls_listctrl", wxListCtrl)->InsertItem(0,wxT("Todd Hope"));
- XRCCTRL(dlg, "controls_listctrl", wxListCtrl)->InsertItem(1,wxT("Kim Wynd"));
- XRCCTRL(dlg, "controls_listctrl", wxListCtrl)->InsertItem(2,wxT("Leon Li"));
-#endif
-
-#if wxUSE_TREECTRL
+ // The resource file specifies the columns of the control as they are
+ // typically static while the items themselves are added from here as
+ // usually they are not static (but if they are, they can be defined in the
+ // resources too, see the two other list controls definitions in
+ // controls.xrc)
+
+ // Insert some items into the listctrl: notice that we can access it using
+ // XRCCTRL
+ wxListCtrl * const list = XRCCTRL(dlg, "controls_listctrl", wxListCtrl);
+
+ list->InsertItem(0, "Athos", 0); list->SetItem(0, 1, "90", 2);
+ list->InsertItem(1, "Porthos", 5); list->SetItem(1, 1, "120", 3);
+ list->InsertItem(2, "Aramis", 1); list->SetItem(2, 1, "80", 4);
+#endif // wxUSE_LISTCTRL
+
+#if wxUSE_TREECTRL
// There is no data in the tree ctrl. These lines will add some.
- // (1) Instead of having to write out
- // XRCCTRL(dlg, "controls_treectrl", wxTreeCtrl)->SomeFunction()
+ // (1) Instead of having to write out
+ // XRCCTRL(dlg, "controls_treectrl", wxTreeCtrl)->SomeFunction()
// each time (which is also OK), this example code will shown how
- // to make a pointer to the XRC control, so we can use
+ // to make a pointer to the XRC control, so we can use
// treectrl->SomeFunction() as a short cut. This is useful if you
// will be referring to this control often in the code.
wxTreeCtrl* treectrl = XRCCTRL(dlg, "controls_treectrl", wxTreeCtrl);
// (3)Append some items to the root node.
treectrl->AppendItem(treectrl->GetRootItem(), _("Evil henchman 1"));
treectrl->AppendItem(treectrl->GetRootItem(), _("Evil henchman 2"));
- treectrl->AppendItem(treectrl->GetRootItem(), _("Evil accountant"));
+ treectrl->AppendItem(treectrl->GetRootItem(), _("Evil accountant"));
#endif
-
+
+#if wxUSE_ANIMATIONCTRL
+ // dynamically connect our event handler for the "clicked" event of the "play" button
+ // in the animation ctrl page of our dialog
+ dlg.Connect(XRCID("controls_animation_button_play"), wxEVT_COMMAND_BUTTON_CLICKED,
+ wxCommandEventHandler(MyFrame::OnAnimationCtrlPlay));
+#endif
+
// All done. Show the dialog.
dlg.ShowModal();
}
-void MyFrame::OnUncenteredToolOrMenuCommand(wxCommandEvent& WXUNUSED(event))
+void MyFrame::OnUncenteredToolOrMenuCommand(wxCommandEvent& WXUNUSED(event))
{
wxDialog dlg;
wxXmlResource::Get()->LoadDialog(&dlg, this, wxT("uncentered_dialog"));
}
+void MyFrame::OnObjRefToolOrMenuCommand(wxCommandEvent& WXUNUSED(event))
+{
+ // The dialog redirects log messages, so save the old log target first
+ wxLog* oldlogtarget = wxLog::SetActiveTarget(NULL);
+
+ // Make an instance of the dialog
+ ObjrefDialog* objrefDialog = new ObjrefDialog(this);
+ // Show the instance of the dialog, modally.
+ objrefDialog->ShowModal();
+ objrefDialog->Destroy();
+
+ // Restore the old log target
+ delete wxLog::SetActiveTarget(oldlogtarget);
+}
+
+
void MyFrame::OnCustomClassToolOrMenuCommand(wxCommandEvent& WXUNUSED(event))
{
wxDialog dlg;
wxXmlResource::Get()->LoadDialog(&dlg, this, wxT("custom_class_dialog"));
-
- // Make an instance of our new custom class.
- MyResizableListCtrl* a_myResizableListCtrl = new MyResizableListCtrl(&dlg,
- -1,
+
+ // Make an instance of our new custom class.
+ MyResizableListCtrl* a_myResizableListCtrl = new MyResizableListCtrl(&dlg,
+ wxID_ANY,
wxDefaultPosition,
wxDefaultSize,
wxLC_REPORT,
wxDefaultValidator);
-
- // "custom_control_placeholder" is the name of the "unknown" tag in the
+
+ // "custom_control_placeholder" is the name of the "unknown" tag in the
// custctrl.xrc XRC file.
wxXmlResource::Get()->AttachUnknownControl(wxT("custom_control_placeholder"),
a_myResizableListCtrl);
dlg.ShowModal();
}
+void MyFrame::OnRecursiveLoad(wxCommandEvent& WXUNUSED(event))
+{
+ // this dialog is created manually to show how you can inject a single
+ // control from XRC into an existing dialog
+ //
+ // this is a slightly contrived example, please keep in mind that it's done
+ // only to demonstrate LoadObjectRecursively() in action and is not the
+ // recommended to do this
+ wxDialog dlg(NULL, wxID_ANY, "Recursive Load Example",
+ wxDefaultPosition, wxDefaultSize,
+ wxDEFAULT_DIALOG_STYLE | wxRESIZE_BORDER);
+ wxSizer * const sizer = new wxBoxSizer(wxVERTICAL);
+ sizer->Add
+ (
+ new wxStaticText
+ (
+ &dlg,
+ wxID_ANY,
+ "The entire tree book control below is loaded from XRC"
+ ),
+ wxSizerFlags().Expand().Border()
+ );
+
+ sizer->Add
+ (
+ static_cast<wxWindow *>
+ (
+ // notice that controls_treebook is defined inside a notebook page
+ // inside a dialog defined in controls.xrc and so LoadObject()
+ // wouldn't find it -- but LoadObjectRecursively() does
+ wxXmlResource::Get()->
+ LoadObjectRecursively(&dlg, "controls_treebook", "wxTreebook")
+ ),
+ wxSizerFlags(1).Expand().Border()
+ );
+
+ dlg.SetSizer(sizer);
+ dlg.SetClientSize(400, 200);
+
+ dlg.ShowModal();
+}
void MyFrame::OnAboutToolOrMenuCommand(wxCommandEvent& WXUNUSED(event))
{
wxString msg;
- msg.Printf( _T("This is the about dialog of XML resources demo.\n")
- _T("Welcome to %s"), wxVERSION_STRING);
+ msg.Printf( wxT("This is the about dialog of XML resources demo.\n")
+ wxT("Welcome to %s"), wxVERSION_STRING);
wxMessageBox(msg, _("About XML resources demo"), wxOK | wxICON_INFORMATION, this);
}