// Created: 29/01/98
// RCS-ID: $Id$
// Copyright: (c) 1998 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
-// Licence: wxWindows license
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_DEBUG_H_
#define _WX_DEBUG_H_
+#ifndef __WXWINCE__
#include <assert.h>
+#endif
#include <limits.h> // for CHAR_BIT used below
#include "wx/wxchar.h" // for __TFILE__ and wxChar
// (popping up a message box in your favourite GUI, sending you e-mail or
// whatever) it will affect all ASSERTs, FAILs and CHECKs in your code.
//
-// Warning: if you don't like advices on programming style, don't read
+// Warning: if you don't like advice on programming style, don't read
// further! ;-)
//
// Extensive use of these macros is recommended! Remember that ASSERTs are
-// disabled in final (without __WXDEBUG__ defined) build, so they add strictly
+// disabled in final build (without __WXDEBUG__ defined), so they add strictly
// nothing to your program's code. On the other hand, CHECK macros do stay
// even in release builds, but in general are not much of a burden, while
// a judicious use of them might increase your program's stability.
const wxChar *szCond,
const wxChar *szMsg = NULL);
- // call this function to break into the debugger uncodnitionally (assuming
+ // call this function to break into the debugger unconditionally (assuming
// the program is running under debugger, of course)
extern void WXDLLEXPORT wxTrap();
particular, this is why we define a struct and not an object (which would
result in a warning about unused variable) and a named struct (otherwise we'd
get a warning about an unnamed struct not used to define an object!).
+ The _n__ part is to stop VC++ 7 being confused since it encloses __LINE++ in
+ parentheses. Unfortunately this does not work with other compilers, so
+ we will only enable it when we know the _precise_ symbols to test for.
*/
#define wxMAKE_ASSERT_NAME_HELPER(line) wxAssert_ ## line
#define wxMAKE_ASSERT_NAME(line) wxMAKE_ASSERT_NAME_HELPER(line)
+#if 0
+#define wxMAKE_UNIQUE_ASSERT_NAME wxMAKE_ASSERT_NAME(_n___ ## __LINE__)
+#else
#define wxMAKE_UNIQUE_ASSERT_NAME wxMAKE_ASSERT_NAME(__LINE__)
+#endif
#define wxMAKE_UNIQUE_ASSERT_NAME2(text) wxMAKE_ASSERT_NAME(text)
/*
wxCOMPILE_TIME_ASSERT(sizeof(type) * CHAR_BIT >= size, \
wxMAKE_BITSIZE_MSG(type, size))
+// ----------------------------------------------------------------------------
+// other miscellaneous debugger-related functions
+// ----------------------------------------------------------------------------
+
+// return true if we're running under debugger
+//
+// currently this only really works under Mac in CodeWarrior builds, it always
+// returns false otherwise
+#ifdef __WXMAC__
+ extern bool WXDLLEXPORT wxIsDebuggerRunning();
+#else // !Mac
+ inline bool WXDLLEXPORT wxIsDebuggerRunning() { return false; }
+#endif // Mac/!Mac
+
#endif // _WX_DEBUG_H_