<HTML>
<HEAD>
-<TITLE>Compiling wxWindows applications in the VC++ IDE</TITLE>
+<TITLE>Compiling wxWidgets applications in the VC++ IDE</TITLE>
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<td bgcolor="#C4ECF9">
<font size=+1 face="Arial, Lucida Sans, Helvetica" color="#000000">
-Compiling wxWindows applications in the VC++ IDE
+Compiling wxWidgets applications in the VC++ IDE
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</td>
</tr>
<P>
<CENTER>
-<a href="#wxwin2">Settings for wxWindows 2.2</a> / <a href="#wxwin1">Settings for wxWindows 1.68</a>
+<a href="#wxwin2">Settings for wxWidgets 2.2</a> / <a href="#wxwin1">Settings for wxWidgets 1.68</a>
</CENTER>
<P>
-To compile wxWindows samples and applications using the VC++ 5.0 or 6.0 IDE (having compiled wxWindows
+To compile wxWidgets samples and applications using the VC++ 5.0 or 6.0 IDE (having compiled wxWidgets
using the makefile or project file provided), the following
steps and settings should be used.<P>
<ol>
<li>Create a new WIN32 Application project.
<li>Add the .cpp and .rc files for your project.
-<li>Apply the settings listed below to the project, replacing c:\wx2 with your wxWindows
+<li>Apply the settings listed below to the project, replacing c:\wx2 with your wxWidgets
installation path.
</ol>
<P>
-<H2><a name="wxwin2">Settings for wxWindows 2.2</a></H2>
+<H2><a name="wxwin2">Settings for wxWidgets 2.2</a></H2>
-These settings apply to wxWindows 2.1.14 and above but most of them are not
-necessary any longer for wxWindows 2.3+.<P>
+These settings apply to wxWidgets 2.1.14 and above but most of them are not
+necessary any longer for wxWidgets 2.3+.<P>
<DL>
<DT><B>General</B><DD>
<PRE>
WIN32,_DEBUG,_WINDOWS,__WINDOWS__,__WXMSW__,__WXDEBUG__,WXDEBUG=1,
-__WIN95__,__WIN32__,WINVER=0x0400,STRICT
+__WIN32__,WINVER=0x0400,STRICT
</PRE>
<P>
and these for Release:<P>
<PRE>
-NDEBUG,WIN32,_WINDOWS,__WINDOWS__,__WXMSW__,__WIN95__,__WIN32__,
+NDEBUG,WIN32,_WINDOWS,__WINDOWS__,__WXMSW__,__WIN32__,
WINVER=0x0400,STRICT</PRE>
<P>
The <B>Additional include directories</B> field should contain the following:<P>
<PRE>
kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib
ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib
-winmm.lib wxd.lib xpmd.lib pngd.lib zlibd.lib jpegd.lib tiffd.lib
+winmm.lib wxmsw25d.lib wxbase25d.lib wxpngd.lib wxzlibd.lib wxjpegd.lib wxtiffd.lib
</PRE>
for the Debug configuration and
<PRE>
kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib
ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib
-winmm.lib wx.lib xpm.lib png.lib zlib.lib jpeg.lib tiff.lib
+winmm.lib wxmsw25.lib wxbase25.lib wxpng.lib wxzlib.lib wxjpeg.lib wxtiff.lib
</PRE>
for the Release configuration.<P>
<HR>
-<H2><a name="wxwin1">Settings for wxWindows 1.68</a></H2>
+<H2><a name="wxwin1">Settings for wxWidgets 1.68</a></H2>
Note: these have not yet been checked.<P>
<DT><B>C/C++: Preprocessor</B><DD>
The <B>Preprocessor definitions</B> field should contain the following symbols:<P>
<PRE>
-WIN32,_DEBUG,_WINDOWS,wx_msw,DEBUG=1,WIN95=1,WINVER=0x0400,STRICT
+WIN32,_DEBUG,_WINDOWS,wx_msw,DEBUG=1,WINVER=0x0400,STRICT
</PRE>
<P>
The <B>Additional include directories</B> field should contain the following:<P>
<DT><B>C/C++: Precompiled Headers</B><DD>
The <B>Not using precompiled headers</B> or <B>Automatic use of precompiled headers</B>
-button should be selected (I can't find a way of using the wxWindows PCH file).<P>
+button should be selected (I can't find a way of using the wxWidgets PCH file).<P>
<DT><B>C/C++: Code Generation</B><DD>
The <B>Use run-time library</B> control should be set to <B>Multithreaded DLL</B>. This
-sets the compiler switch to /MD to match the wxWindows makefile.<P>
+sets the compiler switch to /MD to match the wxWidgets makefile.<P>
<DT><B>Link: Input</B><DD>