// Modified by:
// Created: 04/01/98
// RCS-ID: $Id$
-// Copyright: (c) Julian Smart and Markus Holzem
+// Copyright: (c) Julian Smart
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
-#if defined(__GNUG__) && !defined(__APPLE__)
-#pragma implementation
-#pragma interface
-#endif
+// ============================================================================
+// declarations
+// ============================================================================
+
+// ----------------------------------------------------------------------------
+// headers
+// ----------------------------------------------------------------------------
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
#include "mondrian.xpm"
#endif
+// ----------------------------------------------------------------------------
+// private classes
+// ----------------------------------------------------------------------------
+
// Define a new application type
class MyApp: public wxApp
{
class MyFrame: public wxFrame
{
public:
- MyFrame(wxFrame *frame, const wxChar *title,
- const wxPoint& pos, const wxSize& size, wxLocale& m_locale);
+ MyFrame(wxLocale& m_locale);
public:
void OnQuit(wxCommandEvent& event);
wxLocale& m_locale;
};
+// ----------------------------------------------------------------------------
+// constants
+// ----------------------------------------------------------------------------
+
// ID for the menu commands
enum
{
- MINIMAL_QUIT = 1,
- MINIMAL_TEXT,
- MINIMAL_TEST,
- MINIMAL_OPEN
+ INTERNAT_QUIT = 1,
+ INTERNAT_TEXT,
+ INTERNAT_TEST,
+ INTERNAT_OPEN
};
+// ----------------------------------------------------------------------------
+// wxWindows macros
+// ----------------------------------------------------------------------------
+
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
- EVT_MENU(MINIMAL_QUIT, MyFrame::OnQuit)
+ EVT_MENU(INTERNAT_QUIT, MyFrame::OnQuit)
EVT_MENU(wxID_ABOUT, MyFrame::OnAbout)
- EVT_MENU(MINIMAL_TEST, MyFrame::OnPlay)
- EVT_MENU(MINIMAL_OPEN, MyFrame::OnOpen)
+ EVT_MENU(INTERNAT_TEST, MyFrame::OnPlay)
+ EVT_MENU(INTERNAT_OPEN, MyFrame::OnOpen)
END_EVENT_TABLE()
IMPLEMENT_APP(MyApp)
+// ============================================================================
+// implementation
+// ============================================================================
+
+// ----------------------------------------------------------------------------
+// MyApp
+// ----------------------------------------------------------------------------
// `Main program' equivalent, creating windows and returning main app frame
bool MyApp::OnInit()
{
- const wxString langs[] =
+ long lng = -1;
+
+ if ( argc == 2 )
{
- _T("(System default)"),
- _T("French"),
- _T("German"),
- _T("Russian"),
- _T("English"),
- _T("English (U.S.)")
- };
+ // the parameter must be the lang index
+ wxString tmp(argv[1]);
+ tmp.ToLong(&lng);
+ }
- SetExitOnFrameDelete(FALSE);
- int lng = wxGetSingleChoiceIndex(_T("Please choose language:"), _T("Language"),
- WXSIZEOF(langs), langs);
- SetExitOnFrameDelete(TRUE);
+ static const wxLanguage langIds[] =
+ {
+ wxLANGUAGE_DEFAULT,
+ wxLANGUAGE_FRENCH,
+ wxLANGUAGE_GERMAN,
+ wxLANGUAGE_RUSSIAN,
+ wxLANGUAGE_BULGARIAN,
+#if wxUSE_UNICODE
+ wxLANGUAGE_JAPANESE,
+ wxLANGUAGE_GEORGIAN,
+#endif
+ wxLANGUAGE_ENGLISH,
+ wxLANGUAGE_ENGLISH_US
+ };
- switch (lng)
+ if ( lng == -1 )
{
- case 0 : m_locale.Init(wxLANGUAGE_DEFAULT); break;
- case 1 : m_locale.Init(wxLANGUAGE_FRENCH); break;
- case 2 : m_locale.Init(wxLANGUAGE_GERMAN); break;
- case 3 : m_locale.Init(wxLANGUAGE_RUSSIAN); break;
- case 4 : m_locale.Init(wxLANGUAGE_ENGLISH); break;
- case -1:
- case 5 : m_locale.Init(wxLANGUAGE_ENGLISH_US); break;
+ // note that it makes no sense to translate these strings, they are
+ // shown before we set the locale anyhow
+ const wxString langNames[] =
+ {
+ _T("System default"),
+ _T("French"),
+ _T("German"),
+ _T("Russian"),
+ _T("Bulgarian"),
+#if wxUSE_UNICODE
+ _T("Japanese"),
+ _T("Georgian"),
+#endif
+ _T("English"),
+ _T("English (U.S.)")
+ };
+
+ // the arrays should be in sync
+ wxCOMPILE_TIME_ASSERT( WXSIZEOF(langNames) == WXSIZEOF(langIds),
+ LangArraysMismatch );
+
+ lng = wxGetSingleChoiceIndex
+ (
+ _T("Please choose language:"),
+ _T("Language"),
+ WXSIZEOF(langNames),
+ langNames
+ );
}
+ if ( lng != -1 )
+ m_locale.Init(langIds[lng]);
+
+
// Initialize the catalogs we'll be using
- /* not needed any more, done in wxLocale ctor
- m_locale.AddCatalog("wxstd"); // 1) for library messages
- */
- m_locale.AddCatalog(wxT("internat")); // 2) our private one
- /* this catalog is installed in standard location on Linux systems,
- it might not be installed on yours - just ignore the errrors
- or comment out this line then */
+ m_locale.AddCatalog(wxT("internat"));
+
+ // this catalog is installed in standard location on Linux systems and
+ // shows that you may make use of the standard message catalogs as well
+ //
+ // if it's not installed on your system, it is just silently ignored
#ifdef __LINUX__
{
- wxLogNull noLog;
- m_locale.AddCatalog(_T("fileutils")); // 3) and another just for testing
+ wxLogNull noLog;
+ m_locale.AddCatalog(_T("fileutils"));
}
#endif
// Create the main frame window
- MyFrame *frame = new MyFrame( (wxFrame *) NULL,
- _("International wxWindows App"), wxPoint(50, 50), wxSize(350, 60),
- m_locale);
+ MyFrame *frame = new MyFrame(m_locale);
// Give it an icon
frame->SetIcon(wxICON(mondrian));
wxMenu *file_menu = new wxMenu;
file_menu->Append(wxID_ABOUT, _("&About..."));
file_menu->AppendSeparator();
- file_menu->Append(MINIMAL_QUIT, _("E&xit"));
+ file_menu->Append(INTERNAT_QUIT, _("E&xit"));
wxMenu *test_menu = new wxMenu;
- test_menu->Append(MINIMAL_OPEN, _("&Open bogus file"));
- test_menu->Append(MINIMAL_TEST, _("&Play a game"));
+ test_menu->Append(INTERNAT_OPEN, _("&Open bogus file"));
+ test_menu->Append(INTERNAT_TEST, _("&Play a game"));
wxMenuBar *menu_bar = new wxMenuBar;
menu_bar->Append(file_menu, _("&File"));
return TRUE;
}
-// My frame constructor
-MyFrame::MyFrame(wxFrame *frame, const wxChar *title,
- const wxPoint& pos, const wxSize& size, wxLocale& l)
- : wxFrame(frame, -1, title, pos, size),
- m_locale(l)
+// ----------------------------------------------------------------------------
+// MyFrame
+// ----------------------------------------------------------------------------
+
+// main frame constructor
+MyFrame::MyFrame(wxLocale& locale)
+ : wxFrame(NULL,
+ -1,
+ _("International wxWindows App"),
+ wxPoint(50, 50),
+ wxSize(350, 60)),
+ m_locale(locale)
{
// Empty
}
wxString sysname = m_locale.GetSysName();
wxString canname = m_locale.GetCanonicalName();
- localeInfo.Printf( _("Language: %s\nSystem locale name: %s\nCanonical locale name: %s\n"),
+ localeInfo.Printf(_("Language: %s\nSystem locale name: %s\nCanonical locale name: %s\n"),
locale.c_str(), sysname.c_str(), canname.c_str() );
- wxMessageDialog(this, wxString(_("I18n sample\n(c) 1998, 1999 Vadim Zeitlin and Julian Smart"))
- + wxT("\n\n") + localeInfo,
- _("About Internat"), wxOK | wxICON_INFORMATION).ShowModal();
+ wxMessageDialog
+ (
+ this,
+ wxString(_("I18n sample\n(c) 1998, 1999 Vadim Zeitlin and Julian Smart"))
+ + wxT("\n\n")
+ + localeInfo,
+ _("About Internat"),
+ wxOK | wxICON_INFORMATION
+ ).ShowModal();
}
void MyFrame::OnPlay(wxCommandEvent& WXUNUSED(event))
{
- wxString str = wxGetTextFromUser(_("Enter your number:"),
- _("Try to guess my number!"), wxEmptyString, this);
-
- if ( str.IsEmpty() ) return;
+ wxString str = wxGetTextFromUser
+ (
+ _("Enter your number:"),
+ _("Try to guess my number!"),
+ wxEmptyString,
+ this
+ );
+
+ if ( str.empty() )
+ {
+ // cancelled
+ return;
+ }
- int num;
- wxSscanf(str, wxT("%d"), &num);
- if ( num == 0 )
+ long num;
+ if ( !str.ToLong(&num) || num < 0 )
+ {
str = _("You've probably entered an invalid number.");
- else if ( num == 9 ) // this message is not translated (not in catalog)
+ }
+ else if ( num == 9 )
+ {
+ // this message is not translated (not in catalog) because we used _T()
+ // and not _() around it
str = _T("You've found a bug in this program!");
- else if ( num != 17 ) // a more implicit way to write _()
- str = wxGetTranslation(wxT("Bad luck! try again..."));
- else
+ }
+ else if ( num == 17 )
{
- str.Empty();
- // string must be split in two -- otherwise the translation won't be found
+ str.clear();
+
+ // string must be split in two -- otherwise the translation would't be
+ // found
str << _("Congratulations! you've won. Here is the magic phrase:")
<< _("cannot create fifo `%s'");
}
+ else
+ {
+ // this is a more implicit way to write _() but note that if you use it
+ // you must ensure that the strings get extracted in the message
+ // catalog as by default xgettext won't do it (it only knows of _(),
+ // not wxGetTranslation())
+ str = wxGetTranslation(_T("Bad luck! try again..."));
+ }
wxMessageBox(str, _("Result"), wxOK | wxICON_INFORMATION);
}
// got wxstd.mo somewhere in the search path
wxFile file(wxT("NOTEXIST.ING"));
}
+