//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
-// GCC implementation
-//-----------------------------------------------------------------------------
-
-#ifdef __GNUG__
- #pragma implementation "myframe.h"
-#endif
-
-//-----------------------------------------------------------------------------
-// Standard wxWindows headers
+// Standard wxWidgets headers
//-----------------------------------------------------------------------------
// For compilers that support precompilation, includes "wx/wx.h".
#endif
// For all others, include the necessary headers (this file is usually all you
-// need because it includes almost all "standard" wxWindows headers)
+// need because it includes almost all "standard" wxWidgets headers)
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
// Event table: connect the events to the handler functions to process them
//-----------------------------------------------------------------------------
-// The event tables connect the wxWindows events with the functions (event
+// The event tables connect the wxWidgets events with the functions (event
// handlers) which process them. It can be also done at run-time, but for the
// simple menu events like this the static method is much simpler.
-// The reason why the menuitems and tools are given the same name in the
+// The reason why the menuitems and tools are given the same name in the
// XRC file, is that both a tool (a toolbar item) and a menuitem are designed
-// to fire the same kind of event (an EVT_MENU) and thus I give them the same
-// ID name to help new users emphasize this point which is often overlooked
-// when starting out with wxWindows.
+// to fire the same kind of event (an EVT_MENU) and thus I give them the same
+// ID name to help new users emphasize this point which is often overlooked
+// when starting out with wxWidgets.
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
+ EVT_MENU(XRCID("unload_resource_menuitem"), MyFrame::OnUnloadResourceMenuCommand)
+ EVT_MENU(XRCID("reload_resource_menuitem"), MyFrame::OnReloadResourceMenuCommand)
EVT_MENU(XRCID("exit_tool_or_menuitem"), MyFrame::OnExitToolOrMenuCommand)
- EVT_MENU(XRCID("non_derived_dialog_tool_or_menuitem"), MyFrame::OnNonDerivedDialogToolOrMenuCommand)
- EVT_MENU(XRCID("derived_tool_or_menuitem"), MyFrame::OnDerivedDialogToolOrMenuCommand)
- EVT_MENU(XRCID("controls_tool_or_menuitem"), MyFrame::OnControlsToolOrMenuCommand)
- EVT_MENU(XRCID("uncentered_tool_or_menuitem"), MyFrame::OnUncenteredToolOrMenuCommand)
- EVT_MENU(XRCID("custom_class_tool_or_menuitem"), MyFrame::OnCustomClassToolOrMenuCommand)
+ EVT_MENU(XRCID("exit_tool_or_menuitem"), MyFrame::OnExitToolOrMenuCommand)
+ EVT_MENU(XRCID("non_derived_dialog_tool_or_menuitem"), MyFrame::OnNonDerivedDialogToolOrMenuCommand)
+ EVT_MENU(XRCID("derived_tool_or_menuitem"), MyFrame::OnDerivedDialogToolOrMenuCommand)
+ EVT_MENU(XRCID("controls_tool_or_menuitem"), MyFrame::OnControlsToolOrMenuCommand)
+ EVT_MENU(XRCID("uncentered_tool_or_menuitem"), MyFrame::OnUncenteredToolOrMenuCommand)
+ EVT_MENU(XRCID("custom_class_tool_or_menuitem"), MyFrame::OnCustomClassToolOrMenuCommand)
EVT_MENU(XRCID("platform_property_tool_or_menuitem"), MyFrame::OnPlatformPropertyToolOrMenuCommand)
EVT_MENU(XRCID("art_provider_tool_or_menuitem"), MyFrame::OnArtProviderToolOrMenuCommand)
EVT_MENU(XRCID("variable_expansion_tool_or_menuitem"), MyFrame::OnVariableExpansionToolOrMenuCommand)
MyFrame::MyFrame(wxWindow* parent)
{
// Load up this frame from XRC. [Note, instead of making a class's
- // constructor take a wxWindow* parent with a default value of NULL,
- // we could have just had designed MyFrame class with an empty
+ // constructor take a wxWindow* parent with a default value of NULL,
+ // we could have just had designed MyFrame class with an empty
// constructor and then written here:
// wxXmlResource::Get()->LoadFrame(this, (wxWindow* )NULL, "main_frame");
- // since this frame will always be the top window, and thus parentless.
- // However, the current approach has source code that can be recycled
+ // since this frame will always be the top window, and thus parentless.
+ // However, the current approach has source code that can be recycled
// for other frames that aren't the top level window.]
wxXmlResource::Get()->LoadFrame(this, parent, wxT("main_frame"));
// With toolbars, you currently can't create one, and set it later. It
// needs to be all in one step.
SetToolBar(wxXmlResource::Get()->LoadToolBar(this, wxT("main_toolbar")));
-
- // Give the frame a optional statusbar. The '1' just means one field.
- // A gripsizer will automatically get put on into the corner, if that
+
+#if wxUSE_STATUSBAR
+ // Give the frame an optional statusbar. The '1' just means one field.
+ // A gripsizer will automatically get put on into the corner, if that
// is the normal OS behaviour for frames on that platform. Helptext
// for menu items and toolbar tools will automatically get displayed
// here.
CreateStatusBar( 1 );
+#endif // wxUSE_STATUSBAR
}
//-----------------------------------------------------------------------------
// Private methods
//-----------------------------------------------------------------------------
+void MyFrame::OnUnloadResourceMenuCommand(wxCommandEvent& WXUNUSED(event))
+{
+ if ( wxXmlResource::Get()->Unload(wxT("rc/basicdlg.xrc")) )
+ wxLogMessage(_T("Basic dialog resource has now been unloaded, you ")
+ _T("won't be able to use it before loading it again"));
+ else
+ wxLogWarning(_T("Failed to unload basic dialog resource"));
+}
+
+void MyFrame::OnReloadResourceMenuCommand(wxCommandEvent& WXUNUSED(event))
+{
+ if ( wxXmlResource::Get()->Load(wxT("rc/basicdlg.xrc")) )
+ wxLogStatus(_T("Basic dialog resource has been loaded."));
+ else
+ wxLogError(_T("Failed to load basic dialog resource"));
+}
+
void MyFrame::OnExitToolOrMenuCommand(wxCommandEvent& WXUNUSED(event))
{
- // TRUE is to force the frame to close.
- Close(TRUE);
+ // true is to force the frame to close.
+ Close(true);
}
wxDialog dlg;
// "non_derived_dialog" is the name of the wxDialog XRC node that should
// be loaded.
- wxXmlResource::Get()->LoadDialog(&dlg, this, wxT("non_derived_dialog"));
- dlg.ShowModal();
-
+ if ( wxXmlResource::Get()->LoadDialog(&dlg, this, wxT("non_derived_dialog")) )
+ dlg.ShowModal();
}
-void MyFrame::OnDerivedDialogToolOrMenuCommand(wxCommandEvent& WXUNUSED(event))
+void MyFrame::OnDerivedDialogToolOrMenuCommand(wxCommandEvent& WXUNUSED(event))
{
// Make an instance of our derived dialog, passing it "this" window
- // (the main frame) as the parent of the dialog. This allows the dialog
+ // (the main frame) as the parent of the dialog. This allows the dialog
// to be destructed automatically when the parent is destroyed.
PreferencesDialog preferencesDialog(this);
// Show the instance of the dialog, modally.
}
-void MyFrame::OnControlsToolOrMenuCommand(wxCommandEvent& WXUNUSED(event))
+void MyFrame::OnControlsToolOrMenuCommand(wxCommandEvent& WXUNUSED(event))
{
wxDialog dlg;
wxXmlResource::Get()->LoadDialog(&dlg, this, wxT("controls_dialog"));
#if wxUSE_LISTCTRL
// There is no data in the listctrl. This will add some columns
- // and some data. You don't need use any pointers
+ // and some data. You don't need to use any pointers
// at all to manipulate the controls, just simply use the XRCCTL(...) macros.
// "controls_treectrl" is the name of this control in the XRC.
// (1) Insert a column, with the column header of "Name"
// (The '_' function around "Name" marks this string as one to translate).
- XRCCTRL(dlg, "controls_listctrl", wxListCtrl)->InsertColumn( 0,
+ XRCCTRL(dlg, "controls_listctrl", wxListCtrl)->InsertColumn( 0,
_("Name"),
wxLIST_FORMAT_LEFT,
( 200 )
XRCCTRL(dlg, "controls_listctrl", wxListCtrl)->InsertItem(2,wxT("Leon Li"));
#endif
-#if wxUSE_TREECTRL
+#if wxUSE_TREECTRL
// There is no data in the tree ctrl. These lines will add some.
- // (1) Instead of having to write out
- // XRCCTRL(dlg, "controls_treectrl", wxTreeCtrl)->SomeFunction()
+ // (1) Instead of having to write out
+ // XRCCTRL(dlg, "controls_treectrl", wxTreeCtrl)->SomeFunction()
// each time (which is also OK), this example code will shown how
- // to make a pointer to the XRC control, so we can use
+ // to make a pointer to the XRC control, so we can use
// treectrl->SomeFunction() as a short cut. This is useful if you
// will be referring to this control often in the code.
wxTreeCtrl* treectrl = XRCCTRL(dlg, "controls_treectrl", wxTreeCtrl);
// (3)Append some items to the root node.
treectrl->AppendItem(treectrl->GetRootItem(), _("Evil henchman 1"));
treectrl->AppendItem(treectrl->GetRootItem(), _("Evil henchman 2"));
- treectrl->AppendItem(treectrl->GetRootItem(), _("Evil accountant"));
+ treectrl->AppendItem(treectrl->GetRootItem(), _("Evil accountant"));
#endif
-
+
// All done. Show the dialog.
dlg.ShowModal();
}
-void MyFrame::OnUncenteredToolOrMenuCommand(wxCommandEvent& WXUNUSED(event))
+void MyFrame::OnUncenteredToolOrMenuCommand(wxCommandEvent& WXUNUSED(event))
{
wxDialog dlg;
wxXmlResource::Get()->LoadDialog(&dlg, this, wxT("uncentered_dialog"));
{
wxDialog dlg;
wxXmlResource::Get()->LoadDialog(&dlg, this, wxT("custom_class_dialog"));
-
- // Make an instance of our new custom class.
- MyResizableListCtrl* a_myResizableListCtrl = new MyResizableListCtrl(&dlg,
- -1,
+
+ // Make an instance of our new custom class.
+ MyResizableListCtrl* a_myResizableListCtrl = new MyResizableListCtrl(&dlg,
+ wxID_ANY,
wxDefaultPosition,
wxDefaultSize,
wxLC_REPORT,
wxDefaultValidator);
-
- // "custom_control_placeholder" is the name of the "unknown" tag in the
+
+ // "custom_control_placeholder" is the name of the "unknown" tag in the
// custctrl.xrc XRC file.
wxXmlResource::Get()->AttachUnknownControl(wxT("custom_control_placeholder"),
a_myResizableListCtrl);