]> git.saurik.com Git - wxWidgets.git/blobdiff - include/wx/glcanvas.h
Rename wxSTREAM_FILEEXTENSION to wxSTREAM_FILEEXT.
[wxWidgets.git] / include / wx / glcanvas.h
index 3c4a52646ebe7b983b2f3d2df87b1b8dc231369b..762665c0be9e4fc99d4c3319ad01963b83e6aebe 100644 (file)
@@ -1,3 +1,14 @@
+/////////////////////////////////////////////////////////////////////////////
+// Name:        wx/glcanvas.h
+// Purpose:     wxGLCanvas base header
+// Author:      Julian Smart
+// Modified by:
+// Created:
+// Copyright:   (c) Julian Smart
+// RCS-ID:      $Id$
+// Licence:     wxWindows licence
+/////////////////////////////////////////////////////////////////////////////
+
 #ifndef _WX_GLCANVAS_H_BASE_
 #define _WX_GLCANVAS_H_BASE_
 
 #ifndef _WX_GLCANVAS_H_BASE_
 #define _WX_GLCANVAS_H_BASE_
 
 #if defined(__WXMSW__)
 #include "wx/msw/glcanvas.h"
 #elif defined(__WXMOTIF__)
 #if defined(__WXMSW__)
 #include "wx/msw/glcanvas.h"
 #elif defined(__WXMOTIF__)
-#include "wx/motif/glcanvas.h"
-#elif defined(__WXGTK__)
+#include "wx/x11/glcanvas.h"
+#elif defined(__WXGTK20__)
 #include "wx/gtk/glcanvas.h"
 #include "wx/gtk/glcanvas.h"
+#elif defined(__WXGTK__)
+#include "wx/gtk1/glcanvas.h"
 #elif defined(__WXX11__)
 #include "wx/x11/glcanvas.h"
 #elif defined(__WXMAC__)
 #include "wx/mac/glcanvas.h"
 #elif defined(__WXX11__)
 #include "wx/x11/glcanvas.h"
 #elif defined(__WXMAC__)
 #include "wx/mac/glcanvas.h"
-#elif defined(__WXPM__)
-#include "wx/os2/glcanvas.h"
-#elif defined(__WXSTUBS__)
-#include "wx/stubs/glcanvas.h"
+#elif defined(__WXCOCOA__)
+#include "wx/cocoa/glcanvas.h"
 #endif
 
 #include "wx/app.h"
 #endif
 
 #include "wx/app.h"
-class WXDLLEXPORT wxGLApp : public wxApp
+class WXDLLIMPEXP_GL wxGLApp : public wxApp
 {
 public:
     wxGLApp() : wxApp() { }
 {
 public:
     wxGLApp() : wxApp() { }
@@ -32,7 +43,7 @@ public:
 
     // use this in the constructor of the user-derived wxGLApp class to
     // determine if an OpenGL rendering context with these attributes
 
     // use this in the constructor of the user-derived wxGLApp class to
     // determine if an OpenGL rendering context with these attributes
-    // is available - returns TRUE if so, FALSE if not.
+    // is available - returns true if so, false if not.
     bool InitGLVisual(int *attribList);
 
 private:
     bool InitGLVisual(int *attribList);
 
 private: