+bool wxControlContainer::AcceptsFocus() const
+{
+ // if we're not shown or disabled, we can't accept focus
+ if ( m_winParent->IsShown() && m_winParent->IsEnabled() )
+ {
+ // otherwise we can accept focus either if we have no children at all
+ // (in this case we're probably not used as a container) or only when
+ // at least one child will accept focus
+ wxWindowList::Node *node = m_winParent->GetChildren().GetFirst();
+ if ( !node )
+ return TRUE;
+
+ while ( node )
+ {
+ wxWindow *child = node->GetData();
+
+ if ( child->AcceptsFocus() )
+ {
+ return TRUE;
+ }
+
+ node = node->GetNext();
+ }
+ }
+
+ return FALSE;
+}
+