+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+%% Name: list.tex
+%% Purpose: wxList
+%% Author: wxWidgets Team
+%% Modified by:
+%% Created:
+%% RCS-ID: $Id$
+%% Copyright: (c) wxWidgets Team
+%% License: wxWindows license
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
\section{\class{wxList}}\label{wxlist}
-wxList classes provide linked list functionality for wxWindows, and for an
+wxList classes provide linked list functionality for wxWidgets, and for an
application if it wishes. Depending on the form of constructor used, a list
-can be keyed on integer or string keys to provide a primitive look-up ability.
+can be keyed on integer or string keys to provide a primitive look-up ability,
+but please note that this feature is {\bf deprecated}.
See \helpref{wxHashMap}{wxhashmap}\rtfsp for a faster method of storage
when random access is required.
-While wxList class in the previous versions of wxWindows only could contain
+While wxList class in the previous versions of wxWidgets only could contain
elements of type wxObject and had essentially untyped interface (thus allowing
you to put apples in the list and read back oranges from it), the new wxList
classes family may contain elements of any type and has much more strict type
checking. Unfortunately, it also requires an additional line to be inserted in
your program for each list class you use (which is the only solution short of
-using templates which is not done in wxWindows because of portability issues).
+using templates which is not done in wxWidgets because of portability issues).
The general idea is to have the base class wxListBase working with {\it void *}
data but make all of its dangerous (because untyped) functions protected, so
// also have MyList::Node type which is the type-safe version of wxNode.
MyList list;
MyListElement element;
- list.Append(element); // ok
+ list.Append(&element); // ok
list.Append(17); // error: incorrect type
// let's iterate over the list
For compatibility with previous versions wxList and wxStringList classes are
still defined, but their usage is deprecated and they will disappear in the
future versions completely. The use of the latter is especially discouraged as
-it is not only unsafe but is also much less efficient than
+it is not only unsafe but is also much less efficient than
\helpref{wxArrayString}{wxarraystring} class.
In the documentation of the list classes below, the template notations are
\wxheading{See also}
-\helpref{wxNode}{wxnode}, \helpref{wxStringList}{wxstringlist},
+\helpref{wxNode}{wxnode},
\helpref{wxArray}{wxarray}
\latexignore{\rtfignore{\wxheading{Members}}}
-\membersection{wxList::wxList}
+\membersection{wxList::wxList}\label{wxlistctor}
\func{}{wxList}{\void}
-\func{}{wxList}{\param{unsigned int}{ key\_type}}
-
\func{}{wxList}{\param{int}{ n}, \param{T *}{objects[]}}
\func{}{wxList}{\param{T *}{object}, ...}
+{\bf Note}: keyed lists are deprecated and should not be used in new code.
+
+\func{}{wxList}{\param{unsigned int}{ key\_type}}
+
Constructors. {\it key\_type} is one of wxKEY\_NONE, wxKEY\_INTEGER, or wxKEY\_STRING,
and indicates what sort of keying is required (if any).
The variable-length argument list constructor must be supplied with a
terminating NULL.
-\membersection{wxList::\destruct{wxList}}
+\membersection{wxList::\destruct{wxList}}\label{wxlistdtor}
\func{}{\destruct{wxList}}{\void}
\func{wxNode<T> *}{Append}{\param{T *}{object}}
+{\bf Note}: keyed lists are deprecated and should not be used in new code.
+
\func{wxNode<T> *}{Append}{\param{long}{ key}, \param{T *}{object}}
\func{wxNode<T> *}{Append}{\param{const wxString\& }{key}, \param{T *}{object}}
\func{void}{Clear}{\void}
Clears the list (but does not delete the client data stored with each node
-unless you called DeleteContents({\tt TRUE}), in which case it deletes data).
+unless you called DeleteContents({\tt true}), in which case it deletes data).
\membersection{wxList::DeleteContents}\label{wxlistdeletecontents}
\func{void}{DeleteContents}{\param{bool}{ destroy}}
-If {\it destroy} is {\tt TRUE}, instructs the list to call {\it delete} on the client contents of
-a node whenever the node is destroyed. The default is {\tt FALSE}.
+If {\it destroy} is {\tt true}, instructs the list to call {\it delete} on the client contents of
+a node whenever the node is destroyed. The default is {\tt false}.
\membersection{wxList::DeleteNode}\label{wxlistdeletenode}
\func{bool}{DeleteNode}{\param{wxNode<T> *}{node}}
-Deletes the given node from the list, returning {\tt TRUE} if successful.
+Deletes the given node from the list, returning {\tt true} if successful.
\membersection{wxList::DeleteObject}\label{wxlistdeleteobject}
\func{bool}{DeleteObject}{\param{T *}{object}}
Finds the given client {\it object} and deletes the appropriate node from the list, returning
-{\tt TRUE} if successful. The application must delete the actual object separately.
+{\tt true} if successful. The application must delete the actual object separately.
+
+\membersection{wxList::Erase}\label{wxlisterase}
+
+\func{void}{Erase}{\param{wxNode<T> *}{node}}
+
+Removes element at given position.
\membersection{wxList::Find}\label{wxlistfind}
\func{wxNode<T> *}{Find}{\param{T *}{ object}}
-Returns the node whose client date is {\it object} or NULL if none found.
+Returns the node whose client data is {\it object} or NULL if none found.
+
+{\bf Note}: keyed lists are deprecated and should not be used in new code.
\func{wxNode<T> *}{Find}{\param{long}{ key}}
\func{int}{IndexOf}{\param{T*}{ obj }}
-Returns the index of {\it obj} within the list or wxNOT\_FOUND if {\it obj}
+Returns the index of {\it obj} within the list or {\tt wxNOT\_FOUND} if {\it obj}
is not found in the list.
\membersection{wxList::Insert}\label{wxlistinsert}
\constfunc{bool}{IsEmpty}{\void}
-Returns {\tt TRUE} if the list is empty, {\tt FALSE} otherwise.
+Returns {\tt true} if the list is empty, {\tt false} otherwise.
% Use different label name to avoid clashing with wxListItem label
\membersection{wxList::Item}\label{wxlistitemfunc}
int listcompare(const void *arg1, const void *arg2)
{
return(compare(**(wxString **)arg1, // use the wxString 'compare'
- **(wxString **)arg2)); // function
+ **(wxString **)arg2)); // function
}
void main()
list.Sort(listcompare);
}
\end{verbatim}
-