// handlers) which process them. It can be also done at run-time, but for the
// simple menu events like this the static method is much simpler.
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
// handlers) which process them. It can be also done at run-time, but for the
// simple menu events like this the static method is much simpler.
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
// the application object during program execution (it's better than using a
// static object for many reasons) and also declares the accessor function
// wxGetApp() which will return the reference of the right type (i.e. MyApp and
// the application object during program execution (it's better than using a
// static object for many reasons) and also declares the accessor function
// wxGetApp() which will return the reference of the right type (i.e. MyApp and
// frame constructor
MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size, long style)
// frame constructor
MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size, long style)
- : wxFrame(NULL, -1, title, pos, size, style)
+ : wxFrame(NULL, wxID_ANY, title, pos, size, style)
editMenu->AppendSeparator();
editMenu->AppendCheckItem(LED_Edit_DrawFaded, _T("Draw &Faded\tCtrl-F"));
editMenu->AppendSeparator();
editMenu->AppendCheckItem(LED_Edit_DrawFaded, _T("Draw &Faded\tCtrl-F"));