-/*
-OSErr ::SetControlData (ControlHandle inControl,
- ControlPartCode inPart,
- ResType inTagName,
- Size inSize,
- Ptr inData) ;
-
-OSErr ::GetControlData (ControlHandle inControl,
- ControlPartCode inPart,
- ResType inTagName,
- Size inBufferSize,
- Ptr outBuffer,
- Size * outActualSize) ;
-OSErr ::GetControlDataSize (ControlHandle inControl,
- ControlPartCode inPart,
- ResType inTagName,
- Size * outMaxSize);
-
-
-// system 8.0
-
-short UMAFindWindow( Point inPoint , WindowRef *outWindow ) ;
-OSStatus UMAGetWindowFeatures( WindowRef inWindowRef , UInt32 *outFeatures ) ;
-OSStatus UMAGetWindowRegion( WindowRef inWindowRef , WindowRegionCode inRegionCode , RgnHandle ioWinRgn ) ;
-OSStatus UMACollapseWindow( WindowRef inWindowRef , Boolean inCollapseIt ) ;
-OSStatus UMACollapseAllWindows( Boolean inCollapseEm ) ;
-Boolean UMAIsWindowCollapsed( WindowRef inWindowRef ) ;
-Boolean UMAIsWindowCollapsable( WindowRef inWindowRef ) ;
-
-// system 8.5
-
-OSStatus UMACreateNewWindow( WindowClass windowClass , WindowAttributes attributes , const Rect *bounds, WindowRef *outWindow ) ;
-OSStatus UMAGetWindowClass( WindowRef inWindowRef , WindowClass *outWindowClass ) ;
-OSStatus UMAGetWindowAttributes( WindowRef inWindowRef , WindowAttributes *outAttributes ) ;
-
-void UMAShowFloatingWindows() ;
-void UMAHideFloatingWindows() ;
-Boolean UMAAreFloatingWindowsVisible() ;
-WindowRef UMAFrontWindow() ;
-WindowRef UMAFrontNonFloatingWindow() ;
-
-// floaters support
-*/