/////////////////////////////////////////////////////////////////////////////
-// Name: generic/scrolwin.cpp
-// Purpose: wxGenericScrolledWindow implementation
+// Name: src/generic/scrlwing.cpp
+// Purpose: wxScrolledWindow implementation
// Author: Julian Smart
// Modified by: Vadim Zeitlin on 31.08.00: wxScrollHelper allows to implement.
// Ron Lee on 10.4.02: virtual size / auto scrollbars et al.
// headers
// ----------------------------------------------------------------------------
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
- #pragma implementation "genscrolwin.h"
-#endif
-
-#ifdef __VMS
-#define XtDisplay XTDISPLAY
-#endif
-
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#pragma hdrstop
#endif
-#if !defined(__WXGTK__) || defined(__WXUNIVERSAL__)
+#include "wx/scrolwin.h"
-#include "wx/utils.h"
-#include "wx/dcclient.h"
+#ifndef WX_PRECOMP
+ #include "wx/utils.h"
+ #include "wx/panel.h"
+ #include "wx/dcclient.h"
+ #include "wx/timer.h"
+ #include "wx/sizer.h"
+ #include "wx/settings.h"
+#endif
-#include "wx/scrolwin.h"
-#include "wx/panel.h"
-#if wxUSE_TIMER
-#include "wx/timer.h"
+#ifdef __WXMAC__
+#include "wx/scrolbar.h"
#endif
-#include "wx/sizer.h"
+
#include "wx/recguard.h"
#ifdef __WXMSW__
#include <windows.h> // for DLGC_WANTARROWS
+ #include "wx/msw/winundef.h"
#endif
#ifdef __WXMOTIF__
#endif
#endif
-IMPLEMENT_CLASS(wxScrolledWindow, wxGenericScrolledWindow)
-
/*
TODO PROPERTIES
style wxHSCROLL | wxVSCROLL
// normally, nothing more to do here - except if it was a paint event
// which wasn't really processed, then we'll try to call our
// OnDraw() below (from HandleOnPaint)
- if ( m_hasDrawnWindow )
+ if ( m_hasDrawnWindow || event.IsCommandEvent() )
{
return true;
}
}
- // reset the skipped flag to false as it might have been set to true in
- // ProcessEvent() above
- event.Skip(false);
-
if ( evType == wxEVT_PAINT )
{
m_scrollHelper->HandleOnPaint((wxPaintEvent &)event);
return true;
}
+ if ( evType == wxEVT_CHILD_FOCUS )
+ {
+ m_scrollHelper->HandleOnChildFocus((wxChildFocusEvent &)event);
+ return true;
+ }
+
+ // reset the skipped flag (which might have been set to true in
+ // ProcessEvent() above) to be able to test it below
+ bool wasSkipped = event.GetSkipped();
+ if ( wasSkipped )
+ event.Skip(false);
+
if ( evType == wxEVT_SCROLLWIN_TOP ||
evType == wxEVT_SCROLLWIN_BOTTOM ||
evType == wxEVT_SCROLLWIN_LINEUP ||
evType == wxEVT_SCROLLWIN_THUMBTRACK ||
evType == wxEVT_SCROLLWIN_THUMBRELEASE )
{
- m_scrollHelper->HandleOnScroll((wxScrollWinEvent &)event);
- return !event.GetSkipped();
+ m_scrollHelper->HandleOnScroll((wxScrollWinEvent &)event);
+ if ( !event.GetSkipped() )
+ {
+ // it makes sense to indicate that we processed the message as we
+ // did scroll the window (and also notice that wxAutoScrollTimer
+ // relies on our return value to stop scrolling when we are at top
+ // or bottom already)
+ processed = true;
+ wasSkipped = false;
+ }
}
if ( evType == wxEVT_ENTER_WINDOW )
m_scrollHelper->HandleOnMouseLeave((wxMouseEvent &)event);
}
#if wxUSE_MOUSEWHEEL
+ // Use GTK's own scroll wheel handling in GtkScrolledWindow
+#ifndef __WXGTK20__
else if ( evType == wxEVT_MOUSEWHEEL )
{
m_scrollHelper->HandleOnMouseWheel((wxMouseEvent &)event);
+ return true;
}
+#endif
#endif // wxUSE_MOUSEWHEEL
else if ( evType == wxEVT_CHAR )
{
m_scrollHelper->HandleOnChar((wxKeyEvent &)event);
- return !event.GetSkipped();
+ if ( !event.GetSkipped() )
+ {
+ processed = true;
+ wasSkipped = false;
+ }
}
- return false;
+ if ( processed )
+ event.Skip(wasSkipped);
+
+ return processed;
}
// ----------------------------------------------------------------------------
wxScrollHelper::wxScrollHelper(wxWindow *win)
{
+ wxASSERT_MSG( win, _T("associated window can't be NULL in wxScrollHelper") );
+
m_xScrollPixelsPerLine =
m_yScrollPixelsPerLine =
m_xScrollPosition =
m_handler = NULL;
- if ( win )
- SetWindow(win);
+ m_win = win;
+
+ m_win->SetScrollHelper( this );
+
+ // by default, the associated window is also the target window
+ DoSetTargetWindow(win);
}
wxScrollHelper::~wxScrollHelper()
// The above should arguably be deprecated, this however we still need.
- m_targetWindow->SetVirtualSize( w, h );
+ // take care not to set 0 virtual size, 0 means that we don't have any
+ // scrollbars and hence we should use the real size instead of the virtual
+ // one which is indicated by using wxDefaultCoord
+ m_targetWindow->SetVirtualSize( w ? w : wxDefaultCoord,
+ h ? h : wxDefaultCoord);
if (do_refresh && !noRefresh)
m_targetWindow->Refresh(true, GetScrollRect());
}
}
-void wxScrollHelper::SetWindow(wxWindow *win)
-{
- wxCHECK_RET( win, _T("wxScrollHelper needs a window to scroll") );
-
- m_win = win;
-
- // by default, the associated window is also the target window
- DoSetTargetWindow(win);
-}
-
void wxScrollHelper::DoSetTargetWindow(wxWindow *target)
{
m_targetWindow = target;
+#ifdef __WXMAC__
+ target->MacSetClipChildren( true ) ;
+#endif
// install the event handler which will intercept the events we're
// interested in (but only do it for our real window, not the target window
return;
}
- int orient = event.GetOrientation();
- if (orient == wxHORIZONTAL)
- {
- m_xScrollPosition += nScrollInc;
- m_win->SetScrollPos(wxHORIZONTAL, m_xScrollPosition);
- }
- else
- {
- m_yScrollPosition += nScrollInc;
- m_win->SetScrollPos(wxVERTICAL, m_yScrollPosition);
- }
-
bool needsRefresh = false;
int dx = 0,
dy = 0;
+ int orient = event.GetOrientation();
if (orient == wxHORIZONTAL)
{
if ( m_xScrollingEnabled )
}
}
+ if ( !needsRefresh )
+ {
+ // flush all pending repaints before we change m_{x,y}ScrollPosition, as
+ // otherwise invalidated area could be updated incorrectly later when
+ // ScrollWindow() makes sure they're repainted before scrolling them
+#ifdef __WXMAC__
+ // wxWindowMac is taking care of making sure the update area is correctly
+ // set up, while not forcing an immediate redraw
+#else
+ m_targetWindow->Update();
+#endif
+ }
+
+ if (orient == wxHORIZONTAL)
+ {
+ m_xScrollPosition += nScrollInc;
+ m_win->SetScrollPos(wxHORIZONTAL, m_xScrollPosition);
+ }
+ else
+ {
+ m_yScrollPosition += nScrollInc;
+ m_win->SetScrollPos(wxVERTICAL, m_yScrollPosition);
+ }
+
if ( needsRefresh )
{
m_targetWindow->Refresh(true, GetScrollRect());
if (orient == wxHORIZONTAL)
{
- if (m_xScrollPixelsPerLine > 0)
+ if ( m_xScrollPosition + nScrollInc < 0 )
{
- if ( m_xScrollPosition + nScrollInc < 0 )
- {
- // As -ve as we can go
- nScrollInc = -m_xScrollPosition;
- }
- else // check for the other bound
+ // As -ve as we can go
+ nScrollInc = -m_xScrollPosition;
+ }
+ else // check for the other bound
+ {
+ const int posMax = m_xScrollLines - m_xScrollLinesPerPage;
+ if ( m_xScrollPosition + nScrollInc > posMax )
{
- const int posMax = m_xScrollLines - m_xScrollLinesPerPage;
- if ( m_xScrollPosition + nScrollInc > posMax )
- {
- // As +ve as we can go
- nScrollInc = posMax - m_xScrollPosition;
- }
+ // As +ve as we can go
+ nScrollInc = posMax - m_xScrollPosition;
}
}
- else
- m_targetWindow->Refresh(true, GetScrollRect());
}
- else
+ else // wxVERTICAL
{
- if ( m_yScrollPixelsPerLine > 0 )
+ if ( m_yScrollPosition + nScrollInc < 0 )
{
- if ( m_yScrollPosition + nScrollInc < 0 )
- {
- // As -ve as we can go
- nScrollInc = -m_yScrollPosition;
- }
- else // check for the other bound
- {
- const int posMax = m_yScrollLines - m_yScrollLinesPerPage;
- if ( m_yScrollPosition + nScrollInc > posMax )
- {
- // As +ve as we can go
- nScrollInc = posMax - m_yScrollPosition;
- }
- }
+ // As -ve as we can go
+ nScrollInc = -m_yScrollPosition;
}
- else
+ else // check for the other bound
{
- // VZ: why do we do this? (FIXME)
- m_targetWindow->Refresh(true, GetScrollRect());
+ const int posMax = m_yScrollLines - m_yScrollLinesPerPage;
+ if ( m_yScrollPosition + nScrollInc > posMax )
+ {
+ // As +ve as we can go
+ nScrollInc = posMax - m_yScrollPosition;
+ }
}
}
// it here for now but it would be better to ensure that all ports
// generate EVT_SIZE when scrollbars [dis]appear, emulating it if
// necessary, and remove it later
+ // JACS: Stop potential infinite loop by limiting number of iterations
+ int iterationCount = 0;
+ const int iterationMax = 5;
do
{
+ iterationCount ++;
+
GetTargetSize(&w, 0);
// scroll lines per page: if 0, no scrolling is needed
oldh = h;
GetTargetSize( &w, &h );
- } while ( w != oldw || h != oldh );
+ } while ( (w != oldw || h != oldh) && (iterationCount < iterationMax) );
#ifdef __WXMOTIF__
// Sorry, some Motif-specific code to implement a backing pixmap
void wxScrollHelper::DoPrepareDC(wxDC& dc)
{
wxPoint pt = dc.GetDeviceOrigin();
- dc.SetDeviceOrigin( pt.x - m_xScrollPosition * m_xScrollPixelsPerLine,
- pt.y - m_yScrollPosition * m_yScrollPixelsPerLine );
+#ifdef __WXGTK__
+ // It may actually be correct to always query
+ // the m_sign from the DC here, but I leve the
+ // #ifdef GTK for now.
+ if (m_win->GetLayoutDirection() == wxLayout_RightToLeft)
+ dc.SetDeviceOrigin( pt.x + m_xScrollPosition * m_xScrollPixelsPerLine,
+ pt.y - m_yScrollPosition * m_yScrollPixelsPerLine );
+ else
+#endif
+ dc.SetDeviceOrigin( pt.x - m_xScrollPosition * m_xScrollPixelsPerLine,
+ pt.y - m_yScrollPosition * m_yScrollPixelsPerLine );
dc.SetUserScale( m_scaleX, m_scaleY );
}
*y_unit = m_yScrollPixelsPerLine;
}
+
+int wxScrollHelper::GetScrollLines( int orient ) const
+{
+ if ( orient == wxHORIZONTAL )
+ return m_xScrollLines;
+ else
+ return m_yScrollLines;
+}
+
int wxScrollHelper::GetScrollPageSize(int orient) const
{
if ( orient == wxHORIZONTAL )
if (((x_pos == -1) || (x_pos == m_xScrollPosition)) &&
((y_pos == -1) || (y_pos == m_yScrollPosition))) return;
- int w, h;
+ int w = 0, h = 0;
GetTargetSize(&w, &h);
+ // compute new position:
+ int new_x = m_xScrollPosition;
+ int new_y = m_yScrollPosition;
+
if ((x_pos != -1) && (m_xScrollPixelsPerLine))
{
- int old_x = m_xScrollPosition;
- m_xScrollPosition = x_pos;
+ new_x = x_pos;
// Calculate page size i.e. number of scroll units you get on the
// current client window
- int noPagePositions = (int) ( (w/(double)m_xScrollPixelsPerLine) + 0.5 );
+ int noPagePositions = w/m_xScrollPixelsPerLine;
if (noPagePositions < 1) noPagePositions = 1;
// Correct position if greater than extent of canvas minus
// the visible portion of it or if below zero
- m_xScrollPosition = wxMin( m_xScrollLines-noPagePositions, m_xScrollPosition );
- m_xScrollPosition = wxMax( 0, m_xScrollPosition );
-
- if (old_x != m_xScrollPosition) {
- m_win->SetScrollPos( wxHORIZONTAL, m_xScrollPosition );
- m_targetWindow->ScrollWindow( (old_x-m_xScrollPosition)*m_xScrollPixelsPerLine, 0,
- GetScrollRect() );
- }
+ new_x = wxMin( m_xScrollLines-noPagePositions, new_x );
+ new_x = wxMax( 0, new_x );
}
if ((y_pos != -1) && (m_yScrollPixelsPerLine))
{
- int old_y = m_yScrollPosition;
- m_yScrollPosition = y_pos;
+ new_y = y_pos;
// Calculate page size i.e. number of scroll units you get on the
// current client window
- int noPagePositions = (int) ( (h/(double)m_yScrollPixelsPerLine) + 0.5 );
+ int noPagePositions = h/m_yScrollPixelsPerLine;
if (noPagePositions < 1) noPagePositions = 1;
// Correct position if greater than extent of canvas minus
// the visible portion of it or if below zero
- m_yScrollPosition = wxMin( m_yScrollLines-noPagePositions, m_yScrollPosition );
- m_yScrollPosition = wxMax( 0, m_yScrollPosition );
+ new_y = wxMin( m_yScrollLines-noPagePositions, new_y );
+ new_y = wxMax( 0, new_y );
+ }
- if (old_y != m_yScrollPosition) {
- m_win->SetScrollPos( wxVERTICAL, m_yScrollPosition );
- m_targetWindow->ScrollWindow( 0, (old_y-m_yScrollPosition)*m_yScrollPixelsPerLine,
- GetScrollRect() );
- }
+ if ( new_x == m_xScrollPosition && new_y == m_yScrollPosition )
+ return; // nothing to do, the position didn't change
+
+ // flush all pending repaints before we change m_{x,y}ScrollPosition, as
+ // otherwise invalidated area could be updated incorrectly later when
+ // ScrollWindow() makes sure they're repainted before scrolling them
+ m_targetWindow->Update();
+
+ // update the position and scroll the window now:
+ if (m_xScrollPosition != new_x)
+ {
+ int old_x = m_xScrollPosition;
+ m_xScrollPosition = new_x;
+ m_win->SetScrollPos( wxHORIZONTAL, new_x );
+ m_targetWindow->ScrollWindow( (old_x-new_x)*m_xScrollPixelsPerLine, 0,
+ GetScrollRect() );
+ }
+
+ if (m_yScrollPosition != new_y)
+ {
+ int old_y = m_yScrollPosition;
+ m_yScrollPosition = new_y;
+ m_win->SetScrollPos( wxVERTICAL, new_y );
+ m_targetWindow->ScrollWindow( 0, (old_y-new_y)*m_yScrollPixelsPerLine,
+ GetScrollRect() );
}
}
*y = m_yScrollPosition;
}
-#if WXWIN_COMPATIBILITY_2_2
-
-void wxScrollHelper::ViewStart(int *x, int *y) const
-{
- GetViewStart( x, y );
-}
-
-#endif // WXWIN_COMPATIBILITY_2_2
-
void wxScrollHelper::DoCalcScrolledPosition(int x, int y, int *xx, int *yy) const
{
if ( xx )
*yy = y + m_yScrollPosition * m_yScrollPixelsPerLine;
}
+// ----------------------------------------------------------------------------
+// geometry
+// ----------------------------------------------------------------------------
+
+bool wxScrollHelper::ScrollLayout()
+{
+ if ( m_win->GetSizer() && m_targetWindow == m_win )
+ {
+ // If we're the scroll target, take into account the
+ // virtual size and scrolled position of the window.
+
+ int x = 0, y = 0, w = 0, h = 0;
+ CalcScrolledPosition(0,0, &x,&y);
+ m_win->GetVirtualSize(&w, &h);
+ m_win->GetSizer()->SetDimension(x, y, w, h);
+ return true;
+ }
+
+ // fall back to default for LayoutConstraints
+ return m_win->wxWindow::Layout();
+}
+
+void wxScrollHelper::ScrollDoSetVirtualSize(int x, int y)
+{
+ m_win->wxWindow::DoSetVirtualSize( x, y );
+ AdjustScrollbars();
+
+ if (m_win->GetAutoLayout())
+ m_win->Layout();
+}
+
+// wxWindow's GetBestVirtualSize returns the actual window size,
+// whereas we want to return the virtual size
+wxSize wxScrollHelper::ScrollGetBestVirtualSize() const
+{
+ wxSize clientSize(m_win->GetClientSize());
+ if ( m_win->GetSizer() )
+ clientSize.IncTo(m_win->GetSizer()->CalcMin());
+
+ return clientSize;
+}
+
// ----------------------------------------------------------------------------
// event handlers
// ----------------------------------------------------------------------------
// Default OnSize resets scrollbars, if any
void wxScrollHelper::HandleOnSize(wxSizeEvent& WXUNUSED(event))
{
- if( m_win->GetAutoLayout() || m_targetWindow->GetAutoLayout() )
+ if ( m_targetWindow->GetAutoLayout() )
{
- if ( m_targetWindow != m_win )
- m_targetWindow->FitInside();
-
- m_win->FitInside();
+ wxSize size = m_targetWindow->GetBestVirtualSize();
- // FIXME: Something is really weird here... This should be
- // called by FitInside above (and apparently is), yet the
- // scrollsub sample will get the scrollbar wrong if resized
- // quickly. This masks the bug, but is surely not the right
- // answer at all.
- AdjustScrollbars();
+ // This will call ::Layout() and ::AdjustScrollbars()
+ m_win->SetVirtualSize( size );
}
else
+ {
AdjustScrollbars();
+ }
}
// This calls OnDraw, having adjusted the origin according to the current
// this they always have the priority
void wxScrollHelper::HandleOnChar(wxKeyEvent& event)
{
- int stx, sty, // view origin
- szx, szy, // view size (total)
- clix, cliy; // view size (on screen)
+ int stx = 0, sty = 0, // view origin
+ szx = 0, szy = 0, // view size (total)
+ clix = 0, cliy = 0; // view size (on screen)
GetViewStart(&stx, &sty);
GetTargetSize(&clix, &cliy);
switch ( event.GetKeyCode() )
{
case WXK_PAGEUP:
- case WXK_PRIOR:
dsty = sty - (5 * cliy / 6);
Scroll(-1, (dsty == -1) ? 0 : dsty);
break;
case WXK_PAGEDOWN:
- case WXK_NEXT:
Scroll(-1, sty + (5 * cliy / 6));
break;
if ( m_xScrollPosition != xScrollOld )
{
- wxScrollWinEvent event(wxEVT_SCROLLWIN_THUMBTRACK, m_xScrollPosition,
+ wxScrollWinEvent evt(wxEVT_SCROLLWIN_THUMBTRACK, m_xScrollPosition,
wxHORIZONTAL);
- event.SetEventObject(m_win);
- m_win->GetEventHandler()->ProcessEvent(event);
+ evt.SetEventObject(m_win);
+ m_win->GetEventHandler()->ProcessEvent(evt);
}
if ( m_yScrollPosition != yScrollOld )
{
- wxScrollWinEvent event(wxEVT_SCROLLWIN_THUMBTRACK, m_yScrollPosition,
+ wxScrollWinEvent evt(wxEVT_SCROLLWIN_THUMBTRACK, m_yScrollPosition,
wxVERTICAL);
- event.SetEventObject(m_win);
- m_win->GetEventHandler()->ProcessEvent(event);
+ evt.SetEventObject(m_win);
+ m_win->GetEventHandler()->ProcessEvent(evt);
}
}
wxScrollWinEvent newEvent;
newEvent.SetPosition(0);
- newEvent.SetOrientation(wxVERTICAL);
+ newEvent.SetOrientation( event.GetWheelAxis() == 0 ? wxVERTICAL : wxHORIZONTAL);
newEvent.SetEventObject(m_win);
if (event.IsPageScroll())
#endif // wxUSE_MOUSEWHEEL
+void wxScrollHelper::HandleOnChildFocus(wxChildFocusEvent& event)
+{
+ // this event should be processed by all windows in parenthood chain,
+ // e.g. so that nested wxScrolledWindows work correctly
+ event.Skip();
+
+ // find the immediate child under which the window receiving focus is:
+ wxWindow *win = event.GetWindow();
+
+ if ( win == m_targetWindow )
+ return; // nothing to do
+
+ while ( win->GetParent() != m_targetWindow )
+ {
+ win = win->GetParent();
+ if ( !win )
+ return; // event is not from a child of the target window
+ }
+
+ // if the child is not fully visible, try to scroll it into view:
+ int stepx, stepy;
+ GetScrollPixelsPerUnit(&stepx, &stepy);
+
+ // NB: we don't call CalcScrolledPosition() on win->GetPosition() here,
+ // because children' positions are already scrolled
+ wxRect winrect(win->GetPosition(), win->GetSize());
+ wxSize view(m_targetWindow->GetClientSize());
+
+ int startx, starty;
+ GetViewStart(&startx, &starty);
+
+ // first in vertical direction:
+ if ( stepy > 0 )
+ {
+ int diff = 0;
+
+ if ( winrect.GetTop() < 0 )
+ {
+ diff = winrect.GetTop();
+ }
+ else if ( winrect.GetBottom() > view.y )
+ {
+ diff = winrect.GetBottom() - view.y + 1;
+ // round up to next scroll step if we can't get exact position,
+ // so that the window is fully visible:
+ diff += stepy - 1;
+ }
+
+ starty = (starty * stepy + diff) / stepy;
+ }
+
+ // then horizontal:
+ if ( stepx > 0 )
+ {
+ int diff = 0;
+
+ if ( winrect.GetLeft() < 0 )
+ {
+ diff = winrect.GetLeft();
+ }
+ else if ( winrect.GetRight() > view.x )
+ {
+ diff = winrect.GetRight() - view.x + 1;
+ // round up to next scroll step if we can't get exact position,
+ // so that the window is fully visible:
+ diff += stepx - 1;
+ }
+
+ startx = (startx * stepx + diff) / stepx;
+ }
+
+ Scroll(startx, starty);
+}
+
// ----------------------------------------------------------------------------
-// wxGenericScrolledWindow implementation
+// wxScrolledWindow implementation
// ----------------------------------------------------------------------------
-IMPLEMENT_DYNAMIC_CLASS(wxGenericScrolledWindow, wxPanel)
+IMPLEMENT_DYNAMIC_CLASS(wxScrolledWindow, wxPanel)
-BEGIN_EVENT_TABLE(wxGenericScrolledWindow, wxPanel)
- EVT_PAINT(wxGenericScrolledWindow::OnPaint)
+BEGIN_EVENT_TABLE(wxScrolledWindow, wxPanel)
+ EVT_PAINT(wxScrolledWindow::OnPaint)
END_EVENT_TABLE()
-bool wxGenericScrolledWindow::Create(wxWindow *parent,
+bool wxScrolledWindow::Create(wxWindow *parent,
wxWindowID id,
const wxPoint& pos,
const wxSize& size,
const wxString& name)
{
m_targetWindow = this;
+#ifdef __WXMAC__
+ MacSetClipChildren( true ) ;
+#endif
- bool ok = wxPanel::Create(parent, id, pos, size, style|wxHSCROLL|wxVSCROLL, name);
+ // by default, we're scrollable in both directions (but if one of the
+ // styles is specified explicitly, we shouldn't add the other one
+ // automatically)
+ if ( !(style & (wxHSCROLL | wxVSCROLL)) )
+ style |= wxHSCROLL | wxVSCROLL;
+
+ bool ok = wxPanel::Create(parent, id, pos, size, style, name);
return ok;
}
-wxGenericScrolledWindow::~wxGenericScrolledWindow()
+wxScrolledWindow::~wxScrolledWindow()
{
}
-bool wxGenericScrolledWindow::Layout()
+void wxScrolledWindow::OnPaint(wxPaintEvent& event)
{
- if (GetSizer() && m_targetWindow == this)
- {
- // If we're the scroll target, take into account the
- // virtual size and scrolled position of the window.
-
- int x, y, w, h;
- CalcScrolledPosition(0,0, &x,&y);
- GetVirtualSize(&w, &h);
- GetSizer()->SetDimension(x, y, w, h);
- return true;
- }
+ // the user code didn't really draw the window if we got here, so set this
+ // flag to try to call OnDraw() later
+ m_handler->ResetDrawnFlag();
- // fall back to default for LayoutConstraints
- return wxPanel::Layout();
+ event.Skip();
}
-void wxGenericScrolledWindow::DoSetVirtualSize(int x, int y)
+wxSize wxScrolledWindow::DoGetBestSize() const
{
- wxPanel::DoSetVirtualSize( x, y );
- AdjustScrollbars();
+ // NB: We don't do this in WX_FORWARD_TO_SCROLL_HELPER, because not
+ // all scrollable windows should behave like this, only those that
+ // contain children controls within scrollable area
+ // (i.e., wxScrolledWindow) and other some scrollable windows may
+ // have different DoGetBestSize() implementation (e.g. wxTreeCtrl).
- if (GetAutoLayout())
- Layout();
-}
+ wxSize best = wxPanel::DoGetBestSize();
-void wxGenericScrolledWindow::OnPaint(wxPaintEvent& event)
-{
- // the user code didn't really draw the window if we got here, so set this
- // flag to try to call OnDraw() later
- m_handler->ResetDrawnFlag();
+ if ( GetAutoLayout() )
+ {
+ // Only use the content to set the window size in the direction
+ // where there's no scrolling; otherwise we're going to get a huge
+ // window in the direction in which scrolling is enabled
+ int ppuX, ppuY;
+ GetScrollPixelsPerUnit(&ppuX, &ppuY);
+
+ // NB: This code used to use *current* size if min size wasn't
+ // specified, presumably to get some reasonable (i.e., larger than
+ // minimal) size. But that's a wrong thing to do in GetBestSize(),
+ // so we use minimal size as specified. If the app needs some
+ // minimal size for its scrolled window, it should set it and put
+ // the window into sizer as expandable so that it can use all space
+ // available to it.
+ //
+ // See also http://svn.wxwidgets.org/viewvc/wx?view=rev&revision=45864
+
+ wxSize minSize = GetMinSize();
+
+ if ( ppuX > 0 )
+ best.x = minSize.x + wxSystemSettings::GetMetric(wxSYS_VSCROLL_X);
+
+ if ( ppuY > 0 )
+ best.y = minSize.y + wxSystemSettings::GetMetric(wxSYS_HSCROLL_Y);
+ }
- event.Skip();
+ return best;
}
#ifdef __WXMSW__
-WXLRESULT
-wxGenericScrolledWindow::MSWWindowProc(WXUINT nMsg,
+WXLRESULT wxScrolledWindow::MSWWindowProc(WXUINT nMsg,
WXWPARAM wParam,
WXLPARAM lParam)
{
}
#endif // __WXMSW__
-
-#endif // !wxGTK
-
-// vi:sts=4:sw=4:et