// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
-#ifdef __GNUG__
- #pragma implementation "minimal.cpp"
- #pragma interface "minimal.cpp"
-#endif
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
#endif
// for all others, include the necessary headers (this file is usually all you
-// need because it includes almost all "standard" wxWindows headers
+// need because it includes almost all "standard" wxWindows headers)
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
// ----------------------------------------------------------------------------
-// ressources
+// resources
// ----------------------------------------------------------------------------
-// the application icon
-#if defined(__WXGTK__) || defined(__WXMOTIF__)
+
+// the application icon (under Windows and OS/2 it is in resources)
+#if defined(__WXGTK__) || defined(__WXMOTIF__) || defined(__WXMAC__) || defined(__WXMGL__) || defined(__WXX11__)
#include "mondrian.xpm"
#endif
{
public:
// ctor(s)
- MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
+ MyFrame(const wxString& title);
// event handlers (these functions should _not_ be virtual)
void OnQuit(wxCommandEvent& event);
void OnAbout(wxCommandEvent& event);
- void OnTest(wxCommandEvent& event);
-
- void OnPaint(wxPaintEvent& event);
private:
// any class wishing to process wxWindows events must use this macro
enum
{
// menu items
- Minimal_Quit = 1,
- Minimal_About,
- Minimal_Test,
+ Minimal_Quit = wxID_EXIT,
- // controls start here (the numbers are, of course, arbitrary)
- Minimal_Text = 1000,
+ // it is important for the id corresponding to the "About" command to have
+ // this standard value as otherwise it won't be handled properly under Mac
+ // (where it is special and put into the "Apple" menu)
+ Minimal_About = wxID_ABOUT
};
// ----------------------------------------------------------------------------
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_MENU(Minimal_Quit, MyFrame::OnQuit)
EVT_MENU(Minimal_About, MyFrame::OnAbout)
-
- EVT_BUTTON(-1, MyFrame::OnTest)
-
- EVT_PAINT(MyFrame::OnPaint)
END_EVENT_TABLE()
// Create a new application object: this macro will allow wxWindows to create
// the application object during program execution (it's better than using a
-// static object for many reasons) and also declares the accessor function
+// static object for many reasons) and also implements the accessor function
// wxGetApp() which will return the reference of the right type (i.e. MyApp and
// not wxApp)
IMPLEMENT_APP(MyApp)
// the application class
// ----------------------------------------------------------------------------
-// `Main program' equivalent: the program execution "starts" here
+// 'Main program' equivalent: the program execution "starts" here
bool MyApp::OnInit()
{
- // Create the main application window
- MyFrame *frame = new MyFrame("Minimal wxWindows App",
- wxPoint(50, 50), wxSize(450, 340));
+ // create the main application window
+ MyFrame *frame = new MyFrame(_T("Minimal wxWindows App"));
- // Show it and tell the application that it's our main window
- // @@@ what does it do exactly, in fact? is it necessary here?
+ // and show it (the frames, unlike simple controls, are not shown when
+ // created initially)
frame->Show(TRUE);
- SetTopWindow(frame);
// success: wxApp::OnRun() will be called which will enter the main message
// loop and the application will run. If we returned FALSE here, the
// ----------------------------------------------------------------------------
// frame constructor
-MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
- : wxFrame((wxFrame *)NULL, -1, title, pos, size)
+MyFrame::MyFrame(const wxString& title)
+ : wxFrame(NULL, -1, title)
{
// set the frame icon
SetIcon(wxICON(mondrian));
+#if wxUSE_MENUS
// create a menu bar
-// wxMenu *menuFile = new wxMenu;
- wxMenu *menuFile = new wxMenu(wxMENU_TEAROFF);
+ wxMenu *menuFile = new wxMenu;
+
+ // the "About" item should be in the help menu
+ wxMenu *helpMenu = new wxMenu;
+ helpMenu->Append(Minimal_About, _T("&About...\tF1"), _T("Show about dialog"));
- menuFile->Append(Minimal_About, "&About...\tCtrl-A", "Show about dialog");
- menuFile->AppendSeparator();
- menuFile->Append(Minimal_Quit, "E&xit\tAlt-X", "Quit this program");
+ menuFile->Append(Minimal_Quit, _T("E&xit\tAlt-X"), _T("Quit this program"));
// now append the freshly created menu to the menu bar...
wxMenuBar *menuBar = new wxMenuBar();
- menuBar->Append(menuFile, "&File");
+ menuBar->Append(menuFile, _T("&File"));
+ menuBar->Append(helpMenu, _T("&Help"));
// ... and attach this menu bar to the frame
SetMenuBar(menuBar);
+#endif // wxUSE_MENUS
-#if wxUSE_STATUSBAR
+#if wxUSE_STATUSBAR && !defined(__WXWINCE__)
// create a status bar just for fun (by default with 1 pane only)
CreateStatusBar(2);
- SetStatusText("Welcome to wxWindows!");
+ SetStatusText(_T("Welcome to wxWindows!"));
#endif // wxUSE_STATUSBAR
}
void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
{
wxString msg;
- msg.Printf( _T("This is the about dialog of minimal sample.\n")
- _T("Welcome to %s")
-#ifdef wxBETA_NUMBER
- _T(" (beta %d)!")
-#endif // wxBETA_NUMBER
- , wxVERSION_STRING
-#ifdef wxBETA_NUMBER
- , wxBETA_NUMBER
-#endif // wxBETA_NUMBER
- );
-
- wxMessageBox(msg, "About Minimal", wxOK | wxICON_INFORMATION, this);
-}
-
-void MyFrame::OnTest(wxCommandEvent& event)
-{
-}
-
-void MyFrame::OnPaint(wxPaintEvent& event)
-{
- wxPaintDC dc(this);
-
- wxMemoryDC dcMem;
- wxSize size(GetClientSize());
- dcMem.SelectObject(wxBitmap(size.x, size.y, -1));
-
- dcMem.SetBackground(wxBrush(wxColour(0, 0, 255), wxSOLID));
- dcMem.SetTextForeground(wxColour(0, 255, 0));
- dcMem.SetTextBackground(wxColour(0, 0, 0));
- dcMem.SetBackgroundMode(wxSOLID);
- dcMem.Clear();
- dcMem.DrawText("Hello, wxWindows!", 10, 10);
-
- wxPoint ptOrig(0, 0);
- dc.Blit(ptOrig, size, &dcMem, ptOrig);
+ msg.Printf( _T("This is the About dialog of the minimal sample.\n")
+ _T("Welcome to %s"), wxVERSION_STRING);
- dcMem.SelectObject(wxNullBitmap);
+ wxMessageBox(msg, _T("About Minimal"), wxOK | wxICON_INFORMATION, this);
}