MGLDevCtx *g_displayDC = NULL;
// the window that has keyboard focus:
-static wxWindowMGL *g_focusedWindow = NULL;
+static wxWindowMGL *gs_focusedWindow = NULL;
// the window that is currently under mouse cursor:
-static wxWindowMGL *g_windowUnderMouse = NULL;
+static wxWindowMGL *gs_windowUnderMouse = NULL;
+// the window that has mouse capture
+static wxWindowMGL *gs_mouseCapture = NULL;
+// the frame that is currently active (i.e. its child has focus). It is
+// used to generate wxActivateEvents
+static wxWindowMGL *gs_activeFrame = NULL;
// ---------------------------------------------------------------------------
// constants
}
}
+// Returns toplevel grandparent of given window:
+static wxWindowMGL* wxGetTopLevelParent(wxWindowMGL *win)
+{
+ wxWindowMGL *p = win;
+ while (p && !p->IsTopLevel())
+ p = p->GetParent();
+ return p;
+}
+
+#ifdef __WXDEBUG__
+// Add an easy way to capture screenshots:
+static void CaptureScreenshot()
+{
+ wxBusyCursor bcur;
+
+ static int screenshot_num = 0;
+ char screenshot[128];
+ sprintf(screenshot, "screenshot-%03i.png", screenshot_num++);
+ g_displayDC->savePNGFromDC(screenshot, 0, 0,
+ g_displayDC->sizex(),
+ g_displayDC->sizey());
+}
+#endif
+
// ---------------------------------------------------------------------------
// MGL_WM hooks:
// ---------------------------------------------------------------------------
static void wxWindowPainter(window_t *wnd, MGLDC *dc)
{
wxWindowMGL *w = (wxWindow*) wnd->userData;
- if (w)
+
+ if ( w && !(w->GetWindowStyle() & wxTRANSPARENT_WINDOW) )
{
MGLDevCtx ctx(dc);
w->HandlePaint(&ctx);
static ibool wxWindowMouseHandler(window_t *wnd, event_t *e)
{
wxWindowMGL *win = (wxWindowMGL*)MGL_wmGetWindowUserData(wnd);
- wxPoint where = win->ScreenToClient(wxPoint(e->where_x, e->where_y));
+ wxPoint where;
+
+ MGL_wmCoordGlobalToLocal(win->GetHandle(),
+ e->where_x, e->where_y, &where.x, &where.y);
+
+ for (wxWindowMGL *w = win; w; w = w->GetParent())
+ {
+ if ( !w->IsEnabled() )
+ return FALSE;
+ if ( w->IsTopLevel() )
+ break;
+ }
wxEventType type = wxEVT_NULL;
wxMouseEvent event;
break;
case EVT_MOUSEMOVE:
- if ( win != g_windowUnderMouse )
+ if ( !gs_mouseCapture )
{
- if ( g_windowUnderMouse )
+ if ( win != gs_windowUnderMouse )
{
- wxMouseEvent event2(event);
- wxPoint where2 = g_windowUnderMouse->ScreenToClient(
- wxPoint(e->where_x, e->where_y));
- event2.m_x = where2.x;
- event2.m_y = where2.y;
- event2.SetEventObject(g_windowUnderMouse);
- event2.SetEventType(wxEVT_LEAVE_WINDOW);
- g_windowUnderMouse->GetEventHandler()->ProcessEvent(event2);
+ if ( gs_windowUnderMouse )
+ {
+ wxMouseEvent event2(event);
+ MGL_wmCoordGlobalToLocal(gs_windowUnderMouse->GetHandle(),
+ e->where_x, e->where_y,
+ &event2.m_x, &event2.m_y);
+
+ event2.SetEventObject(gs_windowUnderMouse);
+ event2.SetEventType(wxEVT_LEAVE_WINDOW);
+ gs_windowUnderMouse->GetEventHandler()->ProcessEvent(event2);
+ }
+
+ wxMouseEvent event3(event);
+ event3.SetEventType(wxEVT_ENTER_WINDOW);
+ win->GetEventHandler()->ProcessEvent(event3);
+
+ gs_windowUnderMouse = win;
+ }
+ }
+ else // gs_mouseCapture
+ {
+ bool inside = (where.x >= 0 &&
+ where.y >= 0 &&
+ where.x < win->GetSize().x &&
+ where.y < win->GetSize().y);
+ if ( (inside && gs_windowUnderMouse != win) ||
+ (!inside && gs_windowUnderMouse == win) )
+ {
+ wxMouseEvent evt(inside ?
+ wxEVT_ENTER_WINDOW : wxEVT_LEAVE_WINDOW);
+ evt.SetEventObject(win);
+ win->GetEventHandler()->ProcessEvent(evt);
+ gs_windowUnderMouse = inside ? win : NULL;
}
-
- wxMouseEvent event3(event);
- event3.SetEventType(wxEVT_ENTER_WINDOW);
- win->GetEventHandler()->ProcessEvent(event3);
-
- g_windowUnderMouse = win;
}
type = wxEVT_MOTION;
break;
}
+ #undef KEY
+
return key;
}
static ibool wxWindowKeybHandler(window_t *wnd, event_t *e)
{
- wxEventType type = wxEVT_NULL;
wxWindowMGL *win = (wxWindowMGL*)MGL_wmGetWindowUserData(wnd);
- wxPoint where = win->ScreenToClient(wxPoint(e->where_x, e->where_y));
+
+ if ( !win->IsEnabled() ) return FALSE;
+
+ wxPoint where;
+ MGL_wmCoordGlobalToLocal(win->GetHandle(),
+ e->where_x, e->where_y, &where.x, &where.y);
wxKeyEvent event;
event.SetEventObject(win);
event.m_scanCode = 0; // not used by wx at all
event.m_x = where.x;
event.m_y = where.y;
- wxLogDebug("key pressed, x=%i y=%i", event.m_x, event.m_y); // FIXME_MGL -remove
event.m_shiftDown = e->modifiers & EVT_SHIFTKEY;
event.m_controlDown = e->modifiers & EVT_CTRLSTATE;
event.m_altDown = e->modifiers & EVT_LEFTALT;
ret = win->GetEventHandler()->ProcessEvent(event);
+
+#ifdef __WXDEBUG__
+ // Add an easy way to capture screenshots:
+ if ( event.m_keyCode == WXK_F1 &&
+ event.m_shiftDown && event.m_controlDown )
+ CaptureScreenshot();
+#endif
+
#if wxUSE_ACCEL
if ( !ret )
{
{
m_isBeingDeleted = TRUE;
- if ( g_focusedWindow == this )
+ if ( gs_mouseCapture == this )
+ ReleaseMouse();
+
+ if (gs_activeFrame == this)
+ {
+ gs_activeFrame = NULL;
+ // activate next frame in Z-order:
+ if ( m_wnd->prev )
+ {
+ wxWindowMGL *win = (wxWindowMGL*)m_wnd->prev->userData;
+ win->SetFocus();
+ }
+ }
+
+ if ( gs_focusedWindow == this )
KillFocus();
- if ( g_windowUnderMouse == this )
- g_windowUnderMouse = NULL;
+
+ if ( gs_windowUnderMouse == this )
+ gs_windowUnderMouse = NULL;
// VS: destroy children first and _then_ detach *this from its parent.
// If we'd do it the other way around, children wouldn't be able
long style,
const wxString& name)
{
- // FIXME_MGL -- temporary!
- //wxCHECK_MSG( parent, FALSE, wxT("can't create wxWindow without parent") );
-
if ( !CreateBase(parent, id, pos, size, style, wxDefaultValidator, name) )
return FALSE;
- if ( parent ) // FIXME_MGL temporary
+ if ( parent )
parent->AddChild(this);
- else
- m_isShown=FALSE;// FIXME_MGL -- temporary, simulates wxTLW/wxFrame
-
- if ( style & wxPOPUP_WINDOW )
- {
- // it is created hidden as other top level windows
- m_isShown = FALSE;
- }
int x, y, w, h;
x = pos.x, y = pos.y;
y = 0; // FIXME_MGL, something better, see GTK+
w = WidthDefault(size.x);
h = HeightDefault(size.y);
+
+ long mgl_style = 0;
+ window_t *wnd_parent = parent ? parent->GetHandle() : NULL;
- m_wnd = MGL_wmCreateWindow(g_winMng,
- parent ? parent->GetHandle() : NULL,
- x, y, w, h);
+ if ( !(style & wxNO_FULL_REPAINT_ON_RESIZE) )
+ {
+ mgl_style |= MGL_WM_FULL_REPAINT_ON_RESIZE;
+ }
+ if ( style & wxSTAY_ON_TOP )
+ {
+ mgl_style |= MGL_WM_ALWAYS_ON_TOP;
+ }
+ if ( style & wxPOPUP_WINDOW )
+ {
+ mgl_style |= MGL_WM_ALWAYS_ON_TOP;
+ // it is created hidden as other top level windows
+ m_isShown = FALSE;
+ wnd_parent = NULL;
+ }
+
+ m_wnd = MGL_wmCreateWindow(g_winMng, wnd_parent, x, y, w, h);
+ MGL_wmSetWindowFlags(m_wnd, mgl_style);
MGL_wmSetWindowUserData(m_wnd, (void*) this);
MGL_wmSetWindowPainter(m_wnd, wxWindowPainter);
MGL_wmShowWindow(m_wnd, m_isShown);
MGL_wmPushWindowEventHandler(m_wnd, wxWindowMouseHandler, EVT_MOUSEEVT, 0);
MGL_wmPushWindowEventHandler(m_wnd, wxWindowKeybHandler, EVT_KEYEVT, 0);
-
+
return TRUE;
}
void wxWindowMGL::SetFocus()
{
- if (g_focusedWindow)
- g_focusedWindow->KillFocus();
+ if ( gs_focusedWindow == this ) return;
+
+ if ( gs_focusedWindow )
+ gs_focusedWindow->KillFocus();
- g_focusedWindow = this;
+ gs_focusedWindow = this;
MGL_wmCaptureEvents(GetHandle(), EVT_KEYEVT, wxMGL_CAPTURE_KEYB);
#if wxUSE_CARET
// caret needs to be informed about focus change
wxCaret *caret = GetCaret();
- if (caret)
+ if ( caret )
caret->OnSetFocus();
#endif // wxUSE_CARET
- if ( IsTopLevel() )
+ wxWindowMGL *active = wxGetTopLevelParent(this);
+ if ( !(m_windowStyle & wxPOPUP_WINDOW) && active != gs_activeFrame )
{
- wxActivateEvent event(wxEVT_ACTIVATE, TRUE, GetId());
- event.SetEventObject(this);
- GetEventHandler()->ProcessEvent(event);
+ if ( gs_activeFrame )
+ {
+ wxActivateEvent event(wxEVT_ACTIVATE, FALSE, gs_activeFrame->GetId());
+ event.SetEventObject(gs_activeFrame);
+ gs_activeFrame->GetEventHandler()->ProcessEvent(event);
+ }
+
+ gs_activeFrame = active;
+ wxActivateEvent event(wxEVT_ACTIVATE, TRUE, gs_activeFrame->GetId());
+ event.SetEventObject(gs_activeFrame);
+ gs_activeFrame->GetEventHandler()->ProcessEvent(event);
}
wxFocusEvent event(wxEVT_SET_FOCUS, GetId());
void wxWindowMGL::KillFocus()
{
- if ( g_focusedWindow != this ) return;
- g_focusedWindow = NULL;
+ if ( gs_focusedWindow != this ) return;
+ gs_focusedWindow = NULL;
if ( m_isBeingDeleted ) return;
caret->OnKillFocus();
#endif // wxUSE_CARET
- if ( IsTopLevel() )
- {
- wxActivateEvent event(wxEVT_ACTIVATE, FALSE, GetId());
- event.SetEventObject(this);
- GetEventHandler()->ProcessEvent(event);
- }
-
wxFocusEvent event(wxEVT_KILL_FOCUS, GetId());
event.SetEventObject(this);
GetEventHandler()->ProcessEvent(event);
// ----------------------------------------------------------------------------
wxWindow *wxWindowBase::FindFocus()
{
- return (wxWindow*)g_focusedWindow;
+ return (wxWindow*)gs_focusedWindow;
}
bool wxWindowMGL::Show(bool show)
return FALSE;
MGL_wmShowWindow(m_wnd, show);
+
+ if (!show && gs_activeFrame == this)
+ {
+ // activate next frame in Z-order:
+ if ( m_wnd->prev )
+ {
+ wxWindowMGL *win = (wxWindowMGL*)m_wnd->prev->userData;
+ win->SetFocus();
+ }
+ }
+
return TRUE;
}
void wxWindowMGL::CaptureMouse()
{
+ if ( gs_mouseCapture )
+ MGL_wmUncaptureEvents(gs_mouseCapture->m_wnd, wxMGL_CAPTURE_MOUSE);
+
+ gs_mouseCapture = this;
MGL_wmCaptureEvents(m_wnd, EVT_MOUSEEVT, wxMGL_CAPTURE_MOUSE);
}
void wxWindowMGL::ReleaseMouse()
{
+ wxASSERT_MSG( gs_mouseCapture == this, wxT("attempt to release mouse, but this window hasn't captured it") )
+
MGL_wmUncaptureEvents(m_wnd, wxMGL_CAPTURE_MOUSE);
+ gs_mouseCapture = NULL;
}
/* static */ wxWindow *wxWindowBase::GetCapture()
{
- for (captureentry_t *c = g_winMng->capturedEvents; c; c = c->next)
- {
- if ( c->id == wxMGL_CAPTURE_MOUSE )
- return (wxWindow*)c->wnd->userData;
- }
- return NULL;
+ return (wxWindow*)gs_mouseCapture;
}
bool wxWindowMGL::SetCursor(const wxCursor& cursor)
MGL_wmSetWindowCursor(m_wnd, *m_cursor.GetMGLCursor());
else
MGL_wmSetWindowCursor(m_wnd, *wxSTANDARD_CURSOR->GetMGLCursor());
-
- // FIXME_MGL -- should it set children's cursor or not?!
return TRUE;
}
void wxWindowMGL::DoScreenToClient(int *x, int *y) const
{
int ax, ay;
- wxPoint co = GetClientAreaOrigin();
-
- MGL_wmCoordGlobalToLocal(m_wnd, m_wnd->x, m_wnd->y, &ax, &ay);
- ax -= co.x;
- ay -= co.y;
+ MGL_wmCoordGlobalToLocal(m_wnd, 0, 0, &ax, &ay);
if (x)
- *x = ax;
+ (*x) += ax;
if (y)
- *y = ay;
+ (*y) += ay;
}
void wxWindowMGL::DoClientToScreen(int *x, int *y) const
{
int ax, ay;
- wxPoint co = GetClientAreaOrigin();
-
- MGL_wmCoordGlobalToLocal(m_wnd, m_wnd->x+co.x, m_wnd->y+co.y, &ax, &ay);
+ MGL_wmCoordLocalToGlobal(m_wnd, 0, 0, &ax, &ay);
if (x)
- *x = ax;
+ (*x) += ax;
if (y)
- *y = ay;
+ (*y) += ay;
}
// Get size *available for subwindows* i.e. excluding menu bar etc.
if ( y == -1 && !(sizeFlags & wxSIZE_ALLOW_MINUS_ONE) )
y = currentY;
-#if 0 // FIXME_MGL -- what's this good for?
AdjustForParentClientOrigin(x, y, sizeFlags);
-#endif
wxSize size(-1, -1);
if ( width == -1 )
dc.Clear();
}
+#include "wx/menu.h"
void wxWindowMGL::Refresh(bool eraseBack, const wxRect *rect)
{
if ( m_eraseBackground == -1 )
return;
}
+#if 0 // FIXME_MGL -- debugging stuff!
+ dc->setColorRGB(255,0,255);
+ dc->fillRect(-1000,-1000,2000,2000);
+ wxUsleep(100);
+#endif
+
MGLRegion clip;
dc->getClipRegion(clip);
m_updateRegion = wxRegion(clip);