-// Returns 0 if was a normal ASCII value, not a special key. This indicates that
-// the key should be ignored by WM_KEYDOWN and processed by WM_CHAR instead.
-int wxCharCodeMSWToWX(int keySym, WXLPARAM lParam)
-{
- int id;
- switch (keySym)
- {
- case VK_CANCEL: id = WXK_CANCEL; break;
- case VK_BACK: id = WXK_BACK; break;
- case VK_TAB: id = WXK_TAB; break;
- case VK_CLEAR: id = WXK_CLEAR; break;
- case VK_SHIFT: id = WXK_SHIFT; break;
- case VK_CONTROL: id = WXK_CONTROL; break;
- case VK_MENU : id = WXK_ALT; break;
- case VK_PAUSE: id = WXK_PAUSE; break;
- case VK_CAPITAL: id = WXK_CAPITAL; break;
- case VK_SPACE: id = WXK_SPACE; break;
- case VK_ESCAPE: id = WXK_ESCAPE; break;
- case VK_PRIOR: id = WXK_PRIOR; break;
- case VK_NEXT : id = WXK_NEXT; break;
- case VK_END: id = WXK_END; break;
- case VK_HOME : id = WXK_HOME; break;
- case VK_LEFT : id = WXK_LEFT; break;
- case VK_UP: id = WXK_UP; break;
- case VK_RIGHT: id = WXK_RIGHT; break;
- case VK_DOWN : id = WXK_DOWN; break;
- case VK_SELECT: id = WXK_SELECT; break;
- case VK_PRINT: id = WXK_PRINT; break;
- case VK_EXECUTE: id = WXK_EXECUTE; break;
- case VK_INSERT: id = WXK_INSERT; break;
- case VK_DELETE: id = WXK_DELETE; break;
- case VK_HELP : id = WXK_HELP; break;
- case VK_NUMPAD0: id = WXK_NUMPAD0; break;
- case VK_NUMPAD1: id = WXK_NUMPAD1; break;
- case VK_NUMPAD2: id = WXK_NUMPAD2; break;
- case VK_NUMPAD3: id = WXK_NUMPAD3; break;
- case VK_NUMPAD4: id = WXK_NUMPAD4; break;
- case VK_NUMPAD5: id = WXK_NUMPAD5; break;
- case VK_NUMPAD6: id = WXK_NUMPAD6; break;
- case VK_NUMPAD7: id = WXK_NUMPAD7; break;
- case VK_NUMPAD8: id = WXK_NUMPAD8; break;
- case VK_NUMPAD9: id = WXK_NUMPAD9; break;
- case VK_MULTIPLY: id = WXK_NUMPAD_MULTIPLY; break;
- case VK_ADD: id = WXK_NUMPAD_ADD; break;
- case VK_SUBTRACT: id = WXK_NUMPAD_SUBTRACT; break;
- case VK_DECIMAL: id = WXK_NUMPAD_DECIMAL; break;
- case VK_DIVIDE: id = WXK_NUMPAD_DIVIDE; break;
- case VK_F1: id = WXK_F1; break;
- case VK_F2: id = WXK_F2; break;
- case VK_F3: id = WXK_F3; break;
- case VK_F4: id = WXK_F4; break;
- case VK_F5: id = WXK_F5; break;
- case VK_F6: id = WXK_F6; break;
- case VK_F7: id = WXK_F7; break;
- case VK_F8: id = WXK_F8; break;
- case VK_F9: id = WXK_F9; break;
- case VK_F10: id = WXK_F10; break;
- case VK_F11: id = WXK_F11; break;
- case VK_F12: id = WXK_F12; break;
- case VK_F13: id = WXK_F13; break;
- case VK_F14: id = WXK_F14; break;
- case VK_F15: id = WXK_F15; break;
- case VK_F16: id = WXK_F16; break;
- case VK_F17: id = WXK_F17; break;
- case VK_F18: id = WXK_F18; break;
- case VK_F19: id = WXK_F19; break;
- case VK_F20: id = WXK_F20; break;
- case VK_F21: id = WXK_F21; break;
- case VK_F22: id = WXK_F22; break;
- case VK_F23: id = WXK_F23; break;
- case VK_F24: id = WXK_F24; break;
- case VK_NUMLOCK: id = WXK_NUMLOCK; break;
- case VK_SCROLL: id = WXK_SCROLL; break;
-
- // the mapping for these keys may be incorrect on non-US keyboards so
- // maybe we shouldn't map them to ASCII values at all
- case VK_OEM_1: id = ';'; break;
- case VK_OEM_PLUS: id = '+'; break;
- case VK_OEM_COMMA: id = ','; break;
- case VK_OEM_MINUS: id = '-'; break;
- case VK_OEM_PERIOD: id = '.'; break;
- case VK_OEM_2: id = '/'; break;
- case VK_OEM_3: id = '~'; break;
- case VK_OEM_4: id = '['; break;
- case VK_OEM_5: id = '\\'; break;
- case VK_OEM_6: id = ']'; break;
- case VK_OEM_7: id = '\''; break;
+// ----------------------------------------------------------------------------
+// keyboard codes
+// ----------------------------------------------------------------------------
+
+namespace wxMSWKeyboard
+{
+
+namespace
+{
+
+// use the "extended" bit of lParam to distinguish extended keys from normal
+// keys as the same virtual key code is sent for both by Windows
+inline
+int ChooseNormalOrExtended(int lParam, int keyNormal, int keyExtended)
+{
+ // except that if lParam is 0, it means we don't have real lParam from
+ // WM_KEYDOWN but are just translating just a VK constant (e.g. done from
+ // msw/treectrl.cpp when processing TVN_KEYDOWN) -- then assume this is a
+ // non-numpad (hence extended) key as this is a more common case
+ return !lParam || (HIWORD(lParam) & KF_EXTENDED) ? keyExtended : keyNormal;
+}
+
+// this array contains the Windows virtual key codes which map one to one to
+// WXK_xxx constants and is used in wxMSWKeyboard::VKToWX/WXToVK() below
+//
+// note that keys having a normal and numpad version (e.g. WXK_HOME and
+// WXK_NUMPAD_HOME) are not included in this table as the mapping is not 1-to-1
+const struct wxKeyMapping
+{
+ int vk;
+ wxKeyCode wxk;
+} gs_specialKeys[] =
+{
+ { VK_CANCEL, WXK_CANCEL },
+ { VK_BACK, WXK_BACK },
+ { VK_TAB, WXK_TAB },
+ { VK_CLEAR, WXK_CLEAR },
+ { VK_SHIFT, WXK_SHIFT },
+ { VK_CONTROL, WXK_CONTROL },
+ { VK_MENU , WXK_ALT },
+ { VK_PAUSE, WXK_PAUSE },
+ { VK_CAPITAL, WXK_CAPITAL },
+ { VK_SPACE, WXK_SPACE },
+ { VK_ESCAPE, WXK_ESCAPE },
+ { VK_SELECT, WXK_SELECT },
+ { VK_PRINT, WXK_PRINT },
+ { VK_EXECUTE, WXK_EXECUTE },
+ { VK_SNAPSHOT, WXK_SNAPSHOT },
+ { VK_HELP, WXK_HELP },
+
+ { VK_NUMPAD0, WXK_NUMPAD0 },
+ { VK_NUMPAD1, WXK_NUMPAD1 },
+ { VK_NUMPAD2, WXK_NUMPAD2 },
+ { VK_NUMPAD3, WXK_NUMPAD3 },
+ { VK_NUMPAD4, WXK_NUMPAD4 },
+ { VK_NUMPAD5, WXK_NUMPAD5 },
+ { VK_NUMPAD6, WXK_NUMPAD6 },
+ { VK_NUMPAD7, WXK_NUMPAD7 },
+ { VK_NUMPAD8, WXK_NUMPAD8 },
+ { VK_NUMPAD9, WXK_NUMPAD9 },
+ { VK_MULTIPLY, WXK_NUMPAD_MULTIPLY },
+ { VK_ADD, WXK_NUMPAD_ADD },
+ { VK_SUBTRACT, WXK_NUMPAD_SUBTRACT },
+ { VK_DECIMAL, WXK_NUMPAD_DECIMAL },
+ { VK_DIVIDE, WXK_NUMPAD_DIVIDE },
+
+ { VK_F1, WXK_F1 },
+ { VK_F2, WXK_F2 },
+ { VK_F3, WXK_F3 },
+ { VK_F4, WXK_F4 },
+ { VK_F5, WXK_F5 },
+ { VK_F6, WXK_F6 },
+ { VK_F7, WXK_F7 },
+ { VK_F8, WXK_F8 },
+ { VK_F9, WXK_F9 },
+ { VK_F10, WXK_F10 },
+ { VK_F11, WXK_F11 },
+ { VK_F12, WXK_F12 },
+ { VK_F13, WXK_F13 },
+ { VK_F14, WXK_F14 },
+ { VK_F15, WXK_F15 },
+ { VK_F16, WXK_F16 },
+ { VK_F17, WXK_F17 },
+ { VK_F18, WXK_F18 },
+ { VK_F19, WXK_F19 },
+ { VK_F20, WXK_F20 },
+ { VK_F21, WXK_F21 },
+ { VK_F22, WXK_F22 },
+ { VK_F23, WXK_F23 },
+ { VK_F24, WXK_F24 },
+
+ { VK_NUMLOCK, WXK_NUMLOCK },
+ { VK_SCROLL, WXK_SCROLL },