#include "wx/log.h"
#include "wx/app.h"
#include "wx/choice.h"
+ #include "wx/arrstr.h"
#endif //WX_PRECOMP
#include "wx/cocoa/string.h"
m_sortedStrings = NULL;
}
+bool wxChoice::Create(wxWindow *parent, wxWindowID winid,
+ const wxPoint& pos,
+ const wxSize& size,
+ const wxArrayString& choices,
+ long style,
+ const wxValidator& validator,
+ const wxString& name)
+{
+ wxCArrayString chs(choices);
+
+ return Create(parent, winid, pos, size, chs.GetCount(), chs.GetStrings(),
+ style, validator, name);
+}
+
bool wxChoice::Create(wxWindow *parent, wxWindowID winid,
const wxPoint& pos,
const wxSize& size,
wxString wxChoice::GetString(int n) const
{
- return wxString([[(NSPopUpButton*)m_cocoaNSView itemTitleAtIndex:n] lossyCString]);
+ return wxStringWithNSString([(NSPopUpButton*)m_cocoaNSView itemTitleAtIndex:n]);
}
void wxChoice::SetString(int n, const wxString& title)