// Created: 2003/04/01
// RCS-ID: $Id$
// Copyright: (c) 2003 David Elliott
-// Licence: wxWindows license
+// Licence: wxWidgets licence
/////////////////////////////////////////////////////////////////////////////
#include "wx/wxprec.h"
#endif //WX_PRECOMP
#include "wx/cocoa/autorelease.h"
+#include "wx/cocoa/string.h"
#import <AppKit/NSBezierPath.h>
#import <AppKit/NSTextStorage.h>
#import <AppKit/NSTypesetter.h>
#import <AppKit/NSImage.h>
-#include <wx/listimpl.cpp>
+#include "wx/listimpl.cpp"
WX_DEFINE_LIST(wxCocoaDCStack);
IMPLEMENT_ABSTRACT_CLASS(wxDC, wxObject)
void wxDC::CocoaUnwindStackAndLoseFocus()
{
- wxCocoaDCStack::Node *ourNode=sm_cocoaDCStack.Find(this);
+ wxCocoaDCStack::compatibility_iterator ourNode=sm_cocoaDCStack.Find(this);
if(ourNode)
{
- wxCocoaDCStack::Node *node=sm_cocoaDCStack.GetFirst();
+ wxCocoaDCStack::compatibility_iterator node=sm_cocoaDCStack.GetFirst();
for(;node!=ourNode; node=sm_cocoaDCStack.GetFirst())
{
wxDC *dc = node->GetData();
{
wxFAIL_MSG(wxT("Unable to unlock focus on higher-level DC!"));
}
- sm_cocoaDCStack.DeleteNode(node);
+ sm_cocoaDCStack.Erase(node);
}
wxASSERT(node==ourNode);
wxASSERT(ourNode->GetData() == this);
ourNode->GetData()->CocoaUnlockFocus();
- sm_cocoaDCStack.DeleteNode(ourNode);
+ sm_cocoaDCStack.Erase(ourNode);
}
}
bool wxDC::CocoaUnwindStackAndTakeFocus()
{
- wxCocoaDCStack::Node *node=sm_cocoaDCStack.GetFirst();
+ wxCocoaDCStack::compatibility_iterator node=sm_cocoaDCStack.GetFirst();
for(;node;node = sm_cocoaDCStack.GetFirst())
{
wxDC *dc = node->GetData();
// If unable to unlockFocus (e.g. wxPaintDC) stop here
if(!dc->CocoaUnlockFocus())
break;
- sm_cocoaDCStack.DeleteNode(node);
+ sm_cocoaDCStack.Erase(node);
}
return CocoaLockFocus();
}
wxDC::wxDC(void)
{
- m_cocoaFlipped = false;
- m_cocoaHeight = 0.0;
+ m_cocoaWxToBoundsTransform = nil;
m_pen = *wxBLACK_PEN;
}
wxDC::~wxDC(void)
{
+ [m_cocoaWxToBoundsTransform release];
}
bool wxDC::CocoaLockFocus()
return false;
}
-void wxDC::CocoaApplyTransformations()
+/*static*/ WX_NSAffineTransform wxDC::CocoaGetWxToBoundsTransform(bool isFlipped, float height)
{
+ NSAffineTransform *transform = nil;
// This transform flips the graphics since wxDC uses top-left origin
- if(!m_cocoaFlipped)
+ if(!isFlipped)
{
// The transform is auto released
- NSAffineTransform *transform = [NSAffineTransform transform];
+ transform = [NSAffineTransform transform];
/* x' = 1x + 0y + 0
y' = 0x + -1y + window's height
*/
NSAffineTransformStruct matrix = {
1, 0
, 0, -1
- , 0, m_cocoaHeight
+ , 0, height
};
[transform setTransformStruct: matrix];
- // Apply the transform
- [transform concat];
}
- // TODO: Apply scaling transformation
+ return transform;
+}
+
+void wxDC::CocoaApplyTransformations()
+{
+ [m_cocoaWxToBoundsTransform concat];
+ // TODO: Apply device/logical/user position/scaling transformations
+}
+
+void wxDC::CocoaUnapplyTransformations()
+{
+ // NOTE: You *must* call this with focus held.
+ // Undo all transforms so we're back in true Cocoa coords with
+ // no scaling or flipping.
+ NSAffineTransform *invertTransform;
+ invertTransform = [m_cocoaWxToBoundsTransform copy];
+ [invertTransform invert];
+ [invertTransform concat];
+ [invertTransform release];
+}
+
+bool wxDC::CocoaGetBounds(void *rectData)
+{
+ // We don't know what we are so we can't return anything.
+ return false;
}
void wxDC::DoDrawRectangle(wxCoord x, wxCoord y, wxCoord width, wxCoord height)
{
+ wxAutoNSAutoreleasePool pool;
if(!CocoaTakeFocus()) return;
NSBezierPath *bezpath = [NSBezierPath bezierPathWithRect:NSMakeRect(x,y,width,height)];
CocoaSetPenForNSBezierPath(m_pen,bezpath);
void wxDC::DoDrawLine(wxCoord x1, wxCoord y1, wxCoord x2, wxCoord y2)
{
+ wxAutoNSAutoreleasePool pool;
if(!CocoaTakeFocus()) return;
NSBezierPath *bezpath = [NSBezierPath bezierPath];
[bezpath moveToPoint:NSMakePoint(x1,y1)];
// FIXME: Cache this so it can be used for DoDrawText
wxASSERT_MSG(sm_cocoaNSTextStorage && sm_cocoaNSLayoutManager && sm_cocoaNSTextContainer, wxT("Text system has not been initialized. BAD PROGRAMMER!"));
NSAttributedString *attributedString = [[NSAttributedString alloc]
- initWithString:[NSString stringWithCString:text.c_str()]];
+ initWithString:wxNSStringWithWxString(text.c_str())];
[sm_cocoaNSTextStorage setAttributedString:attributedString];
[attributedString release];
void wxDC::DoDrawText(const wxString& text, wxCoord x, wxCoord y)
{
+ wxAutoNSAutoreleasePool pool;
if(!CocoaTakeFocus()) return;
wxASSERT_MSG(sm_cocoaNSTextStorage && sm_cocoaNSLayoutManager && sm_cocoaNSTextContainer, wxT("Text system has not been initialized. BAD PROGRAMMER!"));
NSAttributedString *attributedString = [[NSAttributedString alloc]
- initWithString:[NSString stringWithCString:text.c_str()]];
+ initWithString:wxNSStringWithWxString(text.c_str())];
[sm_cocoaNSTextStorage setAttributedString:attributedString];
[attributedString release];
[flipTransform concat];
#if 0
// Draw+fill a rectangle so we can see where the shit is supposed to be.
- wxLogDebug(wxT("(%f,%f) (%fx%f)"),usedRect.origin.x,usedRect.origin.y,usedRect.size.width,usedRect.size.height);
+ wxLogTrace(wxTRACE_COCOA,wxT("(%f,%f) (%fx%f)"),usedRect.origin.x,usedRect.origin.y,usedRect.size.width,usedRect.size.height);
NSBezierPath *bezpath = [NSBezierPath bezierPathWithRect:NSMakeRect(0,0,usedRect.size.width,usedRect.size.height)];
[[NSColor blackColor] set];
[bezpath stroke];
void wxDC::DoDrawBitmap(const wxBitmap &bmp, wxCoord x, wxCoord y, bool useMask)
{
+ wxAutoNSAutoreleasePool pool;
if(!CocoaTakeFocus()) return;
if(!bmp.Ok())
return;
#if 0
// Draw a rect so we can see where it's supposed to be
- wxLogDebug(wxT("image at (%d,%d) size %dx%d"),x,y,bmp.GetWidth(),bmp.GetHeight());
+ wxLogTrace(wxTRACE_COCOA,wxT("image at (%d,%d) size %dx%d"),x,y,bmp.GetWidth(),bmp.GetHeight());
NSBezierPath *bezpath = [NSBezierPath bezierPathWithRect:NSMakeRect(x,y,bmp.GetWidth(),bmp.GetHeight())];
[[NSColor blackColor] set];
[bezpath stroke];
void wxDC::Clear()
{
+ if(!CocoaTakeFocus()) return;
+
+ NSRect boundsRect;
+ if(!CocoaGetBounds(&boundsRect)) return;
+
+ NSGraphicsContext *context = [NSGraphicsContext currentContext];
+ [context saveGraphicsState];
+
+ // Undo all transforms so when we draw our bounds rect we
+ // really overwrite our bounds rect.
+ CocoaUnapplyTransformations();
+
+ [m_backgroundBrush.GetNSColor() set];
+ [NSBezierPath fillRect:boundsRect];
+
+ [context restoreGraphicsState];
}
void wxDC::SetBackground(const wxBrush& brush)
{
// this is a bit artificial, but we need to force wxDC to think
// the pen has changed
- wxPen* pen = & GetPen();
+ const wxPen* pen = & GetPen();
wxPen tempPen;
m_pen = tempPen;
SetPen(* pen);