]> git.saurik.com Git - wxWidgets.git/blobdiff - src/cocoa/bmpbuttn.mm
fixed TREE_ITEM_MENU generation from right mouse clicks: don't pass WM_RBUTTONDOWN...
[wxWidgets.git] / src / cocoa / bmpbuttn.mm
index 7933e5dffa9ecc426e85d2bc5fdb4ca92abbc5f1..5081c6a5ac1bb730a93b14bdcea4f36f92ee204c 100644 (file)
@@ -6,10 +6,13 @@
 // Created:     2003/03/16
 // RCS-ID:      $Id:
 // Copyright:   (c) 2003 David Elliott
-// Licence:    wxWindows license
+// Licence:    wxWidgets licence
 /////////////////////////////////////////////////////////////////////////////
 
 #include "wx/wxprec.h"
+
+#if wxUSE_BMPBUTTON
+
 #ifndef WX_PRECOMP
     #include "wx/defs.h"
     #include "wx/bmpbuttn.h"
@@ -32,18 +35,18 @@ bool wxBitmapButton::Create(wxWindow *parent, wxWindowID winid,
             const wxValidator& validator, const wxString& name)
 {
     wxAutoNSAutoreleasePool pool;
-    wxLogDebug(wxT("Creating control with id=%d"),winid);
+    wxLogTrace(wxTRACE_COCOA,wxT("Creating control with id=%d"),winid);
     if(!CreateControl(parent,winid,pos,size,style,validator,name))
         return false;
-    wxLogDebug(wxT("Created control with id=%d"),GetId());
+    wxLogTrace(wxTRACE_COCOA,wxT("Created control with id=%d"),GetId());
     m_cocoaNSView = NULL;
     SetNSButton([[NSButton alloc] initWithFrame: MakeDefaultNSRect(size)]);
     // NOTE: YES we want to release this (to match the alloc).
     // DoAddChild(this) will retain us again since addSubView doesn't.
     [m_cocoaNSView release];
 
-    [GetNSButton() setBezelStyle:NSRoundedBezelStyle];
-    [GetNSButton() setTitle:@"Bitmap Button"];
+    [GetNSButton() setBezelStyle: NSRegularSquareBezelStyle];
+    [GetNSButton() setImage:bitmap.GetNSImage(true)];
     [GetNSControl() sizeToFit];
 
     if(m_parent)
@@ -60,9 +63,10 @@ wxBitmapButton::~wxBitmapButton()
 
 void wxBitmapButton::Cocoa_wxNSButtonAction(void)
 {
-    wxLogDebug(wxT("YAY!"));
+    wxLogTrace(wxTRACE_COCOA,wxT("YAY!"));
     wxCommandEvent event(wxEVT_COMMAND_BUTTON_CLICKED, GetId());
     InitCommandEvent(event); //    event.SetEventObject(this);
     Command(event);
 }
 
+#endif