// If depth is omitted, will create a bitmap compatible with the display
wxBitmap(int width, int height, int depth = -1);
-
+
+#if wxUSE_IMAGE
// Convert from wxImage:
- wxBitmap(const wxImage& image, int depth = -1) { (void)CreateFromImage(image, depth); }
+ wxBitmap(const wxImage& image, int depth = -1)
+ { (void)CreateFromImage(image, depth); }
+#endif // wxUSE_IMAGE
// we must have this, otherwise icons are silently copied into bitmaps using
// the copy ctor but the resulting bitmap is invalid!
virtual ~wxBitmap();
+#if wxUSE_IMAGE
wxImage ConvertToImage() const;
+#endif // wxUSE_IMAGE
// get the given part of bitmap
wxBitmap GetSubBitmap( const wxRect& rect ) const;
-
+
// copies the contents and mask of the given (colour) icon to the bitmap
bool CopyFromIcon(const wxIcon& icon);
// creates the bitmap from XPM data, supposed to be called from ctor
bool CreateFromXpm(const char **bits);
+
+#if wxUSE_IMAGE
// creates the bitmap from wxImage, supposed to be called from ctor
bool CreateFromImage(const wxImage& image, int depth);
-
+#endif // wxUSE_IMAGE
private:
#ifdef __WIN32__