class WXDLLEXPORT wxCursor;
class WXDLLEXPORT wxControl;
class WXDLLEXPORT wxImage;
+class WXDLLEXPORT wxPalette;
// ----------------------------------------------------------------------------
// Bitmap data
public:
int m_numColors;
+#if wxUSE_PALETTE
wxPalette m_bitmapPalette;
+#endif // wxUSE_PALETTE
int m_quality;
// MSW-specific
// optional mask for transparent drawing
wxMask *m_bitmapMask;
+
+#if wxUSE_DIB_FOR_BITMAP
+ WXHANDLE m_hFileMap; // file mapping handle for large DIB's
+#endif
+
+
+ DECLARE_NO_COPY_CLASS(wxBitmapRefData)
};
// ----------------------------------------------------------------------------
// If depth is omitted, will create a bitmap compatible with the display
wxBitmap(int width, int height, int depth = -1);
-
+
+#if wxUSE_IMAGE
// Convert from wxImage:
- wxBitmap(const wxImage& image, int depth = -1) { (void)CreateFromImage(image, depth); }
+ wxBitmap(const wxImage& image, int depth = -1)
+ { (void)CreateFromImage(image, depth); }
+#endif // wxUSE_IMAGE
// we must have this, otherwise icons are silently copied into bitmaps using
// the copy ctor but the resulting bitmap is invalid!
virtual ~wxBitmap();
+#if wxUSE_IMAGE
wxImage ConvertToImage() const;
+#endif // wxUSE_IMAGE
// get the given part of bitmap
wxBitmap GetSubBitmap( const wxRect& rect ) const;
-
+
// copies the contents and mask of the given (colour) icon to the bitmap
bool CopyFromIcon(const wxIcon& icon);
int GetQuality() const { return (GetBitmapData() ? GetBitmapData()->m_quality : 0); }
void SetQuality(int q);
+#if wxUSE_PALETTE
wxPalette* GetPalette() const { return (GetBitmapData() ? (& GetBitmapData()->m_bitmapPalette) : (wxPalette*) NULL); }
void SetPalette(const wxPalette& palette);
+#endif // wxUSE_PALETTE
wxMask *GetMask() const { return (GetBitmapData() ? GetBitmapData()->m_bitmapMask : (wxMask*) NULL); }
void SetMask(wxMask *mask) ;
void SetOk(bool isOk);
#endif // WXWIN_COMPATIBILITY_2
+#if wxUSE_PALETTE
#if WXWIN_COMPATIBILITY
wxPalette *GetColourMap() const { return GetPalette(); }
void SetColourMap(wxPalette *cmap) { SetPalette(*cmap); };
#endif // WXWIN_COMPATIBILITY
+#endif // wxUSE_PALETTE
// Implementation
public:
void SetHBITMAP(WXHBITMAP bmp) { SetHandle((WXHANDLE)bmp); }
WXHBITMAP GetHBITMAP() const { return (WXHBITMAP)GetHandle(); }
+#if wxUSE_DIB_FOR_BITMAP
+ void SetHFileMap(WXHANDLE hFileMap) { GetBitmapData()->m_hFileMap = hFileMap; }
+ WXHANDLE GetHFileMap() const { return GetBitmapData()->m_hFileMap; }
+#endif // wxUSE_DIB_FOR_BITMAP
+
void SetSelectedInto(wxDC *dc) { if (GetBitmapData()) GetBitmapData()->m_selectedInto = dc; }
wxDC *GetSelectedInto() const { return (GetBitmapData() ? GetBitmapData()->m_selectedInto : (wxDC*) NULL); }
// creates the bitmap from XPM data, supposed to be called from ctor
bool CreateFromXpm(const char **bits);
+
+#if wxUSE_IMAGE
// creates the bitmap from wxImage, supposed to be called from ctor
bool CreateFromImage(const wxImage& image, int depth);
+#endif // wxUSE_IMAGE
+#if wxUSE_DIB_FOR_BITMAP
+ void *CreateDIB(int width, int height, int depth);
+ void CopyDIBLine(void* src, void* dest, int count) const;
+#endif
private:
#ifdef __WIN32__