]> git.saurik.com Git - wxWidgets.git/blobdiff - src/common/dcbase.cpp
Fix for Bug #1432054: ToolBar controls not removed by ClearTools
[wxWidgets.git] / src / common / dcbase.cpp
index e44a8063f4677f0b8b3622d7476a90c291c02044..782f1d7a30f86342fe89008482e23a60c6bd9be7 100644 (file)
@@ -5,7 +5,7 @@
 // Modified by:
 // Created:     05/25/99
 // RCS-ID:      $Id$
-// Copyright:   (c) wxWindows team
+// Copyright:   (c) wxWidgets team
 // Licence:     wxWindows licence
 /////////////////////////////////////////////////////////////////////////////
 
 // declarations
 // ============================================================================
 
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
-    #pragma implementation "dcbase.h"
-#endif
-
 // ----------------------------------------------------------------------------
 // headers
 // ----------------------------------------------------------------------------
 #endif
 
 #include "wx/dc.h"
+#include "wx/math.h"
 
-#include <math.h>
-
-// bool wxDCBase::sm_cacheing = FALSE;
+// bool wxDCBase::sm_cacheing = false;
 
 // ============================================================================
 // implementation
 // ============================================================================
 
+#if WXWIN_COMPATIBILITY_2_6
+void wxDCBase::BeginDrawing()
+{
+}
+
+void wxDCBase::EndDrawing()
+{
+}
+#endif // WXWIN_COMPATIBILITY_2_6
+
 // ----------------------------------------------------------------------------
 // special symbols
 // ----------------------------------------------------------------------------
@@ -291,7 +296,7 @@ static bool wx_spline_add_point(double x, double y)
   point->x = (int) x;
   point->y = (int) y;
   wx_spline_point_list.Append((wxObject*)point);
-  return TRUE;
+  return true;
 }
 
 static void wx_spline_draw_point_array(wxDCBase *dc)
@@ -316,6 +321,10 @@ void wxDCBase::DoDrawSpline( wxList *points )
     double           x1, y1, x2, y2;
 
     wxList::compatibility_iterator node = points->GetFirst();
+    if (node == wxList::compatibility_iterator())
+        // empty list
+        return;
+
     p = (wxPoint *)node->GetData();
 
     x1 = p->x;
@@ -371,12 +380,12 @@ void wxDCBase::DoDrawSpline( wxList *points )
 
 
 // Each element of the widths array will be the width of the string up to and
-// including the coresoponding character in text.  This is the generic
+// including the corresponding character in text.  This is the generic
 // implementation, the port-specific classes should do this with native APIs
 // if available and if faster.  Note: pango_layout_index_to_pos is much slower
 // than calling GetTextExtent!!
 
-#define FWC_SIZE 128
+#define FWC_SIZE 256
 
 class FontWidthCache
 {
@@ -403,15 +412,14 @@ bool wxDCBase::DoGetPartialTextExtents(const wxString& text, wxArrayInt& widths)
 {
     int totalWidth = 0;
 
-    size_t i, len = text.Length();
+    const size_t len = text.Length();
     widths.Empty();
     widths.Add(0, len);
-    int w, h;
 
     // reset the cache if font or horizontal scale have changed
-    if (!s_fontWidthCache.m_widths ||
-        (s_fontWidthCache.m_scaleX != m_scaleX) ||
-        (s_fontWidthCache.m_font != GetFont()))
+    if ( !s_fontWidthCache.m_widths ||
+         !wxIsSameDouble(s_fontWidthCache.m_scaleX, m_scaleX) ||
+         (s_fontWidthCache.m_font != GetFont()) )
     {
         s_fontWidthCache.Reset();
         s_fontWidthCache.m_font = GetFont();
@@ -420,7 +428,8 @@ bool wxDCBase::DoGetPartialTextExtents(const wxString& text, wxArrayInt& widths)
 
     // Calculate the position of each character based on the widths of
     // the previous characters
-    for (i=0; i<len; i++)
+    int w, h;
+    for ( size_t i = 0; i < len; i++ )
     {
         const wxChar c = text[i];
         unsigned int c_int = (unsigned int)c;
@@ -571,7 +580,7 @@ void wxDCBase::DrawLabel(const wxString& text,
             width0 = width;
     if ( bitmap.Ok() )
     {
-        DrawBitmap(bitmap, x, y, TRUE /* use mask */);
+        DrawBitmap(bitmap, x, y, true /* use mask */);
 
         wxCoord offset = bitmap.GetWidth() + 4;
         x += offset;
@@ -671,8 +680,158 @@ void wxDCBase::DrawLabel(const wxString& text,
     CalcBoundingBox(x0 + width0, y0 + height);
 }
 
+
+void wxDCBase::DoGradientFillLinear(const wxRect& rect,
+                                    const wxColour& initialColour,
+                                    const wxColour& destColour,
+                                    wxDirection nDirection)
+{
+    // save old pen
+    wxPen oldPen = m_pen;
+
+    wxUint8 nR1 = destColour.Red();
+    wxUint8 nG1 = destColour.Green();
+    wxUint8 nB1 = destColour.Blue();
+    wxUint8 nR2 = initialColour.Red();
+    wxUint8 nG2 = initialColour.Green();
+    wxUint8 nB2 = initialColour.Blue();
+    wxUint8 nR, nG, nB;
+
+    if ( nDirection == wxEAST || nDirection == wxWEST )
+    {
+        wxInt32 x = rect.GetWidth();
+        wxInt32 w = x;              // width of area to shade
+        wxInt32 xDelta = w/256;     // height of one shade bend
+        if (xDelta < 1)
+            xDelta = 1;
+
+        while (x >= xDelta)
+        {
+            x -= xDelta;
+            if (nR1 > nR2)
+                nR = nR1 - (nR1-nR2)*(w-x)/w;
+            else
+                nR = nR1 + (nR2-nR1)*(w-x)/w;
+
+            if (nG1 > nG2)
+                nG = nG1 - (nG1-nG2)*(w-x)/w;
+            else
+                nG = nG1 + (nG2-nG1)*(w-x)/w;
+
+            if (nB1 > nB2)
+                nB = nB1 - (nB1-nB2)*(w-x)/w;
+            else
+                nB = nB1 + (nB2-nB1)*(w-x)/w;
+
+            SetPen(wxPen(wxColour(nR, nG, nB), 1, wxSOLID));
+            if(nDirection == wxEAST)
+                DrawRectangle(rect.GetLeft()+x, rect.GetTop(),
+                        xDelta, rect.GetHeight());
+            else //nDirection == wxWEST
+                DrawRectangle(rect.GetRight()-x-xDelta, rect.GetTop(),
+                        xDelta, rect.GetHeight());
+        }
+    }
+    else  // nDirection == wxNORTH || nDirection == wxSOUTH
+    {
+        wxInt32 y = rect.GetHeight();
+        wxInt32 w = y;              // height of area to shade
+        wxInt32 yDelta = w/255;     // height of one shade bend
+        if (yDelta < 1)
+            yDelta = 1;
+
+        while (y > 0)
+        {
+            y -= yDelta;
+            if (nR1 > nR2)
+                nR = nR1 - (nR1-nR2)*(w-y)/w;
+            else
+                nR = nR1 + (nR2-nR1)*(w-y)/w;
+
+            if (nG1 > nG2)
+                nG = nG1 - (nG1-nG2)*(w-y)/w;
+            else
+                nG = nG1 + (nG2-nG1)*(w-y)/w;
+
+            if (nB1 > nB2)
+                nB = nB1 - (nB1-nB2)*(w-y)/w;
+            else
+                nB = nB1 + (nB2-nB1)*(w-y)/w;
+
+            SetPen(wxPen(wxColour(nR, nG, nB), 1, wxSOLID));
+            if(nDirection == wxNORTH)
+                DrawRectangle(rect.GetLeft(), rect.GetTop()+y,
+                        rect.GetWidth(), yDelta);
+            else //nDirection == wxSOUTH
+                DrawRectangle(rect.GetLeft(), rect.GetBottom()-y-yDelta,
+                        rect.GetWidth(), yDelta);
+        }
+    }
+
+    SetPen(oldPen);
+}
+
+void wxDCBase::GradientFillConcentric(const wxRect& rect,
+                                      const wxColour& initialColour,
+                                      const wxColour& destColour,
+                                      const wxPoint& circleCenter)
+{
+    //save the old pen color
+    wxColour oldPenColour = m_pen.GetColour();
+
+    wxUint8 nR1 = destColour.Red();
+    wxUint8 nG1 = destColour.Green();
+    wxUint8 nB1 = destColour.Blue();
+    wxUint8 nR2 = initialColour.Red();
+    wxUint8 nG2 = initialColour.Green();
+    wxUint8 nB2 = initialColour.Blue();
+    wxUint8 nR, nG, nB;
+
+
+    //Radius
+    wxInt32 cx = rect.GetWidth() / 2;
+    wxInt32 cy = rect.GetHeight() / 2;
+    wxInt32 nRadius;
+    if (cx < cy)
+        nRadius = cx;
+    else
+        nRadius = cy;
+
+    //Offset of circle
+    wxInt32 nCircleOffX = circleCenter.x - (rect.GetWidth() / 2);
+    wxInt32 nCircleOffY = circleCenter.y - (rect.GetHeight() / 2);
+
+    for ( wxInt32 x = 0; x < rect.GetWidth(); x++ )
+    {
+        for ( wxInt32 y = 0; y < rect.GetHeight(); y++ )
+        {
+            //get color difference
+            wxInt32 nGradient = ((nRadius -
+                                  (wxInt32)sqrt(
+                                    pow((double)(x - cx - nCircleOffX), 2) +
+                                    pow((double)(y - cy - nCircleOffY), 2)
+                                  )) * 100) / nRadius;
+
+            //normalize Gradient
+            if (nGradient < 0 )
+                nGradient = 0;
+
+            //get dest colors
+            nR = nR1 + ((nR2 - nR1) * nGradient / 100);
+            nG = nG1 + ((nG2 - nG1) * nGradient / 100);
+            nB = nB1 + ((nB2 - nB1) * nGradient / 100);
+
+            //set the pixel
+            m_pen.SetColour(wxColour(nR,nG,nB));
+            DrawPoint(wxPoint(x + rect.GetLeft(), y + rect.GetTop()));
+        }
+    }
+    //return old pen color
+    m_pen.SetColour(oldPenColour);
+}
+
 /*
-Notes for wxWindows DrawEllipticArcRot(...)
+Notes for wxWidgets DrawEllipticArcRot(...)
 
 wxDCBase::DrawEllipticArcRot(...) draws a rotated elliptic arc or an ellipse.
 It uses wxDCBase::CalculateEllipticPoints(...) and wxDCBase::Rotate(...),
@@ -762,7 +921,7 @@ void wxDCBase::Rotate( wxList* points, double angle, wxPoint center )
 {
     if( angle != 0.0 )
     {
-        double pi(3.1415926536);
+        double pi(M_PI);
         double dSinA = -sin(angle*2.0*pi/360.0);
         double dCosA = cos(angle*2.0*pi/360.0);
         for ( wxNode* node = points->First(); node; node = node->Next() )
@@ -790,7 +949,7 @@ void wxDCBase::CalculateEllipticPoints( wxList* points,
                                         wxCoord w, wxCoord h,
                                         double sa, double ea )
 {
-    double pi = 3.1415926535;
+    double pi = M_PI;
     double sar = 0;
     double ear = 0;
     int xsa = 0;