self.log.write("before Play...\n")
sound.Play(wx.SOUND_ASYNC)
+ self.sound = sound # save a reference (This shoudln't be needed, but there seems to be a bug...)
wx.YieldIfNeeded()
self.log.write("...after Play\n")
except NotImplementedError, v:
style=wx.OPEN)
if dlg.ShowModal() == wx.ID_OK:
try:
- #sound = wx.Sound(dlg.GetPath())
+ #sound = wx.Sound(dlg.GetPath(), wx.SOUND_SYNC)
#sound.Play()
# another way to do it.
- wx.Sound.PlaySound(dlg.GetPath())
+ wx.Sound.PlaySound(dlg.GetPath(), wx.SOUND_SYNC)
except NotImplementedError, v:
wx.MessageBox(str(v), "Exception Message")