-// find a file in a list of directories, returns false if not found
-bool wxFindFileInPath(wxString *pStr, const char *pszPath, const char *pszFile)
-{
- // we assume that it's not empty
- wxCHECK_MSG( !IsEmpty(pszFile), FALSE,
- _("empty file name in wxFindFileInPath"));
-
- // skip path separator in the beginning of the file name if present
- if ( wxIsPathSeparator(*pszFile) )
- pszFile++;
-
- // copy the path (strtok will modify it)
- char *szPath = new char[strlen(pszPath) + 1];
- strcpy(szPath, pszPath);
-
- wxString strFile;
- char *pc;
- for ( pc = strtok(szPath, PATH_SEP); pc; pc = strtok((char *) NULL, PATH_SEP) ) {
- // search for the file in this directory
- strFile = pc;
- if ( !wxEndsWithPathSeparator(pc) )
- strFile += FILE_SEP_PATH;
- strFile += pszFile;
-
- if ( FileExists(strFile) ) {
- *pStr = strFile;
- break;
+#if defined(__WXMOTIF__)
+ // split it so there is one wildcard per entry
+ for( size_t i = 0 ; i < descriptions.GetCount() ; i++ )
+ {
+ pos = filters[i].Find(wxT(';'));
+ if (pos != wxNOT_FOUND)
+ {
+ // first split only filters
+ descriptions.Insert(descriptions[i],i+1);
+ filters.Insert(filters[i].Mid(pos+1),i+1);
+ filters[i]=filters[i].Left(pos);
+
+ // autoreplace new filter in description with pattern:
+ // C/C++ Files(*.cpp;*.c;*.h)|*.cpp;*.c;*.h
+ // cause split into:
+ // C/C++ Files(*.cpp)|*.cpp
+ // C/C++ Files(*.c;*.h)|*.c;*.h
+ // and next iteration cause another split into:
+ // C/C++ Files(*.cpp)|*.cpp
+ // C/C++ Files(*.c)|*.c
+ // C/C++ Files(*.h)|*.h
+ for ( size_t k=i;k<i+2;k++ )
+ {
+ pos = descriptions[k].Find(filters[k]);
+ if (pos != wxNOT_FOUND)
+ {
+ wxString before = descriptions[k].Left(pos);
+ wxString after = descriptions[k].Mid(pos+filters[k].Len());
+ pos = before.Find(_T('('),true);
+ if (pos>before.Find(_T(')'),true))
+ {
+ before = before.Left(pos+1);
+ before << filters[k];
+ pos = after.Find(_T(')'));
+ int pos1 = after.Find(_T('('));
+ if (pos != wxNOT_FOUND && (pos<pos1 || pos1==wxNOT_FOUND))
+ {
+ before << after.Mid(pos);
+ descriptions[k] = before;
+ }
+ }
+ }
+ }
+ }