#include "wx/dcscreen.h"
#include "wx/textctrl.h"
#include "wx/listbox.h"
+ #include "wx/math.h"
#endif
#include "wx/selstore.h"
#include "wx/renderer.h"
-#include "wx/math.h"
#ifdef __WXMAC__
#include "wx/mac/private.h"
long FindItem( long start, const wxString& str, bool partial = false );
long FindItem( long start, wxUIntPtr data);
long FindItem( const wxPoint& pt );
- long HitTest( int x, int y, int &flags );
+ long HitTest( int x, int y, int &flags ) const;
void InsertItem( wxListItem &item );
void InsertColumn( long col, wxListItem &item );
int GetItemWidthWithImage(wxListItem * item);
return wxNOT_FOUND;
}
-long wxListMainWindow::HitTest( int x, int y, int &flags )
+long wxListMainWindow::HitTest( int x, int y, int &flags ) const
{
CalcUnscrolledPosition( x, y, &x, &y );
}
// TODO: sub item hit testing
-long wxGenericListCtrl::HitTest(const wxPoint& point, int& flags, long *)
+long wxGenericListCtrl::HitTest(const wxPoint& point, int& flags, long *) const
{
return m_mainWin->HitTest( (int)point.x, (int)point.y, flags );
}