/////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
- #pragma implementation "valtext.h"
+#pragma implementation "valtext.h"
#endif
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
- #pragma hdrstop
+ #pragma hdrstop
#endif
+#if wxUSE_VALIDATORS
+
#ifndef WX_PRECOMP
- #include <stdio.h>
- #include "wx/textctrl.h"
- #include "wx/utils.h"
- #include "wx/msgdlg.h"
- #include "wx/intl.h"
+ #include <stdio.h>
+ #include "wx/textctrl.h"
+ #include "wx/utils.h"
+ #include "wx/msgdlg.h"
+ #include "wx/intl.h"
#endif
#include "wx/valtext.h"
#include <clib.h>
#endif
-#if !USE_SHARED_LIBRARY
IMPLEMENT_DYNAMIC_CLASS(wxTextValidator, wxValidator)
BEGIN_EVENT_TABLE(wxTextValidator, wxValidator)
EVT_CHAR(wxTextValidator::OnChar)
END_EVENT_TABLE()
-#endif
static bool wxIsNumeric(const wxString& val);
wxNode *node = val.m_includeList.First() ;
while ( node )
{
- char *s = (char *)node->Data();
+ wxChar *s = (wxChar *)node->Data();
m_includeList.Add(s);
node = node->Next();
}
node = val.m_excludeList.First() ;
while ( node )
{
- char *s = (char *)node->Data();
+ wxChar *s = (wxChar *)node->Data();
m_excludeList.Add(s);
node = node->Next();
}
int i;
for ( i = 0; i < (int)val.Length(); i++)
{
- if (!isalpha(val[i]))
+ if (!wxIsalpha(val[i]))
return FALSE;
}
return TRUE;
int i;
for ( i = 0; i < (int)val.Length(); i++)
{
- if (!isalnum(val[i]))
+ if (!wxIsalnum(val[i]))
return FALSE;
}
return TRUE;
// This function can pop up an error message.
bool wxTextValidator::Validate(wxWindow *parent)
{
- if ( !m_validatorWindow )
- return FALSE;
- if ( !m_validatorWindow->IsKindOf(CLASSINFO(wxTextCtrl)) )
- return FALSE;
- if ( !m_stringValue )
+ if( !CheckValidator() )
return FALSE;
wxTextCtrl *control = (wxTextCtrl *) m_validatorWindow ;
- // If window is disabled, don't validate
- if ( !control->Enabled() )
- return FALSE;
+ // If window is disabled, simply return
+ if ( !control->IsEnabled() )
+ return TRUE;
wxString val(control->GetValue());
bool ok = TRUE;
- // this format string should contian exactly one '%s'
- const char *errormsg = _("'%s' is invalid");
+ // NB: this format string should contian exactly one '%s'
+ wxString errormsg;
- if ( m_validatorStyle & wxFILTER_INCLUDE_LIST )
+ bool includeList = (m_validatorStyle & wxFILTER_INCLUDE_LIST) != 0;
+ if ( includeList || (m_validatorStyle & wxFILTER_EXCLUDE_LIST) )
{
- if ( !m_includeList.Member(val) )
+ // if includeList, it's only ok to have the members of the list,
+ // otherwise it's only ok to have non-members
+ ok = includeList == m_includeList.Member(val);
+ if ( !ok )
{
- ok = FALSE;
- }
- }
- else if ( m_validatorStyle & wxFILTER_EXCLUDE_LIST )
- {
- if ( m_excludeList.Member(val) )
- {
- ok = FALSE;
+ errormsg = _("'%s' is invalid");
}
}
else if ( (m_validatorStyle & wxFILTER_ASCII) && !val.IsAscii() )
if ( !ok )
{
+ wxASSERT_MSG( !errormsg.empty(), _T("you forgot to set errormsg") );
+
m_validatorWindow->SetFocus();
wxString buf;
// Called to transfer data to the window
bool wxTextValidator::TransferToWindow(void)
{
- if ( !m_validatorWindow )
- return FALSE;
- if ( !m_validatorWindow->IsKindOf(CLASSINFO(wxTextCtrl)) )
- return FALSE;
- if ( !m_stringValue )
+ if( !CheckValidator() )
return FALSE;
wxTextCtrl *control = (wxTextCtrl *) m_validatorWindow ;
// Called to transfer data to the window
bool wxTextValidator::TransferFromWindow(void)
{
- if ( !m_validatorWindow )
- return FALSE;
- if ( !m_validatorWindow->IsKindOf(CLASSINFO(wxTextCtrl)) )
- return FALSE;
- if ( !m_stringValue )
+ if( !CheckValidator() )
return FALSE;
wxTextCtrl *control = (wxTextCtrl *) m_validatorWindow ;
wxNode *node = list.First() ;
while ( node )
{
- char *s = (char *)node->Data();
+ wxChar *s = (wxChar *)node->Data();
m_includeList.Add(s);
node = node->Next();
}
wxNode *node = list.First() ;
while ( node )
{
- char *s = (char *)node->Data();
+ wxChar *s = (wxChar *)node->Data();
m_excludeList.Add(s);
node = node->Next();
}
if ( m_validatorWindow )
{
- int keyCode = event.KeyCode();
+ int keyCode = (int)event.KeyCode();
// we don't filter special keys and Delete
if (
!(keyCode < WXK_SPACE || keyCode == WXK_DELETE || keyCode > WXK_START) &&
(
((m_validatorStyle & wxFILTER_ASCII) && !isascii(keyCode)) ||
- ((m_validatorStyle & wxFILTER_ALPHA) && !isalpha(keyCode)) ||
- ((m_validatorStyle & wxFILTER_ALPHANUMERIC) && !isalnum(keyCode)) ||
- ((m_validatorStyle & wxFILTER_NUMERIC) && !isdigit(keyCode)
- && keyCode != '.' && keyCode != '-')
+ ((m_validatorStyle & wxFILTER_ALPHA) && !wxIsalpha(keyCode)) ||
+ ((m_validatorStyle & wxFILTER_ALPHANUMERIC) && !wxIsalnum(keyCode)) ||
+ ((m_validatorStyle & wxFILTER_NUMERIC) && !wxIsdigit(keyCode)
+ && keyCode != '.' && keyCode != ',' && keyCode != '-')
)
)
{
int i;
for ( i = 0; i < (int)val.Length(); i++)
{
- if ((!isdigit(val[i])) && (val[i] != '.'))
+ // Allow for "," (French) as well as "." -- in future we should
+ // use wxSystemSettings or other to do better localisation
+ if ((!isdigit(val[i])) && (val[i] != '.') && (val[i] != ','))
if(!((i == 0) && (val[i] == '-')))
return FALSE;
}
return TRUE;
}
+#endif
+ // wxUSE_VALIDATORS