/////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
- #pragma implementation "valtext.h"
+#pragma implementation "valtext.h"
#endif
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
- #pragma hdrstop
+ #pragma hdrstop
#endif
+#if wxUSE_VALIDATORS
+
#ifndef WX_PRECOMP
- #include <stdio.h>
- #include "wx/textctrl.h"
- #include "wx/utils.h"
- #include "wx/msgdlg.h"
- #include "wx/intl.h"
+ #include <stdio.h>
+ #include "wx/textctrl.h"
+ #include "wx/utils.h"
+ #include "wx/msgdlg.h"
+ #include "wx/intl.h"
#endif
#include "wx/valtext.h"
wxNode *node = val.m_includeList.First() ;
while ( node )
{
- char *s = (char *)node->Data();
+ wxChar *s = (wxChar *)node->Data();
m_includeList.Add(s);
node = node->Next();
}
node = val.m_excludeList.First() ;
while ( node )
{
- char *s = (char *)node->Data();
+ wxChar *s = (wxChar *)node->Data();
m_excludeList.Add(s);
node = node->Next();
}
wxTextCtrl *control = (wxTextCtrl *) m_validatorWindow ;
- // If window is disabled, don't validate
- if ( !control->Enabled() )
- return FALSE;
+ // If window is disabled, simply return
+ if ( !control->IsEnabled() )
+ return TRUE;
wxString val(control->GetValue());
bool ok = TRUE;
// this format string should contian exactly one '%s'
- const char *errormsg = _("'%s' is invalid");
+ const wxChar *errormsg = _("'%s' is invalid");
if ( m_validatorStyle & wxFILTER_INCLUDE_LIST )
{
wxNode *node = list.First() ;
while ( node )
{
- char *s = (char *)node->Data();
+ wxChar *s = (wxChar *)node->Data();
m_includeList.Add(s);
node = node->Next();
}
wxNode *node = list.First() ;
while ( node )
{
- char *s = (char *)node->Data();
+ wxChar *s = (wxChar *)node->Data();
m_excludeList.Add(s);
node = node->Next();
}
return TRUE;
}
+#endif
+ // wxUSE_VALIDATORS
+
\ No newline at end of file