dc.SetPen(*wxRED_PEN);
dc.DrawRectangle(x+m_PosX,y+m_PosY,m_Width,m_Height);
#endif
- // container visible, draw it:
- if ((y + m_PosY <= view_y2) && (y + m_PosY + m_Height > view_y1))
+
+ int xlocal = x + m_PosX;
+ int ylocal = y + m_PosY;
+
+ if (m_UseBkColour)
{
- if (m_UseBkColour)
- {
- wxBrush myb = wxBrush(m_BkColour, wxSOLID);
+ wxBrush myb = wxBrush(m_BkColour, wxSOLID);
- int real_y1 = mMax(y + m_PosY, view_y1);
- int real_y2 = mMin(y + m_PosY + m_Height - 1, view_y2);
+ int real_y1 = mMax(ylocal, view_y1);
+ int real_y2 = mMin(ylocal + m_Height - 1, view_y2);
- dc.SetBrush(myb);
- dc.SetPen(*wxTRANSPARENT_PEN);
- dc.DrawRectangle(x + m_PosX, real_y1, m_Width, real_y2 - real_y1 + 1);
- }
+ dc.SetBrush(myb);
+ dc.SetPen(*wxTRANSPARENT_PEN);
+ dc.DrawRectangle(xlocal, real_y1, m_Width, real_y2 - real_y1 + 1);
+ }
- if (m_UseBorder)
- {
- wxPen mypen1(m_BorderColour1, 1, wxSOLID);
- wxPen mypen2(m_BorderColour2, 1, wxSOLID);
-
- dc.SetPen(mypen1);
- dc.DrawLine(x + m_PosX, y + m_PosY, x + m_PosX, y + m_PosY + m_Height - 1);
- dc.DrawLine(x + m_PosX, y + m_PosY, x + m_PosX + m_Width, y + m_PosY);
- dc.SetPen(mypen2);
- dc.DrawLine(x + m_PosX + m_Width - 1, y + m_PosY, x + m_PosX + m_Width - 1, y + m_PosY + m_Height - 1);
- dc.DrawLine(x + m_PosX, y + m_PosY + m_Height - 1, x + m_PosX + m_Width, y + m_PosY + m_Height - 1);
- }
+ if (m_UseBorder)
+ {
+ wxPen mypen1(m_BorderColour1, 1, wxSOLID);
+ wxPen mypen2(m_BorderColour2, 1, wxSOLID);
+
+ dc.SetPen(mypen1);
+ dc.DrawLine(xlocal, ylocal, xlocal, ylocal + m_Height - 1);
+ dc.DrawLine(xlocal, ylocal, xlocal + m_Width, ylocal);
+ dc.SetPen(mypen2);
+ dc.DrawLine(xlocal + m_Width - 1, ylocal, xlocal + m_Width - 1, ylocal + m_Height - 1);
+ dc.DrawLine(xlocal, ylocal + m_Height - 1, xlocal + m_Width, ylocal + m_Height - 1);
+ }
- if (m_Cells)
+ if (m_Cells)
+ {
+ // draw container's contents:
+ for (wxHtmlCell *cell = m_Cells; cell; cell = cell->GetNext())
{
- // draw container's contents:
- for (wxHtmlCell *cell = m_Cells; cell; cell = cell->GetNext())
+
+ // optimize drawing: don't render off-screen content:
+ if ((ylocal + cell->GetPosY() <= view_y2) &&
+ (ylocal + cell->GetPosY() + cell->GetHeight() > view_y1))
{
+ // the cell is visible, draw it:
UpdateRenderingStatePre(info, cell);
cell->Draw(dc,
- x + m_PosX, y + m_PosY, view_y1, view_y2,
+ xlocal, ylocal, view_y1, view_y2,
info);
UpdateRenderingStatePost(info, cell);
}
+ else
+ {
+ // the cell is off-screen, proceed with font+color+etc.
+ // changes only:
+ cell->DrawInvisible(dc, xlocal, ylocal, info);
+ }
}
}
- // container invisible, just proceed font+color changing:
- else
- {
- DrawInvisible(dc, x, y, info);
- }
}