// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#ifdef __GNUG__
-#pragma implementation
-#pragma interface
-#endif
-
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
ScoreFile::ScoreFile(const wxString& appName)
{
-#if 0
- wxString filename;
- m_configFilename << "/usr/local/share/" << appName << ".scores";
- if (access(m_configFilename, F_OK) == 0)
- {
- if (access(m_configFilename, R_OK | W_OK) != 0)
- {
- // file is not r/w - use local file instead
- m_configFilename = wxFileConfig::GetLocalFileName(appName);
- }
- }
- else
- {
- int fd = creat(m_configFilename, 0666);
-
- if (fd < 0)
- {
- // failed to create file - use local file instead
- m_configFilename = wxFileConfig::GetLocalFileName(appName);
- }
- else
- {
- // ensure created file has rw-rw-rw permissions
- close(fd);
- }
- }
-#endif
-
m_config = new wxConfig(appName, _T("wxWidgets"), appName, wxEmptyString,
wxCONFIG_USE_LOCAL_FILE); // only local
}
ScoreFile::~ScoreFile()
{
delete m_config;
-#ifdef __WXGTK__
- // ensure score file has rw-rw-rw permissions
- // (wxFileConfig sets them to rw-------)
- chmod(m_configFilename, 0666);
-#endif
}
void ScoreFile::WritePlayersScore(const wxString& player, int wins, int games, int score)
{
- if (player)
+ if (!player.empty())
{
m_config->SetPath(_T("/General"));
m_config->Write(_T("LastPlayer"), wxString(player)); // Without wxString tmp, thinks it's bool in VC++